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author | Paolo Bonzini <pbonzini@redhat.com> | 2013-02-05 12:59:04 +0100 |
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committer | Paolo Bonzini <pbonzini@redhat.com> | 2013-04-08 18:13:13 +0200 |
commit | fc97bb5ba3e7239c0b6d24095df6784868dfebbf (patch) | |
tree | 6367fc217473184292a7eeee38c1b8e6a0db1573 /hw/display/framebuffer.c | |
parent | 34b8f63ea1aa0941f11c6c032f8e1716269a0449 (diff) | |
download | qemu-fc97bb5ba3e7239c0b6d24095df6784868dfebbf.tar.gz qemu-fc97bb5ba3e7239c0b6d24095df6784868dfebbf.tar.bz2 qemu-fc97bb5ba3e7239c0b6d24095df6784868dfebbf.zip |
hw: move display devices to hw/display/, configure via default-configs/
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/display/framebuffer.c')
-rw-r--r-- | hw/display/framebuffer.c | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/hw/display/framebuffer.c b/hw/display/framebuffer.c new file mode 100644 index 0000000000..7326a98a41 --- /dev/null +++ b/hw/display/framebuffer.c @@ -0,0 +1,110 @@ +/* + * Framebuffer device helper routines + * + * Copyright (c) 2009 CodeSourcery + * Written by Paul Brook <paul@codesourcery.com> + * + * This code is licensed under the GNU GPLv2. + * + * Contributions after 2012-01-13 are licensed under the terms of the + * GNU GPL, version 2 or (at your option) any later version. + */ + +/* TODO: + - Do something similar for framebuffers with local ram + - Handle rotation here instead of hacking dest_pitch + - Use common pixel conversion routines instead of per-device drawfn + - Remove all DisplayState knowledge from devices. + */ + +#include "hw/hw.h" +#include "ui/console.h" +#include "hw/framebuffer.h" + +/* Render an image from a shared memory framebuffer. */ + +void framebuffer_update_display( + DisplaySurface *ds, + MemoryRegion *address_space, + hwaddr base, + int cols, /* Width in pixels. */ + int rows, /* Height in pixels. */ + int src_width, /* Length of source line, in bytes. */ + int dest_row_pitch, /* Bytes between adjacent horizontal output pixels. */ + int dest_col_pitch, /* Bytes between adjacent vertical output pixels. */ + int invalidate, /* nonzero to redraw the whole image. */ + drawfn fn, + void *opaque, + int *first_row, /* Input and output. */ + int *last_row /* Output only */) +{ + hwaddr src_len; + uint8_t *dest; + uint8_t *src; + uint8_t *src_base; + int first, last = 0; + int dirty; + int i; + ram_addr_t addr; + MemoryRegionSection mem_section; + MemoryRegion *mem; + + i = *first_row; + *first_row = -1; + src_len = src_width * rows; + + mem_section = memory_region_find(address_space, base, src_len); + if (mem_section.size != src_len || !memory_region_is_ram(mem_section.mr)) { + return; + } + mem = mem_section.mr; + assert(mem); + assert(mem_section.offset_within_address_space == base); + + memory_region_sync_dirty_bitmap(mem); + src_base = cpu_physical_memory_map(base, &src_len, 0); + /* If we can't map the framebuffer then bail. We could try harder, + but it's not really worth it as dirty flag tracking will probably + already have failed above. */ + if (!src_base) + return; + if (src_len != src_width * rows) { + cpu_physical_memory_unmap(src_base, src_len, 0, 0); + return; + } + src = src_base; + dest = surface_data(ds); + if (dest_col_pitch < 0) + dest -= dest_col_pitch * (cols - 1); + if (dest_row_pitch < 0) { + dest -= dest_row_pitch * (rows - 1); + } + first = -1; + addr = mem_section.offset_within_region; + + addr += i * src_width; + src += i * src_width; + dest += i * dest_row_pitch; + + for (; i < rows; i++) { + dirty = memory_region_get_dirty(mem, addr, src_width, + DIRTY_MEMORY_VGA); + if (dirty || invalidate) { + fn(opaque, dest, src, cols, dest_col_pitch); + if (first == -1) + first = i; + last = i; + } + addr += src_width; + src += src_width; + dest += dest_row_pitch; + } + cpu_physical_memory_unmap(src_base, src_len, 0, 0); + if (first < 0) { + return; + } + memory_region_reset_dirty(mem, mem_section.offset_within_region, src_len, + DIRTY_MEMORY_VGA); + *first_row = first; + *last_row = last; +} |