///
/// Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
/// *
/// Author: Alexander Gnauck AG-Software
/// *
/// This file is part of GNU Libidn.
/// *
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public License
/// as published by the Free Software Foundation; either version 2.1 of
/// the License, or (at your option) any later version.
/// *
/// This library is distributed in the hope that it will be useful, but
/// WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// *
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
/// USA
///
using System;
using System.Collections;
namespace gnu.inet.encoding.misc
{
///
/// HashSet class.
///
public class HashSet : ArrayList
{
public HashSet() : base()
{
}
public HashSet(System.Collections.ICollection c)
{
this.AddAll(c);
}
public HashSet(int capacity) : base(capacity)
{
}
///
/// Adds a new element to the ArrayList if it is not already present.
///
/// Element to insert to the ArrayList.
/// Returns true if the new element was inserted, false otherwise.
new public virtual bool Add(System.Object obj)
{
bool inserted;
if ((inserted = this.Contains(obj)) == false)
{
base.Add(obj);
}
return !inserted;
}
///
/// Adds all the elements of the specified collection that are not present to the list.
///
/// Collection where the new elements will be added
/// Returns true if at least one element was added, false otherwise.
public bool AddAll(System.Collections.ICollection c)
{
System.Collections.IEnumerator e = new System.Collections.ArrayList(c).GetEnumerator();
bool added = false;
while (e.MoveNext() == true)
{
if (this.Add(e.Current) == true)
added = true;
}
return added;
}
///
/// Returns a copy of the HashSet instance.
///
/// Returns a shallow copy of the current HashSet.
public override System.Object Clone()
{
return base.MemberwiseClone();
}
}
}