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2014-03-25Merge "VIGS: Fix bad DisplaySurface access" into tizenSeokYeon Hwang1-0/+6
2014-03-25Merge "VIGS/YaGL: fixes some code" into tizenSangho Park3-26/+11
2014-03-26VIGS: Fix bad DisplaySurface accessStanislav Vorobiov1-0/+6
2014-03-24YaGL: Workaround broken UBO on some platformsStanislav Vorobiov4-33/+342
2014-03-20Device ARGS: added device properties option for sensors & jacksJinhyung Choi1-0/+16
2014-03-19VIGS/YaGL: fixes some codejinhyung.jo3-26/+11
2014-03-06Merge branch 'glesv3' into tizenStanislav Vorobiov79-5701/+7518
2014-03-06YaGL/VIGS: Version bumpglesv3Stanislav Vorobiov2-2/+2
2014-03-06YaGL/VIGS: Set log level to info by defaultStanislav Vorobiov3-4/+4
2014-03-06Devices: data is moved into qemu from kernelJinhyung Choi2-0/+112
2014-03-05YaGL: Allow using EGL_DONT_CARE in eglChooseConfigStanislav Vorobiov1-24/+45
2014-03-01YaGL: Always use EBO with glDrawElementsXXXStanislav Vorobiov3-3/+70
2014-03-01VIGS: Try harder to get OpenGL 3.2 core contextStanislav Vorobiov2-28/+66
2014-03-01VIGS: Use proper shader versionsStanislav Vorobiov1-12/+56
2014-02-24VIGS/YaGL: Support OpenGL 3.1+ core on windowsStanislav Vorobiov4-10/+403
2014-02-24YaGL: Return nVidia GL_UNPACK_ALIGNMENT bug workaroundStanislav Vorobiov1-0/+50
2014-02-24VIGS: Fixed for windows buildStanislav Vorobiov2-3/+5
2014-02-24VIGS/YaGL: Use glMapBufferRange instead of glBufferSubDataStanislav Vorobiov11-10/+148
2014-02-22VIGS/YaGL: Use CGL instead of AGLStanislav Vorobiov8-778/+891
2014-02-21YaGL: Respect OpenGL ES context versionStanislav Vorobiov16-30/+69
2014-02-21VIGS/YaGL: Using same OpenGL env variableStanislav Vorobiov4-17/+165
2014-02-20VIGS: Fixed for OpenGL 3.1+ coreStanislav Vorobiov5-353/+538
2014-02-20VIGS: Add 'draw_pixels' operation to winsys_surfaceStanislav Vorobiov3-11/+105
2014-02-20VIGS: Implemented plane supportStanislav Vorobiov11-84/+568
2014-02-20VIGS: Fix fence ack lossesStanislav Vorobiov2-19/+30
2014-01-31YaGL: glDrawRangeElements implementedStanislav Vorobiov5-241/+288
2014-01-31YaGL: glGetFragDataLocation implementedStanislav Vorobiov5-91/+120
2014-01-31YaGL: Implemented glUniformMatrixAxBfvStanislav Vorobiov5-91/+307
2014-01-31YaGL: glClearBuffer implementedStanislav Vorobiov5-166/+289
2014-01-31YaGL: Integer vertex attributes and uniforms supportedStanislav Vorobiov5-196/+808
2014-01-23YaGL: Support GL_EXT_unpack_subimage and GL_NV_pack_subimageStanislav Vorobiov2-10/+19
2014-01-22YaGL: Buffer object copying implementedStanislav Vorobiov5-188/+226
2014-01-22YaGL: Multisampled renderbuffer implementedStanislav Vorobiov5-146/+184
2014-01-22YaGL: GL_NV_read_buffer implementedStanislav Vorobiov5-152/+173
2014-01-22YaGL: glMapBuffer implementedStanislav Vorobiov3-186/+260
2014-01-21YaGL: GL_NV_pixel_buffer_object implementedStanislav Vorobiov4-262/+540
2014-01-20YaGL: glCompressedXXX removedStanislav Vorobiov5-424/+179
2014-01-17YaGL: Samplers implementedStanislav Vorobiov5-69/+276
2014-01-16YaGL: 2D array textures implementedStanislav Vorobiov5-144/+183
2014-01-16YaGL: GL_OES_texture_3D implementedStanislav Vorobiov6-150/+540
2014-01-15YaGL: Avoid extra glBufferData call on glVertexAttribPointerStanislav Vorobiov3-10/+38
2014-01-15Merge remote-tracking branch 'origin/tizen' into glesv3Stanislav Vorobiov600-11307/+31314
2014-01-13VIGS: Use glTexSubImage2D instead of glDrawPixelsStanislav Vorobiov1-15/+68
2014-01-13YaGL/VIGS: Use GL_UNSIGNED_INT_8_8_8_8_REV instead of GL_UNSIGNED_BYTEStanislav Vorobiov3-3/+3
2014-01-13VIGS: Use GL_PACK_ALIGNMENT/GL_UNPACK_ALIGNMENT 1 instead of 4Stanislav Vorobiov2-10/+5
2014-01-13VIGS: Using asynchronous glReadPixels for display updateStanislav Vorobiov9-115/+466
2014-01-13YaGL/VIGS: Implemented multicore rendering and fencesStanislav Vorobiov34-1672/+1778
2014-01-03Merge branch 'tizen' into tizen_qemu_1.7SeokYeon Hwang3-72/+69
2013-12-19YaGL/VIGS: Use wglMakeCurrent instead of wglMakeContextCurrentARB when possibleStanislav Vorobiov2-72/+57
2013-12-14YaGL: Fix surface invalidation in onscreen backendStanislav Vorobiov1-0/+12