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path: root/es_2_0/Primitive.c
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/* 
 * Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
 * 
 * Contact:
 * DongKyun Yun <dk77.yun@samsung.com>
 * SangJin Kim <sangjin3.kim@samsung.com>
 * HyunGoo Kang <hyungoo1.kang@samsung.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do
 * so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 * 
 * Contributors:
 * - S-Core Co., Ltd
 *
 */

#include "es2front.h"


void GL_APIENTRY ES2ENTRY(LineWidth)(GLfloat width) {
	if (width <= 0) {
		ES2INTER(SetError)(GL_INVALID_VALUE);
		return;
	}
	FNPTR(LineWidth)(width);
}

void GL_APIENTRY ES2ENTRY(DepthRangef)(GLclampf zNear, GLclampf zFar) {
	FNPTR(DepthRange)((GLclampd)zNear, (GLclampd)zFar);
}

void GL_APIENTRY ES2ENTRY(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
	if (width < 0 || height < 0) {
		ES2INTER(SetError)(GL_INVALID_VALUE);
		return;
	}
	FNPTR(Viewport)(x, y, width, height);
}

void GL_APIENTRY ES2ENTRY(CullFace)(GLenum mode) {
	switch (mode) {
	default:
		ES2INTER(SetError)(GL_INVALID_ENUM);
		return;
	case GL_FRONT:
	case GL_BACK:
	case GL_FRONT_AND_BACK:
		break;
	}
	FNPTR(CullFace)(mode);
}

void GL_APIENTRY ES2ENTRY(FrontFace)(GLenum mode) {
	switch (mode) {
	default:
		ES2INTER(SetError)(GL_INVALID_ENUM);
		return;
	case GL_CW:
	case GL_CCW:
		break;
	}
	FNPTR(FrontFace)(mode);
}

void GL_APIENTRY ES2ENTRY(PolygonOffset)(GLfloat factor, GLfloat units) {
	FNPTR(PolygonOffset)(factor, units);
}