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-rw-r--r--ui/sdl2-2d.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
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+++ b/ui/sdl2-2d.c
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+/*
+ * QEMU SDL display driver
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
+
+/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
+#undef WIN32_LEAN_AND_MEAN
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+#include "qemu-common.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "ui/sdl2.h"
+#include "sysemu/sysemu.h"
+
+void sdl2_2d_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+ DisplaySurface *surf = qemu_console_surface(dcl->con);
+ SDL_Rect rect;
+
+ if (!surf) {
+ return;
+ }
+ if (!scon->texture) {
+ return;
+ }
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = w;
+ rect.h = h;
+
+ SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
+ surface_stride(surf));
+ SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
+ SDL_RenderPresent(scon->real_renderer);
+}