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-/* -*- buffer-read-only: t -*- vi: set ro: */
-/* DO NOT EDIT! GENERATED AUTOMATICALLY! */
-/* obstack.h - object stack macros
- Copyright (C) 1988-1994, 1996-1999, 2003-2006, 2009-2010 Free Software
- Foundation, Inc.
- This file is part of the GNU C Library.
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
-
-/* Summary:
-
-All the apparent functions defined here are macros. The idea
-is that you would use these pre-tested macros to solve a
-very specific set of problems, and they would run fast.
-Caution: no side-effects in arguments please!! They may be
-evaluated MANY times!!
-
-These macros operate a stack of objects. Each object starts life
-small, and may grow to maturity. (Consider building a word syllable
-by syllable.) An object can move while it is growing. Once it has
-been "finished" it never changes address again. So the "top of the
-stack" is typically an immature growing object, while the rest of the
-stack is of mature, fixed size and fixed address objects.
-
-These routines grab large chunks of memory, using a function you
-supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
-by calling `obstack_chunk_free'. You must define them and declare
-them before using any obstack macros.
-
-Each independent stack is represented by a `struct obstack'.
-Each of the obstack macros expects a pointer to such a structure
-as the first argument.
-
-One motivation for this package is the problem of growing char strings
-in symbol tables. Unless you are "fascist pig with a read-only mind"
---Gosper's immortal quote from HAKMEM item 154, out of context--you
-would not like to put any arbitrary upper limit on the length of your
-symbols.
-
-In practice this often means you will build many short symbols and a
-few long symbols. At the time you are reading a symbol you don't know
-how long it is. One traditional method is to read a symbol into a
-buffer, realloc()ating the buffer every time you try to read a symbol
-that is longer than the buffer. This is beaut, but you still will
-want to copy the symbol from the buffer to a more permanent
-symbol-table entry say about half the time.
-
-With obstacks, you can work differently. Use one obstack for all symbol
-names. As you read a symbol, grow the name in the obstack gradually.
-When the name is complete, finalize it. Then, if the symbol exists already,
-free the newly read name.
-
-The way we do this is to take a large chunk, allocating memory from
-low addresses. When you want to build a symbol in the chunk you just
-add chars above the current "high water mark" in the chunk. When you
-have finished adding chars, because you got to the end of the symbol,
-you know how long the chars are, and you can create a new object.
-Mostly the chars will not burst over the highest address of the chunk,
-because you would typically expect a chunk to be (say) 100 times as
-long as an average object.
-
-In case that isn't clear, when we have enough chars to make up
-the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
-so we just point to it where it lies. No moving of chars is
-needed and this is the second win: potentially long strings need
-never be explicitly shuffled. Once an object is formed, it does not
-change its address during its lifetime.
-
-When the chars burst over a chunk boundary, we allocate a larger
-chunk, and then copy the partly formed object from the end of the old
-chunk to the beginning of the new larger chunk. We then carry on
-accreting characters to the end of the object as we normally would.
-
-A special macro is provided to add a single char at a time to a
-growing object. This allows the use of register variables, which
-break the ordinary 'growth' macro.
-
-Summary:
- We allocate large chunks.
- We carve out one object at a time from the current chunk.
- Once carved, an object never moves.
- We are free to append data of any size to the currently
- growing object.
- Exactly one object is growing in an obstack at any one time.
- You can run one obstack per control block.
- You may have as many control blocks as you dare.
- Because of the way we do it, you can `unwind' an obstack
- back to a previous state. (You may remove objects much
- as you would with a stack.)
