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+/* unfolditerator.vala
+ *
+ * Copyright (C) 2011 Maciej Piechotka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Author:
+ * Maciej Piechotka <uzytkownik2@gmail.com>
+ */
+
+internal class Gee.UnfoldIterator<G> : Object, Traversable<G>, Iterator<G> {
+ public UnfoldIterator (owned UnfoldFunc<G> func, owned Lazy<G>? current = null) {
+ _current = (owned)current;
+ _func = (owned)func;
+ _end = false;
+ }
+
+ public bool next () {
+ if (has_next ()) {
+ if (_current != null)
+ _current.eval ();
+ _current = (owned)_next;
+ return true;
+ }
+ return false;
+ }
+
+ public bool has_next () {
+ if (_end)
+ return false;
+ if (_next != null)
+ return true;
+ _next = _func ();
+ if (_next == null)
+ _end = true;
+ return _next != null;
+ }
+
+ public new G get () {
+ assert (_current != null);
+ return _current.value;
+ }
+
+ public void remove () {
+ assert_not_reached ();
+ }
+
+ public bool valid { get { return _current != null; } }
+ public bool read_only { get { return true; } }
+
+ public bool foreach (ForallFunc<G> f) {
+ if (_current != null) {
+ if (!f (_current)) {
+ return false;
+ }
+ }
+ if (_next != null) {
+ _current = (owned)_next;
+ if (!f (_current)) {
+ return false;
+ }
+ } else if (_end) {
+ return true;
+ }
+ if (_current == null) {
+ _current = _func ();
+ if (_current == null) {
+ _end = true;
+ return true;
+ } else {
+ if (!f (_current)) {
+ return false;
+ }
+ }
+ }
+ while ((_next = _func ()) != null) {
+ _current = (owned)_next;
+ if (!f (_current)) {
+ return false;
+ }
+ }
+ _end = true;
+ return true;
+ }
+
+ private UnfoldFunc<G> _func;
+ private Lazy<G>? _current;
+ private Lazy<G>? _next;
+ private bool _end;
+}