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/* concurrentlist.vala
*
* Copyright (C) 2011 Maciej Piechotka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Author:
* Maciej Piechotka <uzytkownik2@gmail.com>
*/
/**
* A single-linked list. This implementation is based on
* [[http://www.cse.yorku.ca/~ruppert/papers/lfll.pdf|Mikhail Fomitchev and Eric Ruppert paper ]].
*
* Many threads are allowed to operate on the same structure as well as modification
* of structure during iteration is allowed. However the change may not be immidiatly
* visible to other threads.
*/
public class Gee.ConcurrentList<G> : AbstractList<G> {
/**
* The elements' equality testing function.
*/
[CCode (notify = false)]
public Gee.EqualDataFunc<G> equal_func { private set; get; }
/**
* Construct new, empty single linked list
*
* If not provided, the function parameter is requested to the
* {@link Functions} function factory methods.
*
* @param equal_func an optional element equality testing function
*/
public ConcurrentList (owned Gee.EqualDataFunc<G>? equal_func = null) {
if (equal_func == null)
equal_func = Gee.Functions.get_equal_func_for (typeof (G));
this.equal_func = (owned)equal_func;
_head = new Node<G>.head ();
HazardPointer.set_pointer<Node<G>> (&_tail, _head);
}
~ConcurrentList () {
HazardPointer.Context ctx = new HazardPointer.Context ();
_head = null;
HazardPointer.set_pointer<Node<G>?> (&_tail, null);
}
/**
* {@inheritDoc}
*/
public override bool read_only {
get {
return false;
}
}
/**
* {@inheritDoc}
*/
public override int size {
get {
HazardPointer.Context ctx = new HazardPointer.Context ();
int result = 0;
for (var iter = iterator (); iter.next ();)
result++;
return result;
}
}
/**
* {@inheritDoc}
*/
public bool is_empty {
get {
return !iterator ().next ();
}
}
/**
* {@inheritDoc}
*/
public override bool contains (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
for (var iter = iterator (); iter.next ();)
if (equal_func (item, iter.get ()))
return true;
return false;
}
/**
* {@inheritDoc}
*/
public override bool add (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
Node<G> node = new Node<G> (item);
node.insert (get_tail (), null);
return true;
}
/**
* {@inheritDoc}
*/
public override bool remove (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
Gee.Iterator<G> iter = iterator ();
while (iter.next ()) {
if (equal_func (item, iter.get ())) {
iter.remove ();
return true;
}
}
return false;
}
/**
* {@inheritDoc}
*/
public override void clear () {
HazardPointer.Context ctx = new HazardPointer.Context ();
var iter = iterator ();
while (iter.next ())
iter.remove ();
HazardPointer.set_pointer (&_tail, _head);
}
/**
* {@inheritDoc}
*/
public override Gee.Iterator<G> iterator () {
return new Iterator<G> (_head);
}
/**
* {@inheritDoc}
*/
public override ListIterator<G> list_iterator () {
return new Iterator<G> (_head);
}
/**
* {@inheritDoc}
*/
public override G? get (int index) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (index >= 0);
for (var iterator = iterator (); iterator.next ();)
if (index-- == 0)
return iterator.get ();
assert_not_reached ();
}
/**
* {@inheritDoc}
*/
public override void set (int index, G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (index >= 0);
for (var iterator = list_iterator (); iterator.next ();) {
if (index-- == 0) {
iterator.set (item);
return;
}
}
assert_not_reached ();
}
/**
* {@inheritDoc}
*/
public override int index_of (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
int index = 0;
for (var iterator = list_iterator (); iterator.next (); index++)
if (equal_func (item, iterator.get ()))
return index;
return -1;
}
/**
* {@inheritDoc}
*/
public override void insert (int index, G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (index >= 0);
if (index == 0) {
var prev = _head;
var next = _head.get_next ();
Node<G> new_node = new Node<G> (item);
new_node.insert (prev, next);
} else {
for (var iterator = list_iterator (); iterator.next ();) {
if (--index == 0) {
iterator.add (item);
return;
}
}
assert_not_reached ();
}
}
/**
* {@inheritDoc}
*/
public override G remove_at (int index) {
HazardPointer.Context ctx = new HazardPointer.Context ();
for (var iterator = list_iterator (); iterator.next ();) {
if (index-- == 0) {
G data = iterator.get ();
iterator.remove ();
return data;
}
}
assert_not_reached ();
}
/**
* {@inheritDoc}
*/
public override List<G>? slice (int start, int end) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (0 <= start);
