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|
/*
* Copyright 2011 VMWare, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author: Thomas Hellstrom <thellstrom@vmware.com>
*/
#include <xorg-server.h>
#include <mi.h>
#include <fb.h>
#include <xf86drmMode.h>
#include <xa_context.h>
#include "vmwgfx_saa.h"
#include "vmwgfx_drmi.h"
#include "vmwgfx_saa_priv.h"
/*
* Damage to be added as soon as we attach storage to the pixmap.
*/
static Bool
vmwgfx_pixmap_add_damage(PixmapPtr pixmap)
{
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
DrawablePtr draw = &pixmap->drawable;
BoxRec box;
if (spix->damage)
return TRUE;
if (!saa_add_damage(pixmap))
return FALSE;
box.x1 = 0;
box.x2 = draw->width;
box.y1 = 0;
box.y2 = draw->height;
if (vpix->hw) {
REGION_RESET(draw->pScreen, &spix->dirty_hw, &box);
REGION_EMPTY(draw->pScreen, &spix->dirty_shadow);
} else {
REGION_RESET(draw->pScreen, &spix->dirty_shadow, &box);
REGION_EMPTY(draw->pScreen, &spix->dirty_hw);
}
return TRUE;
}
static void
vmwgfx_pixmap_remove_damage(PixmapPtr pixmap)
{
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
if (!spix->damage || vpix->hw || vpix->gmr || vpix->malloc)
return;
DamageUnregister(&pixmap->drawable, spix->damage);
DamageDestroy(spix->damage);
spix->damage = NULL;
}
static void
vmwgfx_pixmap_remove_present(struct vmwgfx_saa_pixmap *vpix)
{
if (vpix->dirty_present)
REGION_DESTROY(pixmap->drawable.pScreen, vpix->dirty_present);
if (vpix->present_damage)
REGION_DESTROY(pixmap->drawable.pScreen, vpix->present_damage);
if (vpix->pending_update)
REGION_DESTROY(pixmap->drawable.pScreen, vpix->pending_update);
if (vpix->pending_present)
REGION_DESTROY(pixmap->drawable.pScreen, vpix->pending_present);
vpix->dirty_present = NULL;
vpix->present_damage = NULL;
vpix->pending_update = NULL;
vpix->pending_present = NULL;
}
static Bool
vmwgfx_pixmap_add_present(PixmapPtr pixmap, Bool present_opt)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
ScreenPtr pScreen = pixmap->drawable.pScreen;
(void) pScreen;
if (present_opt) {
vpix->dirty_present = REGION_CREATE(pScreen, NULL, 0);
if (!vpix->dirty_present)
return FALSE;
vpix->present_damage = REGION_CREATE(pScreen, NULL, 0);
if (!vpix->present_damage)
goto out_no_present_damage;
}
vpix->pending_update = REGION_CREATE(pScreen, NULL, 0);
if (!vpix->pending_update)
goto out_no_pending_update;
vpix->pending_present = REGION_CREATE(pScreen, NULL, 0);
if (!vpix->pending_present)
goto out_no_pending_present;
return TRUE;
out_no_pending_present:
REGION_DESTROY(pScreen, vpix->pending_update);
out_no_pending_update:
if (vpix->present_damage)
REGION_DESTROY(pScreen, vpix->present_damage);
out_no_present_damage:
if (vpix->dirty_present)
REGION_DESTROY(pScreen, vpix->dirty_present);
return FALSE;
}
static void
vmwgfx_pixmap_free_storage(struct vmwgfx_saa_pixmap *vpix)
{
if (!(vpix->backing & VMWGFX_PIX_MALLOC) && vpix->malloc) {
free(vpix->malloc);
vpix->malloc = NULL;
}
if (!(vpix->backing & VMWGFX_PIX_SURFACE) && vpix->hw) {
xa_surface_destroy(vpix->hw);
vpix->hw = NULL;
}
if (!(vpix->backing & VMWGFX_PIX_GMR) && vpix->gmr) {
vmwgfx_dmabuf_destroy(vpix->gmr);
