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author | Takashi Iwai <tiwai@suse.de> | 2014-04-04 12:41:21 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2014-04-07 10:09:51 +0200 |
commit | 0d0e044dee0ed59628bb093a5be03528d6bde445 (patch) | |
tree | 88d9b89d082ba1d593887c07fb583228a47da809 /ui | |
parent | 466e6e9d13d56bbb6da1d2396d7d6347df483af0 (diff) | |
download | qemu-0d0e044dee0ed59628bb093a5be03528d6bde445.tar.gz qemu-0d0e044dee0ed59628bb093a5be03528d6bde445.tar.bz2 qemu-0d0e044dee0ed59628bb093a5be03528d6bde445.zip |
gtk: Use gtk generic event signal instead of motion-notify-event
The GDK motion-notify-event isn't generated when the pointer goes out
of the target window even if the pointer is grabbed, which essentially
means to lose the pointer tracking in gtk-ui.
Meanwhile the generic "event" signal is sent when the pointer is
grabbed, so we can use this and pick the motion notify events manually
there instead.
Reference: https://bugzilla.novell.com/show_bug.cgi?id=849587
Tested-by: Cole Robinson <crobinso@redhat.com>
Reviewed-by: Cole Robinson <crobinso@redhat.com>
Tested-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gtk.c | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -765,6 +765,14 @@ static gboolean gd_key_event(GtkWidget *widget, GdkEventKey *key, void *opaque) return TRUE; } +static gboolean gd_event(GtkWidget *widget, GdkEvent *event, void *opaque) +{ + if (event->type == GDK_MOTION_NOTIFY) { + return gd_motion_event(widget, &event->motion, opaque); + } + return FALSE; +} + /** Window Menu Actions **/ static void gd_menu_pause(GtkMenuItem *item, void *opaque) @@ -1267,8 +1275,8 @@ static void gd_connect_signals(GtkDisplayState *s) g_signal_connect(s->drawing_area, "expose-event", G_CALLBACK(gd_expose_event), s); #endif - g_signal_connect(s->drawing_area, "motion-notify-event", - G_CALLBACK(gd_motion_event), s); + g_signal_connect(s->drawing_area, "event", + G_CALLBACK(gd_event), s); g_signal_connect(s->drawing_area, "button-press-event", G_CALLBACK(gd_button_event), s); g_signal_connect(s->drawing_area, "button-release-event", |