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author | Paul Brook <paul@codesourcery.com> | 2009-05-12 12:33:04 +0100 |
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committer | Paul Brook <paul@codesourcery.com> | 2009-05-12 12:33:04 +0100 |
commit | 22d83b140e7b2dda555b7e3035050454f8764b7f (patch) | |
tree | b80cd7f2cbae7951323871218db3772dd8b3b8c7 /sysemu.h | |
parent | 0d9acba8fddbf970c7353083e6a60b47017ce3e4 (diff) | |
download | qemu-22d83b140e7b2dda555b7e3035050454f8764b7f.tar.gz qemu-22d83b140e7b2dda555b7e3035050454f8764b7f.tar.bz2 qemu-22d83b140e7b2dda555b7e3035050454f8764b7f.zip |
Push AUD_init down to devices
Now we can safely call AUD_init multiple times we can push it down to
individual audio devices, rather than having to pass it from the board
init.
Signed-off-by: Paul Brook <paul@codesourcery.com>
Diffstat (limited to 'sysemu.h')
-rw-r--r-- | sysemu.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -241,8 +241,8 @@ struct soundhw { int enabled; int isa; union { - int (*init_isa) (AudioState *s, qemu_irq *pic); - int (*init_pci) (PCIBus *bus, AudioState *s); + int (*init_isa) (qemu_irq *pic); + int (*init_pci) (PCIBus *bus); } init; }; |