diff options
Diffstat (limited to 'ui/sdl2-2d.c')
-rw-r--r-- | ui/sdl2-2d.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c new file mode 100644 index 0000000000..7b0039b080 --- /dev/null +++ b/ui/sdl2-2d.c @@ -0,0 +1,61 @@ +/* + * QEMU SDL display driver + * + * Copyright (c) 2003 Fabrice Bellard + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ +/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ + +/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ +#undef WIN32_LEAN_AND_MEAN + +#include <SDL.h> +#include <SDL_syswm.h> + +#include "qemu-common.h" +#include "ui/console.h" +#include "ui/input.h" +#include "ui/sdl2.h" +#include "sysemu/sysemu.h" + +void sdl2_2d_update(DisplayChangeListener *dcl, + int x, int y, int w, int h) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + DisplaySurface *surf = qemu_console_surface(dcl->con); + SDL_Rect rect; + + if (!surf) { + return; + } + if (!scon->texture) { + return; + } + + rect.x = x; + rect.y = y; + rect.w = w; + rect.h = h; + + SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), + surface_stride(surf)); + SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); + SDL_RenderPresent(scon->real_renderer); +} |