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/*
* Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact:
* DongKyun Yun <dk77.yun@samsung.com>
* SangJin Kim <sangjin3.kim@samsung.com>
* HyunGoo Kang <hyungoo1.kang@samsung.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Contributors:
* - S-Core Co., Ltd
*
*/
#include "es2front.h"
void GL_APIENTRY ES2ENTRY(LineWidth)(GLfloat width) {
if (width <= 0) {
ES2INTER(SetError)(GL_INVALID_VALUE);
return;
}
FNPTR(LineWidth)(width);
}
void GL_APIENTRY ES2ENTRY(DepthRangef)(GLclampf zNear, GLclampf zFar) {
FNPTR(DepthRange)((GLclampd)zNear, (GLclampd)zFar);
}
void GL_APIENTRY ES2ENTRY(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
ES2INTER(SetError)(GL_INVALID_VALUE);
return;
}
FNPTR(Viewport)(x, y, width, height);
}
void GL_APIENTRY ES2ENTRY(CullFace)(GLenum mode) {
switch (mode) {
default:
ES2INTER(SetError)(GL_INVALID_ENUM);
return;
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
}
FNPTR(CullFace)(mode);
}
void GL_APIENTRY ES2ENTRY(FrontFace)(GLenum mode) {
switch (mode) {
default:
ES2INTER(SetError)(GL_INVALID_ENUM);
return;
case GL_CW:
case GL_CCW:
break;
}
FNPTR(FrontFace)(mode);
}
void GL_APIENTRY ES2ENTRY(PolygonOffset)(GLfloat factor, GLfloat units) {
FNPTR(PolygonOffset)(factor, units);
}
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