assert (start <= end);
var list = new ConcurrentList<G> (equal_func);
var iterator = iterator ();
int idx = 0;
for (; iterator.next (); idx++)
if (idx >= start && idx < end)
list.add (iterator.get ());
else if (idx >= end)
break;
assert (idx >= end);
return list;
}
private inline Node<G> update_tail () {
Node<G> tail = HazardPointer.get_pointer (&_tail);
Node.backtrace<G> (ref tail);
Node.search_for<G> (null, ref tail);
HazardPointer.set_pointer<Node<G>> (&_tail, tail);
return tail;
}
private inline Node<G> get_tail () {
return update_tail ();
}
private Node<G> _head;
private Node<G> *_tail;
private class Iterator<G> : Object, Gee.Traversable<G>, Gee.Iterator<G>, ListIterator<G> {
public Iterator (Node<G> head) {
_removed = false;
_index = -1;
_prev = null;
_curr = head;
}
public bool next () {
HazardPointer.Context ctx = new HazardPointer.Context ();
Node<G>? _old_prev = _removed ? _prev : null;
bool success = Node.proceed<G> (ref _prev, ref _curr);
if (success) {
if (_removed)
_prev = (owned)_old_prev;
_removed = false;
_index++;
}
return success;
}
public bool has_next () {
HazardPointer.Context ctx = new HazardPointer.Context ();
Node<G>? prev = _prev;
Node<G> curr = _curr;
return Node.proceed<G> (ref prev, ref curr);
}
public new G get () {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (valid);
return HazardPointer.get_pointer<G> (&_curr._data);
}
public new void set (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (valid);
#if DEBUG
G item_copy = item;
stderr.printf (" Setting data %p to %p\n", _curr, item_copy);
HazardPointer.set_pointer<G> (&_curr._data, (owned)item_copy);
#else
HazardPointer.set_pointer<G> (&_curr._data, item);
#endif
}
public void remove () {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (valid);
_curr.remove (_prev);
_removed = true;
_index--;
}
public bool valid {
get {
assert (_curr != null);
return _prev != null && !_removed;
}
}
public bool read_only { get { return false; } }
public int index() {
assert (valid);
return _index;
}
public void add (G item) {
HazardPointer.Context ctx = new HazardPointer.Context ();
assert (valid);
if (!Node.proceed<G> (ref _prev, ref _curr)) {
_prev = (owned)_curr;
_curr = null;
}
Node<G> new_node = new Node<G> (item);
new_node.insert (_prev, _curr);
_curr = (owned)new_node;
_index++;
}
public new bool foreach (ForallFunc<G> f) {
HazardPointer.Context ctx = new HazardPointer.Context ();
if (_prev != null && !_removed) {
if (!f (HazardPointer.get_pointer<G> (&_curr._data))) {
return false;
}
}
Node<G>? _old_prev = _removed ? _prev : null;
while (Node.proceed<G> (ref _prev, ref _curr)) {
if (_removed)
_prev = (owned)_old_prev;
_removed = false;
_index++;
if (!f (HazardPointer.get_pointer<G> (&_curr._data))) {
return false;
}
}
return true;
}
private bool _removed;
private int _index;
private Node<G>? _prev;
private Node<G> _curr;
}
private class Node<G> {
public inline Node (G data) {
AtomicPointer.set (&_succ, null);
AtomicPointer.set (&_backlink, null);
G data_copy = data;
G *data_ptr = (owned)data_copy;
#if DEBUG
stderr.printf (" Creating node %p with data %p\n", this, data_ptr);
#endif
AtomicPointer.set (&_data, (owned)data_ptr);
}
public inline Node.head () {
AtomicPointer.set (&_succ, null);
AtomicPointer.set (&_backlink, null);
AtomicPointer.set (&_data, null);
#if DEBUG
stderr.printf (" Creating head node %p\n", this);
#endif
}
inline ~Node () {
HazardPointer.set_pointer<Node<G>?> (&_succ, null, 3);
HazardPointer.set_pointer<Node<G>?> (&_backlink, null);
#if DEBUG
HazardPointer<G?>? old_data = HazardPointer.exchange_hazard_pointer (&_data, null);
stderr.printf (" Freeing node %p (with data %p)\n", this, old_data != null ? old_data.get() : null);
if (old_data != null) {
old_data.release (HazardPointer.get_destroy_notify<G?> ());
}
#else
HazardPointer.set_pointer<G> (&_data, null);
#endif
}
public static inline bool proceed<G> (ref Node<G>? prev, ref Node<G> curr, bool force = false) {
Node<G>? next = curr.get_next ();
while (next != null) {
State next_state = next.get_state ();
State curr_state;
Node<G> curr_next = curr.get_succ (out curr_state);
if (next_state != State.MARKED || (curr_state == State.MARKED && curr_next == next))
break;
if (curr_next == next)
next.help_marked (curr);
next = curr_next;
}
bool success = next != null;
if (success || force) {
prev = (owned)curr;
curr = (owned)next;
#if DEBUG
stderr.printf (" Procceed to %p (previous %p)\n", curr, prev);
