/// /// Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc. /// * /// Author: Alexander Gnauck AG-Software, mailto:gnauck@ag-software.de /// * /// This file is part of GNU Libidn. /// * /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public License /// as published by the Free Software Foundation; either version 2.1 of /// the License, or (at your option) any later version. /// * /// This library is distributed in the hope that it will be useful, but /// WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// * /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 /// USA /// using System; using System.Text; namespace Gnu.Inet.Encoding { public class IDNA { public const string ACE_PREFIX = "xn--"; /// /// Converts a Unicode string to ASCII using the procedure in RFC3490 /// section 4.1. Unassigned characters are not allowed and STD3 ASCII /// rules are enforced. The input string may be a domain name /// containing dots. /// /// Unicode string. /// Encoded string. public static string ToASCII(string input) { StringBuilder o = new StringBuilder(); StringBuilder h = new StringBuilder(); for (int i = 0; i < input.Length; i++) { char c = input[i]; if (c == '.' || c == '\u3002' || c == '\uff0e' || c == '\uff61') { o.Append(ToASCII(h.ToString(), false, true)); o.Append('.'); h = new StringBuilder(); } else { h.Append(c); } } o.Append(ToASCII(h.ToString(), false, true)); return o.ToString(); } /// /// Converts a Unicode string to ASCII using the procedure in RFC3490 /// section 4.1. Unassigned characters are not allowed and STD3 ASCII /// rules are enforced. /// /// Unicode string. /// Unassigned characters, allowed or not? /// STD3 ASCII rules, enforced or not? /// Encoded string. public static string ToASCII(string input, bool allowUnassigned, bool useSTD3ASCIIRules) { // Step 1: Check if the string contains code points outside // the ASCII range 0..0x7c. bool nonASCII = false; for (int i = 0; i < input.Length; i++) { int c = input[i]; if (c > 0x7f) { nonASCII = true; break; } } // Step 2: Perform the nameprep operation. if (nonASCII) { try { input = Stringprep.NamePrep(input, allowUnassigned); } catch (StringprepException e) { // TODO throw new IDNAException(e); } } // Step 3: - Verify the absence of non-LDH ASCII code points // (char) 0..0x2c, 0x2e..0x2f, 0x3a..0x40, 0x5b..0x60, // (char) 0x7b..0x7f // - Verify the absence of leading and trailing // hyphen-minus if (useSTD3ASCIIRules) { for (int i = 0; i < input.Length; i++) { int c = input[i]; if ((c <= 0x2c) || (c >= 0x2e && c <= 0x2f) || (c >= 0x3a && c <= 0x40) || (c >= 0x5b && c <= 0x60) || (c >= 0x7b && c <= 0x7f)) { throw new IDNAException(IDNAException.CONTAINS_NON_LDH); } } if (input.StartsWith("-") || input.EndsWith("-")) { throw new IDNAException(IDNAException.CONTAINS_HYPHEN); } } // Step 4: If all code points are inside 0..0x7f, skip to step 8 nonASCII = false; for (int i = 0; i < input.Length; i++) { int c = input[i]; if (c > 0x7f) { nonASCII = true; break; } } string output = input; if (nonASCII) { // Step 5: Verify that the sequence does not begin with the ACE prefix. if (input.StartsWith(ACE_PREFIX)) { throw new IDNAException(IDNAException.CONTAINS_ACE_PREFIX); } // Step 6: Punycode try { output = Punycode.Encode(input); } catch (PunycodeException e) { // TODO throw new IDNAException(e); } // Step 7: Prepend the ACE prefix. output = ACE_PREFIX + output; } // Step 8: Check that the length is inside 1..63. if (output.Length < 1 || output.Length > 63) { throw new IDNAException(IDNAException.TOO_LONG); } return output; } /// /// Converts an ASCII-encoded string to Unicode. Unassigned /// characters are not allowed and STD3 hostnames are enforced. Input /// may be domain name containing dots. /// /// ASCII input string. /// Unicode string. public static string ToUnicode(string input) { input = input.ToLower(); StringBuilder o = new StringBuilder(); StringBuilder h = new StringBuilder(); for (int i = 0; i < input.Length; i++) { char c = input[i]; if (c == '.' || c == '\u3002' || c == '\uff0e' || c == '\uff61') { o.Append(ToUnicode(h.ToString(), false, true)); o.Append(c); h = new StringBuilder(); } else { h.Append(c); } } o.Append(ToUnicode(h.ToString(), false, true)); return o.ToString(); } /// /// Converts an ASCII-encoded string to Unicode. /// /// ASCII input string. /// Allow unassigned Unicode characters. /// Check that the output conforms to STD3. /// Unicode string. public static string ToUnicode(string input, bool allowUnassigned, bool useSTD3ASCIIRules) { string original = input; bool nonASCII = false; // Step 1: If all code points are inside 0..0x7f, skip to step 3. for (int i = 0; i < input.Length; i++) { int c = input[i]; if (c > 0x7f) { nonASCII = true; break; } } // Step 2: Perform the Nameprep operation. if (nonASCII) { try { input = Stringprep.NamePrep(input, allowUnassigned); } catch (StringprepException e) { // ToUnicode never fails! return original; } } // Step 3: Verify the sequence starts with the ACE prefix. if (!input.StartsWith(ACE_PREFIX)) { // ToUnicode never fails! return original; } string stored = input; // Step 4: Remove the ACE prefix. input = input.Substring(ACE_PREFIX.Length); // Step 5: Decode using punycode string output; try { output = Punycode.Decode(input); } catch (PunycodeException e) { // ToUnicode never fails! return original; } // Step 6: Apply toASCII string ascii; try { ascii = ToASCII(output, allowUnassigned, useSTD3ASCIIRules); } catch (IDNAException e) { // ToUnicode never fails! return original; } // Step 7: Compare case-insensitively. if (!ascii.ToUpper().Equals(stored.ToUpper())) { // ToUnicode never fails! return original; } // Step 8: Return the result. return output; } } }