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author | Seonah Moon <seonah1.moon@samsung.com> | 2021-02-04 13:20:10 +0900 |
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committer | Seonah Moon <seonah1.moon@samsung.com> | 2021-02-04 13:20:27 +0900 |
commit | c952b8a43fad1b13525a73a0736dafe2e76769b4 (patch) | |
tree | 3d2a5d199ff69147a3a4bf9c1ef2f8e668d2e8c9 /lib/gltests/test-lock.c | |
parent | 2accbb3c338f8514463e485aeac06eeefba4421e (diff) | |
parent | 99a33f08e5808e9b4ea40f9ba0d717196b2ef090 (diff) | |
download | libidn-c952b8a43fad1b13525a73a0736dafe2e76769b4.tar.gz libidn-c952b8a43fad1b13525a73a0736dafe2e76769b4.tar.bz2 libidn-c952b8a43fad1b13525a73a0736dafe2e76769b4.zip |
Merge upstream/1.23 into tizen
Change-Id: I5aed191ee5f7f780288c274fc5984d2e8466ef44
Diffstat (limited to 'lib/gltests/test-lock.c')
-rw-r--r-- | lib/gltests/test-lock.c | 601 |
1 files changed, 601 insertions, 0 deletions
diff --git a/lib/gltests/test-lock.c b/lib/gltests/test-lock.c new file mode 100644 index 0000000..3f8846b --- /dev/null +++ b/lib/gltests/test-lock.c @@ -0,0 +1,601 @@ +/* Test of locking in multithreaded situations. + Copyright (C) 2005, 2008-2011 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. */ + +#include <config.h> + +#if USE_POSIX_THREADS || USE_SOLARIS_THREADS || USE_PTH_THREADS || USE_WIN32_THREADS + +#if USE_POSIX_THREADS +# define TEST_POSIX_THREADS 1 +#endif +#if USE_SOLARIS_THREADS +# define TEST_SOLARIS_THREADS 1 +#endif +#if USE_PTH_THREADS +# define TEST_PTH_THREADS 1 +#endif +#if USE_WIN32_THREADS +# define TEST_WIN32_THREADS 1 +#endif + +/* Whether to enable locking. + Uncomment this to get a test program without locking, to verify that + it crashes. */ +#define ENABLE_LOCKING 1 + +/* Which tests to perform. + Uncomment some of these, to verify that all tests crash if no locking + is enabled. */ +#define DO_TEST_LOCK 1 +#define DO_TEST_RWLOCK 1 +#define DO_TEST_RECURSIVE_LOCK 1 +#define DO_TEST_ONCE 1 + +/* Whether to help the scheduler through explicit yield(). + Uncomment this to see if the operating system has a fair scheduler. */ +#define EXPLICIT_YIELD 1 + +/* Whether to print debugging messages. */ +#define ENABLE_DEBUGGING 0 + +/* Number of simultaneous threads. */ +#define THREAD_COUNT 10 + +/* Number of operations performed in each thread. + This is quite high, because with a smaller count, say 5000, we often get + an "OK" result even without ENABLE_LOCKING (on Linux/x86). */ +#define REPEAT_COUNT 50000 + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#if !ENABLE_LOCKING +# undef USE_POSIX_THREADS +# undef USE_SOLARIS_THREADS +# undef USE_PTH_THREADS +# undef USE_WIN32_THREADS +#endif +#include "glthread/lock.h" + +#if !ENABLE_LOCKING +# if TEST_POSIX_THREADS +# define USE_POSIX_THREADS 1 +# endif +# if TEST_SOLARIS_THREADS +# define USE_SOLARIS_THREADS 1 +# endif +# if TEST_PTH_THREADS +# define USE_PTH_THREADS 1 +# endif +# if TEST_WIN32_THREADS +# define USE_WIN32_THREADS 1 +# endif +#endif + +#include "glthread/thread.h" +#include "glthread/yield.h" + +#if ENABLE_DEBUGGING +# define dbgprintf printf +#else +# define dbgprintf if (0) printf +#endif + +#if EXPLICIT_YIELD +# define yield() gl_thread_yield () +#else +# define yield() +#endif + +#define ACCOUNT_COUNT 4 + +static int account[ACCOUNT_COUNT]; + +static int +random_account (void) +{ + return ((unsigned int) rand () >> 3) % ACCOUNT_COUNT; +} + +static void +check_accounts (void) +{ + int i, sum; + + sum = 0; + for (i = 0; i < ACCOUNT_COUNT; i++) + sum += account[i]; + if (sum != ACCOUNT_COUNT * 1000) + abort (); +} + + +/* ------------------- Test normal (non-recursive) locks ------------------- */ + +/* Test