#endif
}
return success;
}
public static inline bool search_for<G> (Node<G>? goal, ref Node<G>? prev) {
Node<G>? curr = prev.get_next ();
while ((curr != goal || curr != null) && proceed<G> (ref prev, ref curr, true));
return curr == goal;
}
public inline bool remove (Node<G> prev_node) {
#if DEBUG
stderr.printf (" Removing %p (previous %p)\n", this, prev_node);
#endif
Node<G>? prev = prev_node;
bool result = try_flag (ref prev);
if (prev != null)
help_flagged (prev);
return result;
}
public inline void insert (owned Node<G> prev, Node<G>? next) {
#if DEBUG
stderr.printf (" Inserting %p between %p and %p\n", this, prev, next);
#endif
while (true) {
State prev_state;
Node<G>? prev_next = get_succ (out prev_state);
if (prev_state == State.FLAGGED) {
prev_next.help_flagged (prev);
} else {
set_succ (next, State.NONE);
bool result = prev.compare_and_exchange (next, State.NONE, this, State.NONE);
if (result)
return;
prev_next = get_succ (out prev_state);
if (prev_state == State.FLAGGED)
prev_next.help_flagged (prev);
backtrace<G> (ref prev);
}
search_for<G> (next, ref prev);
}
}
public inline void help_flagged (Node<G> prev) {
#if DEBUG
stderr.printf (" Help flagging %p (previous %p)\n", this, prev);
#endif
set_backlink (prev);
if (get_state () != State.MARKED)
try_mark ();
help_marked (prev);
}
public inline void try_mark () {
#if DEBUG
stderr.printf (" Try flagging %p\n", this);
#endif
do {
Node<G>? next_node = get_next ();
bool result = compare_and_exchange (next_node, State.NONE, next_node, State.MARKED);
if (!result) {
State state;
next_node = get_succ (out state);
if (state == State.FLAGGED)
help_flagged (next_node);
}
} while (get_state () != State.MARKED);
}
public inline void help_marked (Node<G> prev_node) {
#if DEBUG
stderr.printf (" Help marking %p (previous %p)\n", this, prev_node);
#endif
prev_node.compare_and_exchange (this, State.FLAGGED, get_next (), State.NONE);
}
public inline bool try_flag (ref Node<G>? prev_node) {
#if DEBUG
stderr.printf (" Try flagging %p (previous %p)\n", this, prev_node);
#endif
while (true) {
if (prev_node.compare_succ (this, State.FLAGGED))
return false;
bool result = prev_node.compare_and_exchange (this, State.NONE, this, State.FLAGGED);
if (result)
return true;
State result_state;
Node<G>? result_node = prev_node.get_succ (out result_state);
if (result_node == this && result_state == State.FLAGGED)
return false;
backtrace<G> (ref prev_node);
if (!search_for<G> (this, ref prev_node)) {
prev_node = null;
return false;
}
}
}
public static inline void backtrace<G> (ref Node<G>? curr) {
while (curr.get_state () == State.MARKED)
curr = curr.get_backlink ();
}
public inline bool compare_and_exchange (Node<G>? old_node, State old_state, Node<G>? new_node, State new_state) {
#if DEBUG
bool b = HazardPointer.compare_and_exchange_pointer (&_succ, old_node, new_node, 3, (size_t)old_state, (size_t)new_state);
stderr.printf (" Setting %p.succ to (%p, %s) if %p.succ is (%p, %s): %s\n", this, new_node, new_state.to_string (), this, old_node, old_state.to_string (), b ? "success" : "failure");
return b;
#else
return HazardPointer.compare_and_exchange_pointer<Node<G>> (&_succ, old_node, new_node, 3, (size_t)old_state, (size_t)new_state);
#endif
}
public inline bool compare_succ (Node<G>? next, State state) {
size_t cur = (size_t)AtomicPointer.get (&_succ);
return cur == ((size_t)next | (size_t)state);
}
public inline Node<G>? get_next () {
return get_succ (null);
}
public inline State get_state () {
return (State)((size_t)AtomicPointer.get (&_succ) & 3);
}
public inline Node<G>? get_succ (out State state) {
size_t rstate;
Node<G>? succ = HazardPointer.get_pointer<Node<G>> (&_succ, 3, out rstate);
state = (State)rstate;
return (owned)succ;
}
public inline void set_succ (Node<G>? next, State state) {
#if DEBUG
stderr.printf (" Setting %p.succ to (%p, %s)\n", this, next, state.to_string ());
#endif
HazardPointer.set_pointer<Node<G>> (&_succ, next, 3, (size_t)state);
}
public inline Node<G>? get_backlink () {
return HazardPointer.get_pointer<Node<G>> (&_backlink);
}
public inline void set_backlink (Node<G>? backlink) {
#if DEBUG
stderr.printf (" Setting backlink from %p to %p\n", this, backlink);
#endif
HazardPointer.compare_and_exchange_pointer<Node<G>?> (&_backlink, null, backlink);
}
public Node<G> *_succ;
public Node<G> *_backlink;
public G *_data;
}
private enum State {
NONE = 0,
MARKED = 1,
FLAGGED = 2
}
}
|