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-rwxr-xr-xes_1_1/gl_real.c191
1 files changed, 191 insertions, 0 deletions
diff --git a/es_1_1/gl_real.c b/es_1_1/gl_real.c
new file mode 100755
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+++ b/es_1_1/gl_real.c
@@ -0,0 +1,191 @@
+/*
+ * Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
+ *
+ * Contact:
+ * DongKyun Yun <dk77.yun@samsung.com>
+ * SangJin Kim <sangjin3.kim@samsung.com>
+ * HyunGoo Kang <hyungoo1.kang@samsung.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to do
+ * so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Contributors:
+ * - S-Core Co., Ltd
+ *
+ */
+
+#include "gl_imp.h"
+
+void xv2xv(const GLfixed* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = x2x(*src++);
+ }
+}
+
+void xv2fv(const GLfixed* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = x2f(*src++);
+ }
+}
+
+void xv2dv(const GLfixed* src, GLdouble* dst, int n) {
+ while (n--) {
+ *dst++ = x2d(*src++);
+ }
+}
+
+void fv2xv(const GLfloat* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = f2x(*src++);
+ }
+}
+
+void fv2fv(const GLfloat* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = f2f(*src++);
+ }
+}
+
+void fv2dv(const GLfloat* src, GLdouble* dst, int n) {
+ while (n--) {
+ *dst++ = f2d(*src++);
+ }
+}
+
+void dv2xv(const GLdouble* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = d2x(*src++);
+ }
+}
+
+void dv2fv(const GLdouble* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = d2f(*src++);
+ }
+}
+
+void xv2boolv(const GLfixed* src, GLboolean* dst, int n) {
+ while (n--) {
+ *dst++ = x2bool(*src++);
+ }
+}
+
+void fv2boolv(const GLfloat* src, GLboolean* dst, int n) {
+ while (n--) {
+ *dst++ = f2bool(*src++);
+ }
+}
+
+void clampxv2boolv(const GLfixed* src, GLboolean* dst, int n) {
+ while (n--) {
+ *dst++ = clampx2bool(*src++);
+ }
+}
+
+void clampfv2boolv(const GLfloat* src, GLboolean* dst, int n) {
+ while (n--) {
+ *dst++ = clampf2bool(*src++);
+ }
+}
+
+
+
+void bv2xv(const GLbyte* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = b2x(*src++);
+ }
+}
+
+void bv2fv(const GLbyte* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = b2f(*src++);
+ }
+}
+
+void bv2clampxv(const GLbyte* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = b2clampx(*src++);
+ }
+}
+
+void bv2clampfv(const GLbyte* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = b2clampf(*src++);
+ }
+}
+
+void ubv2clampxv(const GLbyte* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = ub2clampx(*src++);
+ }
+}
+
+void ubv2clampfv(const GLbyte* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = ub2clampf(*src++);
+ }
+}
+
+void sv2xv(const GLshort* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = s2x(*src++);
+ }
+}
+
+void sv2fv(const GLshort* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = s2f(*src++);
+ }
+}
+
+void sv2clampxv(const GLshort* src, GLfixed* dst, int n) {
+ while (n--) {
+ *dst++ = s2clampx(*src++);
+ }
+}
+
+void sv2clampfv(const GLshort* src, GLfloat* dst, int n) {
+ while (n--) {
+ *dst++ = s2clampf(*src++);
+ }
+}
+
+void xv2iv(const GLfixed* src, GLint* dst, int n) {
+ while (n--) {
+ *dst++ = x2i(*src++);
+ }
+}
+
+void fv2iv(const GLfloat* src, GLint* dst, int n) {
+ while (n--) {
+ *dst++ = f2i(*src++);
+ }
+}
+
+void clampxv2iv(const GLfixed* src, GLint* dst, int n) {
+ while (n--) {
+ *dst++ = clampx2i(*src++);
+ }
+}
+
+void clampfv2iv(const GLfloat* src, GLint* dst, int n) {
+ while (n--) {
+ *dst++ = clampf2i(*src++);
+ }
+}
+