normal locks by having several bank accounts and several threads + which shuffle around money between the accounts and another thread + checking that all the money is still there. */ + +gl_lock_define_initialized(static, my_lock) + +static void * +lock_mutator_thread (void *arg) +{ + int repeat; + + for (repeat = REPEAT_COUNT; repeat > 0; repeat--) + { + int i1, i2, value; + + dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ()); + gl_lock_lock (my_lock); + dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ()); + + i1 = random_account (); + i2 = random_account (); + value = ((unsigned int) rand () >> 3) % 10; + account[i1] += value; + account[i2] -= value; + + dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ()); + gl_lock_unlock (my_lock); + dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ()); + + dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ()); + gl_lock_lock (my_lock); + check_accounts (); + gl_lock_unlock (my_lock); + dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static volatile int lock_checker_done; + +static void * +lock_checker_thread (void *arg) +{ + while (!lock_checker_done) + { + dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ()); + gl_lock_lock (my_lock); + check_accounts (); + gl_lock_unlock (my_lock); + dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static void +test_lock (void) +{ + int i; + gl_thread_t checkerthread; + gl_thread_t threads[THREAD_COUNT]; + + /* Initialization. */ + for (i = 0; i < ACCOUNT_COUNT; i++) + account[i] = 1000; + lock_checker_done = 0; + + /* Spawn the threads. */ + checkerthread = gl_thread_create (lock_checker_thread, NULL); + for (i = 0; i < THREAD_COUNT; i++) + threads[i] = gl_thread_create (lock_mutator_thread, NULL); + + /* Wait for the threads to terminate. */ + for (i = 0; i < THREAD_COUNT; i++) + gl_thread_join (threads[i], NULL); + lock_checker_done = 1; + gl_thread_join (checkerthread, NULL); + check_accounts (); +} + + +/* ----------------- Test read-write (non-recursive) locks ----------------- */ + +/* Test read-write locks by having several bank accounts and several threads + which shuffle around money between the accounts and several other threads + that check that all the money is still there. */ + +gl_rwlock_define_initialized(static, my_rwlock) + +static void * +rwlock_mutator_thread (void *arg) +{ + int repeat; + + for (repeat = REPEAT_COUNT; repeat > 0; repeat--) + { + int i1, i2, value; + + dbgprintf ("Mutator %p before wrlock\n", gl_thread_self_pointer ()); + gl_rwlock_wrlock (my_rwlock); + dbgprintf ("Mutator %p after wrlock\n", gl_thread_self_pointer ()); + + i1 = random_account (); + i2 = random_account (); + value = ((unsigned int) rand () >> 3) % 10; + account[i1] += value; + account[i2] -= value; + + dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ()); + gl_rwlock_unlock (my_rwlock); + dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static volatile int rwlock_checker_done; + +static void * +rwlock_checker_thread (void *arg) +{ + while (!rwlock_checker_done) + { + dbgprintf ("Checker %p before check rdlock\n", gl_thread_self_pointer ()); + gl_rwlock_rdlock (my_rwlock); + check_accounts (); + gl_rwlock_unlock (my_rwlock); + dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static void +test_rwlock (void) +{ + int i; + gl_thread_t checkerthreads[THREAD_COUNT]; + gl_thread_t threads[THREAD_COUNT]; + + /* Initialization. */ + for (i = 0; i < ACCOUNT_COUNT; i++) + account[i] = 1000; + rwlock_checker_done = 0; + + /* Spawn the threads. */ + for (i = 0; i < THREAD_COUNT; i++) + checkerthreads[i] = gl_thread_create (rwlock_checker_thread, NULL); + for (i = 0; i < THREAD_COUNT; i++) + threads[i] = gl_thread_create (rwlock_mutator_thread, NULL); + + /* Wait for the threads to terminate. */ + for (i = 0; i < THREAD_COUNT; i++) + gl_thread_join (threads[i], NULL); + rwlock_checker_done = 1; + for (i = 0; i < THREAD_COUNT; i++) + gl_thread_join (checkerthreads[i], NULL); + check_accounts (); +} + + +/* -------------------------- Test recursive locks -------------------------- */ + +/* Test recursive locks by having several bank accounts and several threads + which shuffle around money between the accounts (recursively) and another + thread checking that all the money is still there. */ + +gl_recursive_lock_define_initialized(static, my_reclock) + +static void +recshuffle (void) +{ + int i1, i2, value; + + dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ()); + gl_recursive_lock_lock (my_reclock); + dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ()); + + i1 = random_account (); + i2 = random_account (); + value = ((unsigned int) rand () >> 3) % 10; + account[i1] += value; + account[i2] -= value; + + /* Recursive with probability 0.5. */ + if (((unsigned int) rand () >> 3) % 2) + recshuffle (); + + dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ()); + gl_recursive_lock_unlock (my_reclock); + dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ()); +} + +static void * +reclock_mutator_thread (void *arg) +{ + int repeat; + + for (repeat = REPEAT_COUNT; repeat > 0; repeat--) + { + recshuffle (); + + dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ()); + gl_recursive_lock_lock (my_reclock); + check_accounts (); + gl_recursive_lock_unlock (my_reclock); + dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static volatile int reclock_checker_done; + +static void * +reclock_checker_thread (void *arg) +{ + while (!reclock_checker_done) + { + dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ()); + gl_recursive_lock_lock (my_reclock); + check_accounts (); + gl_recursive_lock_unlock (my_reclock); + dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ()); + + yield (); + } + + dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ()); + return NULL; +} + +static void +test_recursive_lock (void) +{ + int i; + gl_thread_t checkerthread; + gl_thread_t threads[THREAD_COUNT]; + + /* Initialization. */ + for (i = 0; i < ACCOUNT_COUNT; i++) + account[i] = 1000; + reclock_checker_done = 0; + + /* Spawn the threads. */ + checkerthread = gl_thread_create (reclock_checker_thread, NULL); + for (i = 0; i < THREAD_COUNT; i++) + threads[i] = gl_thread_create (reclock_mutator_thread, NULL); + + /* Wait for the threads to terminate. */ + for (i = 0; i < THREAD_COUNT; i++) + gl_thread_join (threads[i], NULL); + reclock_checker_done = 1; + gl_thread_join (checkerthread, NULL); + check_accounts (); +} + + +/* ------------------------ Test once-only execution ------------------------ */ + +/* Test once-only execution by having several threads attempt to grab a + once-only task simultaneously (triggered by releasing a read-write lock). */ + +gl_once_define(static, fresh_once) +static int ready[THREAD_COUNT]; +static gl_lock_t ready_lock[THREAD_COUNT]; +#if ENABLE_LOCKING +static gl_rwlock_t fire_signal[REPEAT_COUNT]; +#else +static volatile int fire_signal_state; +#endif +static gl_once_t once_control; +static int performed; +gl_lock_define_initialized(static, performed_lock) + +static void +once_execute (void) +{ + gl_lock_lock (performed_lock); + performed++; + gl_lock_unlock (performed_lock); +} + +static void * +once_contender_thread (void *arg) +{ + int id = (int) (long) arg; + int repeat; + + for (repeat = 0; repeat <= REPEAT_COUNT; repeat++) + { + /* Tell the main thread that we're ready. */ + gl_lock_lock (ready_lock[id]); + ready[id] = 1; + gl_lock_unlock (ready_lock[id]); + + if (repeat == REPEAT_COUNT) + break; + + dbgprintf ("Contender %p waiting for signal for round %d\n", + gl_thread_self_pointer (), repeat); +#if ENABLE_LOCKING + /* Wait for the signal to go. */ + gl_rwlock_rdlock (fire_signal[repeat]); + /* And don't hinder the others (if the scheduler is unfair). */ + gl_rwlock_unlock (fire_signal[repeat]); +#else + /* Wait for the signal to go. */ + while (fire_signal_state <= repeat) + yield (); +#endif + dbgprintf ("Contender %p got the signal for round %d\n", + gl_thread_self_pointer (), repeat); + + /* Contend for execution. */ + gl_once (once_control, once_execute); + } + + return NULL; +} + +static void +test_once (void) +{ + int i, repeat; + gl_thread_t threads[THREAD_COUNT]; + + /* Initialize all variables. */ + for (i = 0; i < THREAD_COUNT; i++) + { + ready[i] = 0; + gl_lock_init (ready_lock[i]); + } +#if ENABLE_LOCKING + for (i = 0; i < REPEAT_COUNT; i++) + gl_rwlock_init (fire_signal[i]); +#else + fire_signal_state = 0; +#endif + + /* Block all fire_signals. */ + for (i = REPEAT_COUNT-1; i >= 0; i--) + gl_rwlock_wrlock (fire_signal[i]); + + /* Spawn the threads. */ + for (i = 0; i < THREAD_COUNT; i++) + threads[i] = gl_thread_create (once_contender_thread, (void *) (long) i); + + for (repeat = 0; repeat <= REPEAT_COUNT; repeat++) + { + /* Wait until every thread is ready. */ + dbgprintf ("Main thread before synchonizing for round %d\n", repeat); + for (;;) + { + int ready_count = 0; + for (i = 0; i < THREAD_COUNT; i++) + { + gl_lock_lock (ready_lock[i]); + ready_count += ready[i]; + gl_lock_unlock (ready_lock[i]); + } + if (ready_count == THREAD_COUNT) + break; + yield (); + } + dbgprintf ("Main thread after synchonizing for round %d\n", repeat); + + if (repeat > 0) + { + /* Check that exactly one thread executed the once_execute() + function. */ + if (performed != 1) + abort (); + } + + if (repeat == REPEAT_COUNT) + break; + + /* Preparation for the next round: Initialize once_control. */ + memcpy (&once_control, &fresh_once, sizeof (gl_once_t)); + + /* Preparation for the next round: Reset the performed counter. */ + performed = 0; + + /* Preparation for the next round: Reset the ready flags. */ + for (i = 0; i < THREAD_COUNT; i++) + { + gl_lock_lock (ready_lock[i]); + ready[i] = 0; + gl_lock_unlock (ready_lock[i]); + } + + /* Signal all threads simultaneously. */ + dbgprintf ("Main thread giving signal for round %d\n", repeat); +#if ENABLE_LOCKING + gl_rwlock_unlock (fire_signal[repeat]); +#else + fire_signal_state = repeat + 1; +#endif + } + + /* Wait for the threads to terminate. */ + for (i = 0; i < THREAD_COUNT; i++) + gl_thread_join (threads[i], NULL); +} + + +/* -------------------------------------------------------------------------- */ + +int +main () +{ +#if TEST_PTH_THREADS + if (!pth_init ()) + abort (); +#endif + +#if DO_TEST_LOCK + printf ("Starting test_lock ..."); fflush (stdout); + test_lock (); + printf (" OK\n"); fflush (stdout); +#endif +#if DO_TEST_RWLOCK + printf ("Starting test_rwlock ..."); fflush (stdout); + test_rwlock (); + printf (" OK\n"); fflush (stdout); +#endif +#if DO_TEST_RECURSIVE_LOCK + printf ("Starting test_recursive_lock ..."); fflush (stdout); + test_recursive_lock (); + printf (" OK\n"); fflush (stdout); +#endif +#if DO_TEST_ONCE + printf ("Starting test_once ..."); fflush (stdout); + test_once (); + printf (" OK\n"); fflush (stdout); +#endif + + return 0; +} + +#else + +/* No multithreading available. */ + +#include <stdio.h> + +int +main () +{ + fputs ("Skipping test: multithreading not enabled\n", stderr); + return 77; +} + +#endif |