vpix->gmr = NULL;
}
}
static Bool
vmwgfx_pixmap_create_gmr(struct vmwgfx_saa *vsaa, PixmapPtr pixmap)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
size_t size;
struct vmwgfx_dmabuf *gmr;
void *addr;
if (vpix->gmr)
return TRUE;
size = pixmap->devKind * pixmap->drawable.height;
gmr = vmwgfx_dmabuf_alloc(vsaa->drm_fd, size);
if (!gmr)
return FALSE;
if (vpix->malloc) {
addr = vmwgfx_dmabuf_map(gmr);
if (!addr)
goto out_no_transfer;
memcpy(addr, vpix->malloc, size);
vmwgfx_dmabuf_unmap(gmr);
} else if (!vmwgfx_pixmap_add_damage(pixmap))
goto out_no_transfer;
vpix->backing |= VMWGFX_PIX_GMR;
vpix->backing &= ~VMWGFX_PIX_MALLOC;
vpix->gmr = gmr;
vmwgfx_pixmap_free_storage(vpix);
return TRUE;
out_no_transfer:
vmwgfx_dmabuf_destroy(gmr);
return FALSE;
}
static Bool
vmwgfx_pixmap_create_sw(struct vmwgfx_saa *vsaa, PixmapPtr pixmap)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
if (!(vpix->backing & (VMWGFX_PIX_MALLOC | VMWGFX_PIX_GMR)))
return FALSE;
if (!vpix->malloc && (vpix->backing & VMWGFX_PIX_MALLOC)) {
vpix->malloc = malloc(pixmap->devKind * pixmap->drawable.height);
if (!vpix->malloc)
goto out_no_malloc;
if (!vmwgfx_pixmap_add_damage(pixmap))
goto out_no_damage;
} else if (vpix->backing & VMWGFX_PIX_GMR)
return vmwgfx_pixmap_create_gmr(vsaa, pixmap);
return TRUE;
out_no_damage:
free(vpix->malloc);
vpix->malloc = NULL;
out_no_malloc:
return FALSE;
}
/**
*
* Makes sure all presented contents covered by @region are read
* back and are present in a valid GMR.
*/
static Bool
vmwgfx_pixmap_present_readback(struct vmwgfx_saa *vsaa,
PixmapPtr pixmap,
RegionPtr region)
{
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
RegionRec intersection;
if (!spix->damage || !REGION_NOTEMPTY(vsaa->pScreen, &spix->dirty_hw) ||
!vpix->dirty_present)
return TRUE;
/*
* Intersect dirty region with region to be read back, if any.
*/
REGION_NULL(vsaa->pScreen, &intersection);
REGION_COPY(vsaa->pScreen, &intersection, &spix->dirty_hw);
REGION_INTERSECT(vsaa->pScreen, &intersection, &intersection,
vpix->dirty_present);
if (region)
REGION_INTERSECT(vsaa->pScreen, &intersection, &intersection, region);
if (!REGION_NOTEMPTY(vsaa->pScreen, &intersection))
goto out;
/*
* Make really sure there is a GMR to read back to.
*/
if (!vmwgfx_pixmap_create_gmr(vsaa, pixmap))
goto out_err;
if (vmwgfx_present_readback(vsaa->drm_fd, vpix->fb_id,
&intersection) != 0)
goto out_err;
REGION_SUBTRACT(vsaa->pScreen, &spix->dirty_hw,
&spix->dirty_hw, &intersection);
out:
REGION_UNINIT(vsaa->pScreen, &intersection);
return TRUE;
out_err:
REGION_UNINIT(vsaa->pScreen, &intersection);
return FALSE;
}
static Bool
vmwgfx_saa_dma(struct vmwgfx_saa *vsaa,
PixmapPtr pixmap,
RegionPtr reg,
Bool to_hw)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
if (!vpix->hw || (!vpix->gmr && !vpix->malloc))
return TRUE;
if (vpix->gmr && vsaa->can_optimize_dma) {
uint32_t handle, dummy;
if (xa_surface_handle(vpix->hw, &handle, &dummy) != 0)
goto out_err;
if (vmwgfx_dma(0, 0, reg, vpix->gmr, pixmap->devKind, handle,
to_hw) != 0)
goto out_err;
} else {
void *data = vpix->malloc;
int ret;
if (vpix->gmr) {
data = vmwgfx_dmabuf_map(vpix->gmr);
