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-rwxr-xr-xes_1_1/2Axform.c147
1 files changed, 147 insertions, 0 deletions
diff --git a/es_1_1/2Axform.c b/es_1_1/2Axform.c
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+/*
+ * Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
+ *
+ * Contact:
+ * DongKyun Yun <dk77.yun@samsung.com>
+ * SangJin Kim <sangjin3.kim@samsung.com>
+ * HyunGoo Kang <hyungoo1.kang@samsung.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to do
+ * so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Contributors:
+ * - S-Core Co., Ltd
+ *
+ */
+
+#include "gl_imp.h"
+
+GL_API void GL_APIENTRY EXTFN(ActiveTexture)(GLenum texture) {
+ GLint tex;
+ FNPTR(ActiveTexture)(texture);
+ FNPTR(GetIntegerv)(GL_ACTIVE_TEXTURE, &tex);
+ CCV(activeTexture) = tex - GL_TEXTURE0;
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(DepthRangef)(GLclampf zNear, GLclampf zFar) {
+ FNPTR(DepthRange)(f2d(zNear), f2d(zFar));
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(DepthRangex)(GLclampx zNear, GLclampx zFar) {
+ FNPTR(DepthRange)(x2d(zNear), x2d(zFar));
+}
+
+GL_API void GL_APIENTRY EXTFN(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ FNPTR(Viewport)(x, y, width, height);
+}
+
+GL_API void GL_APIENTRY EXTFN(MatrixMode)(GLenum mode) {
+ FNPTR(MatrixMode)(mode);
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(LoadMatrixf)(const GLfloat* m) {
+ FNPTR(LoadMatrixf)(m);
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(LoadMatrixx)(const GLfixed* m) {
+ GLfloat f[16];
+ xv2fv(m, f, 16);
+ FNPTR(LoadMatrixf)(f);
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(MultMatrixf)(const GLfloat* m) {
+ FNPTR(MultMatrixf)(m);
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(MultMatrixx)(const GLfixed* m) {
+ GLfloat f[16];
+ xv2fv(m, f, 16);
+ FNPTR(MultMatrixf)(f);
+}
+
+GL_API void GL_APIENTRY EXTFN(LoadIdentity)(void) {
+ FNPTR(LoadIdentity)();
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ FNPTR(Rotatef)(angle, x, y, z);
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ FNPTR(Rotatef)(x2f(angle), x2f(x), x2f(y), x2f(z));
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(Translatef)(GLfloat x, GLfloat y, GLfloat z) {
+ FNPTR(Translatef)(x, y, z);
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(Translatex)(GLfixed x, GLfixed y, GLfixed z) {
+ FNPTR(Translatef)(x2f(x), x2f(y), x2f(z));
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(Scalef)(GLfloat x, GLfloat y, GLfloat z) {
+ FNPTR(Scalef)(x, y, z);
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(Scalex)(GLfixed x, GLfixed y, GLfixed z) {
+ FNPTR(Scalef)(x2f(x), x2f(y), x2f(z));
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(Frustumf)(GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ FNPTR(Frustum)(f2d(left), f2d(right), f2d(bottom), f2d(top), f2d(zNear), f2d(zFar));
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(Frustumx)(GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ FNPTR(Frustum)(x2d(left), x2d(right), x2d(bottom), x2d(top), x2d(zNear), x2d(zFar));
+}
+
+#ifdef ALEXGL_PROVIDE_COMMON
+GL_API void GL_APIENTRY EXTFN(Orthof)(GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ FNPTR(Ortho)(f2d(left), f2d(right), f2d(bottom), f2d(top), f2d(zNear), f2d(zFar));
+}
+#endif
+
+GL_API void GL_APIENTRY EXTFN(Orthox)(GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ FNPTR(Ortho)(x2d(left), x2d(right), x2d(bottom), x2d(top), x2d(zNear), x2d(zFar));
+}
+
+GL_API void GL_APIENTRY EXTFN(PopMatrix)(void) {
+ FNPTR(PopMatrix)();
+}
+
+GL_API void GL_APIENTRY EXTFN(PushMatrix)(void) {
+ FNPTR(PushMatrix)();
+}