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path: root/include/linux/gameport.h
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2010-09-14Input: gameport_driver - drop private pointerDmitry Torokhov1-2/+0
Nobody uses it anymore. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-09-14Input: gameport_driver - mark description as const pointerDmitry Torokhov1-1/+1
Memory pointed to by the pointer should not change. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-03-30include cleanup: Update gfp.h and slab.h includes to prepare for breaking ↵Tejun Heo1-0/+1
implicit slab.h inclusion from percpu.h percpu.h is included by sched.h and module.h and thus ends up being included when building most .c files. percpu.h includes slab.h which in turn includes gfp.h making everything defined by the two files universally available and complicating inclusion dependencies. percpu.h -> slab.h dependency is about to be removed. Prepare for this change by updating users of gfp and slab facilities include those headers directly instead of assuming availability. As this conversion needs to touch large number of source files, the following script is used as the basis of conversion. http://userweb.kernel.org/~tj/misc/slabh-sweep.py The script does the followings. * Scan files for gfp and slab usages and update includes such that only the necessary includes are there. ie. if only gfp is used, gfp.h, if slab is used, slab.h. * When the script inserts a new include, it looks at the include blocks and try to put the new include such that its order conforms to its surrounding. It's put in the include block which contains core kernel includes, in the same order that the rest are ordered - alphabetical, Christmas tree, rev-Xmas-tree or at the end if there doesn't seem to be any matching order. * If the script can't find a place to put a new include (mostly because the file doesn't have fitting include block), it prints out an error message indicating which .h file needs to be added to the file. The conversion was done in the following steps. 1. The initial automatic conversion of all .c files updated slightly over 4000 files, deleting around 700 includes and adding ~480 gfp.h and ~3000 slab.h inclusions. The script emitted errors for ~400 files. 2. Each error was manually checked. Some didn't need the inclusion, some needed manual addition while adding it to implementation .h or embedding .c file was more appropriate for others. This step added inclusions to around 150 files. 3. The script was run again and the output was compared to the edits from #2 to make sure no file was left behind. 4. Several build tests were done and a couple of problems were fixed. e.g. lib/decompress_*.c used malloc/free() wrappers around slab APIs requiring slab.h to be added manually. 5. The script was run on all .h files but without automatically editing them as sprinkling gfp.h and slab.h inclusions around .h files could easily lead to inclusion dependency hell. Most gfp.h inclusion directives were ignored as stuff from gfp.h was usually wildly available and often used in preprocessor macros. Each slab.h inclusion directive was examined and added manually as necessary. 6. percpu.h was updated not to include slab.h. 7. Build test were done on the following configurations and failures were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my distributed build env didn't work with gcov compiles) and a few more options had to be turned off depending on archs to make things build (like ipr on powerpc/64 which failed due to missing writeq). * x86 and x86_64 UP and SMP allmodconfig and a custom test config. * powerpc and powerpc64 SMP allmodconfig * sparc and sparc64 SMP allmodconfig * ia64 SMP allmodconfig * s390 SMP allmodconfig * alpha SMP allmodconfig * um on x86_64 SMP allmodconfig 8. percpu.h modifications were reverted so that it could be applied as a separate patch and serve as bisection point. Given the fact that I had only a couple of failures from tests on step 6, I'm fairly confident about the coverage of this conversion patch. If there is a breakage, it's likely to be something in one of the arch headers which should be easily discoverable easily on most builds of the specific arch. Signed-off-by: Tejun Heo <tj@kernel.org> Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2010-01-06Input: gameport - let device core tell us if device was registeredDmitry Torokhov1-1/+0
No need to keep track of it by ourselves. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2009-05-09Input: serio - do not use deprecated dev.power.power_stateDmitry Torokhov1-1/+2
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-07-30Input: gameport - mark gameport_register_driver() __must_checkDmitry Torokhov1-1/+1
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-07-30Input: gameport - make gameport_register_driver() return errorsDmitry Torokhov1-3/+4
Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-05-16Input: gameport - remove rescan/reconnect facilitiesDmitry Torokhov1-1/+0
They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-12-13[PATCH] Fix numerous kcalloc() calls, convert to kzalloc()Robert P. J. Day1-1/+1
All kcalloc() calls of the form "kcalloc(1,...)" are converted to the equivalent kzalloc() calls, and a few kcalloc() calls with the incorrect ordering of the first two arguments are fixed. Signed-off-by: Robert P. J. Day <rpjday@mindspring.com> Cc: Jeff Garzik <jeff@garzik.org> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Adam Belay <ambx1@neo.rr.com> Cc: James Bottomley <James.Bottomley@steeleye.com> Cc: Greg KH <greg@kroah.com> Cc: Mark Fasheh <mark.fasheh@oracle.com> Cc: Trond Myklebust <trond.myklebust@fys.uio.no> Cc: Neil Brown <neilb@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-04-25Use __KERNEL__ to hide kernel-private bits of linux/gameport.hDavid Woodhouse1-0/+6
Signed-off-by: David Woodhouse <dwmw2@infradead.org>
2006-04-02Manual merge with Linus.Dmitry Torokhov1-2/+2
Conflicts: arch/powerpc/kernel/setup-common.c drivers/input/keyboard/hil_kbd.c drivers/input/mouse/hil_ptr.c
2006-03-26[PATCH] more s/fucn/func/ typo fixesAkinobu Mita1-2/+2
s/fucntion/function/ typo fixes Signed-off-by: Akinobu Mita <mita@miraclelinux.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-02-19Input: gameport - semaphore to mutex conversionArjan van de Ven1-3/+4
The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-10-30[PATCH] fix missing includesTim Schmielau1-0/+1
I recently picked up my older work to remove unnecessary #includes of sched.h, starting from a patch by Dave Jones to not include sched.h from module.h. This reduces the number of indirect includes of sched.h by ~300. Another ~400 pointless direct includes can be removed after this disentangling (patch to follow later). However, quite a few indirect includes need to be fixed up for this. In order to feed the patches through -mm with as little disturbance as possible, I've split out the fixes I accumulated up to now (complete for i386 and x86_64, more archs to follow later) and post them before the real patch. This way this large part of the patch is kept simple with only adding #includes, and all hunks are independent of each other. So if any hunk rejects or gets in the way of other patches, just drop it. My scripts will pick it up again in the next round. Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-05-28Input:Adrian Bunk1-3/+25
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-04-16Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds1-0/+198
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!