-*/
-
-
-/* Don't do the contents of this file more than once. */
-
-#ifndef _OBSTACK_H
-#define _OBSTACK_H 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
- defined, as with GNU C, use that; that way we don't pollute the
- namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
- and use ptrdiff_t. */
-
-#ifdef __PTRDIFF_TYPE__
-# define PTR_INT_TYPE __PTRDIFF_TYPE__
-#else
-# include <stddef.h>
-# define PTR_INT_TYPE ptrdiff_t
-#endif
-
-/* If B is the base of an object addressed by P, return the result of
- aligning P to the next multiple of A + 1. B and P must be of type
- char *. A + 1 must be a power of 2. */
-
-#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
-
-/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
- where pointers can be converted to integers, aligned as integers,
- and converted back again. If PTR_INT_TYPE is narrower than a
- pointer (e.g., the AS/400), play it safe and compute the alignment
- relative to B. Otherwise, use the faster strategy of computing the
- alignment relative to 0. */
-
-#define __PTR_ALIGN(B, P, A) \
- __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
- P, A)
-
-#include <string.h>
-
-struct _obstack_chunk /* Lives at front of each chunk. */
-{
- char *limit; /* 1 past end of this chunk */
- struct _obstack_chunk *prev; /* address of prior chunk or NULL */
- char contents[4]; /* objects begin here */
-};
-
-struct obstack /* control current object in current chunk */
-{
- long chunk_size; /* preferred size to allocate chunks in */
- struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
- char *object_base; /* address of object we are building */
- char *next_free; /* where to add next char to current object */
- char *chunk_limit; /* address of char after current chunk */
- union
- {
- PTR_INT_TYPE tempint;
- void *tempptr;
- } temp; /* Temporary for some macros. */
- int alignment_mask; /* Mask of alignment for each object. */
- /* These prototypes vary based on `use_extra_arg', and we use
- casts to the prototypeless function type in all assignments,
- but having prototypes here quiets -Wstrict-prototypes. */
- struct _obstack_chunk *(*chunkfun) (void *, long);
- void (*freefun) (void *, struct _obstack_chunk *);
- void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
- unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
- unsigned maybe_empty_object:1;/* There is a possibility that the current
- chunk contains a zero-length object. This
- prevents freeing the chunk if we allocate
- a bigger chunk to replace it. */
- unsigned alloc_failed:1; /* No longer used, as we now call the failed
- handler on error, but retained for binary
- compatibility. */
-};
-
-/* Declare the external functions we use; they are in obstack.c. */
-
-extern void _obstack_newchunk (struct obstack *, int);
-extern int _obstack_begin (struct obstack *, int, int,
- void *(*) (long), void (*) (void *));
-extern int _obstack_begin_1 (struct obstack *, int, int,
- void *(*) (void *, long),
- void (*) (void *, void *), void *);
-extern int _obstack_memory_used (struct obstack *);
-
-/* The default name of the function for freeing a chunk is 'obstack_free',
- but gnulib users can override this by defining '__obstack_free'. */
-#ifndef __obstack_free
-# define __obstack_free obstack_free
-#endif
-extern void __obstack_free (struct obstack *obstack, void *block);
-
-
-/* Error handler called when `obstack_chunk_alloc' failed to allocate
- more memory. This can be set to a user defined function which
- should either abort gracefully or use longjump - but shouldn't
- return. The default action is to print a message and abort. */
-extern void (*obstack_alloc_failed_handler) (void);
-
-/* Exit value used when `print_and_abort' is used. */
-extern int obstack_exit_failure;
-
-/* Pointer to beginning of object being allocated or to be allocated next.
- Note that this might not be the final address of the object
- because a new chunk might be needed to hold the final size. */
-
-#define obstack_base(h) ((void *) (h)->object_base)
-
-/* Size for allocating ordinary chunks. */
-
-#define obstack_chunk_size(h) ((h)->chunk_size)
-
-/* Pointer to next byte not yet allocated in current chunk. */
-
-#define obstack_next_free(h) ((h)->next_free)
-
-/* Mask specifying low bits that should be clear in address of an object. */
-
-#define obstack_alignment_mask(h) ((h)->alignment_mask)
-
-/* To prevent prototype warnings provide complete argument list. */
-#define obstack_init(h) \
- _obstack_begin ((h), 0, 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
-
-#define obstack_begin(h, size) \
- _obstack_begin ((h), (size), 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
-
-#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
- _obstack_begin ((h), (size), (alignment), \
- (void *(*) (long)) (chunkfun), \
- (void (*) (void *)) (freefun))
-
-#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
- _obstack_begin_1 ((h), (size), (alignment), \
- (void *(*) (void *, long)) (chunkfun), \
- (void (*) (void *, void *)) (freefun), (arg))
-
-#define obstack_chunkfun(h, newchunkfun) \
- ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
-
-#define obstack_freefun(h, newfreefun) \
- ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
-
-#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
-
-#define obstack_blank_fast(h,n) ((h)->next_free += (n))
-
-#define obstack_memory_used(h) _obstack_memory_used (h)
-
-#if defined __GNUC__ && defined __STDC__ && __STDC__
-/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
- does not implement __extension__. But that compiler doesn't define
- __GNUC_MINOR__. */
-# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
-# define __extension__
-# endif
-
-/* For GNU C, if not -traditional,
- we can define these macros to compute all args only once
- without using a global variable.