if (!data)
goto out_err;
}
ret = xa_surface_dma(vsaa->xa_ctx, vpix->hw, data, pixmap->devKind,
(int) to_hw,
(struct xa_box *) REGION_RECTS(reg),
REGION_NUM_RECTS(reg));
if (vpix->gmr)
vmwgfx_dmabuf_unmap(vpix->gmr);
if (ret)
goto out_err;
}
return TRUE;
out_err:
LogMessage(X_ERROR, "DMA %s surface failed.\n",
to_hw ? "to" : "from");
return FALSE;
}
static Bool
vmwgfx_download_from_hw(struct saa_driver *driver, PixmapPtr pixmap,
RegionPtr readback)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
RegionRec intersection;
if (!vmwgfx_pixmap_present_readback(vsaa, pixmap, readback))
return FALSE;
if (!REGION_NOTEMPTY(vsaa->pScreen, &spix->dirty_hw))
return TRUE;
if (!vpix->hw)
return TRUE;
REGION_NULL(vsaa->pScreen, &intersection);
REGION_INTERSECT(vsaa->pScreen, &intersection, readback,
&spix->dirty_hw);
readback = &intersection;
if (!vmwgfx_pixmap_create_sw(vsaa, pixmap))
goto out_err;
if (!vmwgfx_saa_dma(vsaa, pixmap, readback, FALSE))
goto out_err;
REGION_SUBTRACT(vsaa->pScreen, &spix->dirty_hw, &spix->dirty_hw, readback);
REGION_UNINIT(vsaa->pScreen, &intersection);
return TRUE;
out_err:
REGION_UNINIT(vsaa->pScreen, &intersection);
return FALSE;
}
static Bool
vmwgfx_upload_to_hw(struct saa_driver *driver, PixmapPtr pixmap,
RegionPtr upload)
{
return vmwgfx_saa_dma(to_vmwgfx_saa(driver), pixmap, upload, TRUE);
}
static void
vmwgfx_release_from_cpu(struct saa_driver *driver, PixmapPtr pixmap, saa_access_t access)
{
// LogMessage(X_INFO, "Release 0x%08lx access 0x%08x\n",
// (unsigned long) pixmap, (unsigned) access);
}
static void *
vmwgfx_sync_for_cpu(struct saa_driver *driver, PixmapPtr pixmap, saa_access_t access)
{
/*
* Errors in this functions will turn up in subsequent map
* calls.
*/
(void) vmwgfx_pixmap_create_sw(to_vmwgfx_saa(driver), pixmap);
return NULL;
}
static void *
vmwgfx_map(struct saa_driver *driver, PixmapPtr pixmap, saa_access_t access)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
if (vpix->malloc)
return vpix->malloc;
else if (vpix->gmr)
return vmwgfx_dmabuf_map(vpix->gmr);
else
return NULL;
}
static void
vmwgfx_unmap(struct saa_driver *driver, PixmapPtr pixmap, saa_access_t access)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
if (vpix->gmr)
return vmwgfx_dmabuf_unmap(vpix->gmr);
// LogMessage(X_INFO, "Unmap 0x%08lx access 0x%08x\n",
// (unsigned long) pixmap, (unsigned) access);
;
}
static Bool
vmwgfx_create_pixmap(struct saa_driver *driver, struct saa_pixmap *spix,
int w, int h, int depth,
unsigned int usage_hint, int bpp, int *new_pitch)
{
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
*new_pitch = ((w * bpp + FB_MASK) >> FB_SHIFT) * sizeof(FbBits);
WSBMINITLISTHEAD(&vpix->sync_x_head);
WSBMINITLISTHEAD(&vpix->scanout_list);
return TRUE;
}
Bool
vmwgfx_hw_kill(struct vmwgfx_saa *vsaa,
struct saa_pixmap *spix)
{
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
if (!vpix->hw)
return TRUE;
/*
* Read back any dirty regions from hardware.
*/
if (!vmwgfx_download_from_hw(&vsaa->driver, spix->pixmap,
&spix->dirty_hw))
return FALSE;
xa_surface_destroy(vpix->hw);
vpix->hw = NULL;
/*
* Remove damage tracking if this is not a scanout pixmap.
