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authorAurelien Jarno <aurelien@aurel32.net>2009-09-30 23:09:35 +0200
committerAurelien Jarno <aurelien@aurel32.net>2009-10-04 13:24:45 +0200
commitcfc86988a830d89ed22433af83711847d7859b15 (patch)
treedb11df76590d6e22d9c934d99adb129c811344f2 /module.h
parent3bc0bdcaadef1100ce2413af818d9c8e2f6319fc (diff)
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tcg: add ext{8,16,32}u_i{32,64} TCG ops
Currently zero extensions ops are implemented by a and op with a constant. This is then catched in some backend, and replaced by a zero extension instruction. While this works well on RISC machines, this adds a useless register move on non-RISC machines. Example on x86: ext16u_i32 r1, r2 is translated into mov %eax,%ebx movzwl %bx, %ebx while the optimized version should be: movzwl %ax, %ebx This patch adds ext{8,16,32}u_i{32,64} TCG ops that can be implemented in the backends to avoid emitting useless register moves. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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