- Also, we can avoid using the `temp' slot, to make faster code. */
-
-# define obstack_object_size(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->next_free - __o->object_base); })
-
-# define obstack_room(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->chunk_limit - __o->next_free); })
-
-# define obstack_make_room(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- (void) 0; })
-
-# define obstack_empty_p(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (__o->chunk->prev == 0 \
- && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
- __o->chunk->contents, \
- __o->alignment_mask)); })
-
-# define obstack_grow(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len > __o->chunk_limit) \
- _obstack_newchunk (__o, __len); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- (void) 0; })
-
-# define obstack_grow0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, __len + 1); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- *(__o->next_free)++ = 0; \
- (void) 0; })
-
-# define obstack_1grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, 1); \
- obstack_1grow_fast (__o, datum); \
- (void) 0; })
-
-/* These assume that the obstack alignment is good enough for pointers
- or ints, and that the data added so far to the current object
- shares that much alignment. */
-
-# define obstack_ptr_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (void *)); \
- obstack_ptr_grow_fast (__o, datum); }) \
-
-# define obstack_int_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (int) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (int)); \
- obstack_int_grow_fast (__o, datum); })
-
-# define obstack_ptr_grow_fast(OBSTACK,aptr) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- *(const void **) __o1->next_free = (aptr); \
- __o1->next_free += sizeof (const void *); \
- (void) 0; })
-
-# define obstack_int_grow_fast(OBSTACK,aint) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- *(int *) __o1->next_free = (aint); \
- __o1->next_free += sizeof (int); \
- (void) 0; })
-
-# define obstack_blank(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- obstack_blank_fast (__o, __len); \
- (void) 0; })
-
-# define obstack_alloc(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_blank (__h, (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow (__h, (where), (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow0 (__h, (where), (length)); \
- obstack_finish (__h); })
-
-/* The local variable is named __o1 to avoid a name conflict
- when obstack_blank is called. */
-# define obstack_finish(OBSTACK) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- void *__value = (void *) __o1->object_base; \
- if (__o1->next_free == __value) \
- __o1->maybe_empty_object = 1; \
- __o1->next_free \
- = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
- __o1->alignment_mask); \
- if (__o1->next_free - (char *)__o1->chunk \
- > __o1->chunk_limit - (char *)__o1->chunk) \
- __o1->next_free = __o1->chunk_limit; \
- __o1->object_base = __o1->next_free; \
- __value; })
-
-# define obstack_free(OBSTACK, OBJ) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- void *__obj = (OBJ); \
- if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
- __o->next_free = __o->object_base = (char *)__obj; \
- else (__obstack_free) (__o, __obj); })
-
-#else /* not __GNUC__ or not __STDC__ */
-
-# define obstack_object_size(h) \
- (unsigned) ((h)->next_free - (h)->object_base)
-
-# define obstack_room(h) \
- (unsigned) ((h)->chunk_limit - (h)->next_free)
-
-# define obstack_empty_p(h) \
- ((h)->chunk->prev == 0 \
- && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
- (h)->chunk->contents, \
- (h)->alignment_mask))
-
-/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
- so that we can avoid having void expressions
- in the arms of the conditional expression.
- Casting the third operand to void was tried before,
- but some compilers won't accept it. */
-
-# define obstack_make_room(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
-
-# define obstack_grow(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint)
-
-# define obstack_grow0(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint, \
- *((h)->next_free)++ = 0)
-
-# define obstack_1grow(h,datum) \
-( (((h)->next_free + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), 1), 0) : 0), \
- obstack_1grow_fast (h, datum))
-
-# define obstack_ptr_grow(h,datum) \
-( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
- obstack_ptr_grow_fast (h, datum))
-
-# define obstack_int_grow(h,datum) \
-( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
- obstack_int_grow_fast (h, datum))
-
-# define obstack_ptr_grow_fast(h,aptr) \
- (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
-
-# define obstack_int_grow_fast(h,aint) \
- (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
-
-# define obstack_blank(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- obstack_blank_fast (h, (h)->temp.tempint))
-
-# define obstack_alloc(h,length) \
- (obstack_blank ((h), (length)), obstack_finish ((h)))
-
-# define obstack_copy(h,where,length) \
- (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_copy0(h,where,length) \
- (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_finish(h) \
-( ((h)->next_free == (h)->object_base \
- ? (((h)->maybe_empty_object = 1), 0) \
- : 0), \
- (h)->temp.tempptr = (h)->object_base, \
- (h)->next_free \
- = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
- (h)->alignment_mask), \
- (((h)->next_free - (char *) (h)->chunk \
- > (h)->chunk_limit - (char *) (h)->chunk) \
- ? ((h)->next_free = (h)->chunk_limit) : 0), \
- (h)->object_base = (h)->next_free, \
- (h)->temp.tempptr)
-
-# define obstack_free(h,obj) \
-( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
- ((((h)->temp.tempint > 0 \
- && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
- ? (int) ((h)->next_free = (h)->object_base \
- = (h)->temp.tempint + (char *) (h)->chunk) \
- : (((__obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
-
-#endif /* not __GNUC__ or not __STDC__ */
-
-#ifdef __cplusplus
-} /* C++ */
-#endif
-
-#endif /* obstack.h */