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/*
* Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact:
* DongKyun Yun <dk77.yun@samsung.com>
* SangJin Kim <sangjin3.kim@samsung.com>
* HyunGoo Kang <hyungoo1.kang@samsung.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Contributors:
* - S-Core Co., Ltd
*
*/
#include "implement.h"
EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
struct DisplayExtra* pDisplay = EGLINTER(LookUpDisplay)(dpy);
if (pDisplay == NULL) {
EGLINTER(SetError)(EGL_BAD_DISPLAY);
return EGL_FALSE;
}
if (pDisplay->bInitialized == EGL_FALSE) {
EGLINTER(SetError)(EGL_NOT_INITIALIZED);
return EGL_FALSE;
}
struct SurfaceExtra* pSurface = EGLINTER(LookUpSurface)(surface);
if (pSurface == NULL) {
EGLINTER(SetError)(EGL_BAD_SURFACE);
return EGL_FALSE;
}
/* TODO */
if ( pSurface->type != EGL_PBUFFER_BIT ) {
EGLINTER(SetError)(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if ( pSurface->textureFormat == EGL_NO_TEXTURE ) {
EGLINTER(SetError)(EGL_BAD_MATCH);
return EGL_FALSE;
}
if ( buffer != EGL_BACK_BUFFER ) {
EGLINTER(SetError)(EGL_BAD_MATCH);
return EGL_FALSE;
}
FNPTR(ReleaseTexImageARB)(pDisplay->native, pSurface->native, buffer);
return EGL_TRUE;
}
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