*/
if (WSBMLISTEMPTY(&vpix->scanout_list))
vmwgfx_pixmap_remove_damage(spix->pixmap);
return TRUE;
}
void
vmwgfx_flush_dri2(ScreenPtr pScreen)
{
struct vmwgfx_saa *vsaa =
to_vmwgfx_saa(saa_get_driver(pScreen));
struct _WsbmListHead *list, *next;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
if (!pScrn->vtSema)
return;
WSBMLISTFOREACHSAFE(list, next, &vsaa->sync_x_list) {
struct vmwgfx_saa_pixmap *vpix =
WSBMLISTENTRY(list, struct vmwgfx_saa_pixmap, sync_x_head);
struct saa_pixmap *spix = &vpix->base;
PixmapPtr pixmap = spix->pixmap;
if (vmwgfx_upload_to_hw(&vsaa->driver, pixmap, &spix->dirty_shadow)) {
REGION_EMPTY(vsaa->pScreen, &spix->dirty_shadow);
WSBMLISTDELINIT(list);
}
}
}
static void
vmwgfx_destroy_pixmap(struct saa_driver *driver, PixmapPtr pixmap)
{
ScreenPtr pScreen = to_vmwgfx_saa(driver)->pScreen;
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
(void) pScreen;
vpix->backing = 0;
vmwgfx_pixmap_free_storage(vpix);
/*
* Any damage we've registered has already been removed by the server
* at this point. Any attempt to unregister / destroy it will result
* in a double free.
*/
vmwgfx_pixmap_remove_present(vpix);
WSBMLISTDELINIT(&vpix->sync_x_head);
if (vpix->hw_is_dri2_fronts)
LogMessage(X_ERROR, "Incorrect dri2 front count.\n");
}
/**
*
* Makes sure we have a surface with valid contents.
*/
static void
vmwgfx_copy_stride(uint8_t *dst, uint8_t *src, unsigned int dst_pitch,
unsigned int src_pitch, unsigned int dst_height,
unsigned int src_height)
{
unsigned int i;
unsigned int height = (dst_height < src_height) ? dst_height : src_height;
unsigned int pitch = (dst_pitch < src_pitch) ? dst_pitch : src_pitch;
for(i=0; i<height; ++i) {
memcpy(dst, src, pitch);
dst += dst_pitch;
src += src_pitch;
}
}
static Bool
vmwgfx_pix_resize(PixmapPtr pixmap, unsigned int old_pitch,
unsigned int old_height, unsigned int old_width)
{
ScreenPtr pScreen = pixmap->drawable.pScreen;
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(saa_get_driver(pScreen));
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
DrawablePtr draw = &pixmap->drawable;
unsigned int size = pixmap->devKind * draw->height;
BoxRec b_box;
RegionRec b_reg;
/*
* Ignore copying errors. At worst they will show up as rendering
* artefacts.
*/
if (vpix->malloc) {
void *new_malloc = malloc(size);
if (!new_malloc)
return FALSE;
vmwgfx_copy_stride(new_malloc, vpix->malloc, pixmap->devKind,
old_pitch, draw->height,
old_height);
free(vpix->malloc);
vpix->malloc = new_malloc;
}
if (vpix->gmr) {
struct vmwgfx_dmabuf *gmr;
void *new_addr;
void *old_addr;
gmr = vmwgfx_dmabuf_alloc(vsaa->drm_fd, size);
if (!gmr)
return FALSE;
new_addr = vmwgfx_dmabuf_map(gmr);
old_addr = vmwgfx_dmabuf_map(vpix->gmr);
if (new_addr && old_addr)
vmwgfx_copy_stride(new_addr, old_addr, pixmap->devKind,
old_pitch, draw->height,
old_height);
else
LogMessage(X_ERROR, "Failed pixmap resize copy.\n");
if (old_addr)
vmwgfx_dmabuf_unmap(vpix->gmr);
if (new_addr)
vmwgfx_dmabuf_unmap(gmr);
vmwgfx_dmabuf_destroy(vpix->gmr);
vpix->gmr = gmr;
}
if (vpix->hw) {
if (xa_surface_redefine(vpix->hw, draw->width, draw->height,
draw->depth, xa_type_argb,
xa_format_unknown, vpix->xa_flags, 1) != 0)
return FALSE;
}
b_box.x1 = 0;
b_box.x2 = draw->width;
b_box.y1 = 0;
b_box.y2 = draw->height;
REGION_INIT(pScreen, &b_reg, &b_box, 1);
REGION_INTERSECT(pScreen, &spix->dirty_shadow, &spix->dirty_shadow,
&b_reg);
REGION_INTERSECT(pScreen, &spix->dirty_hw, &spix->dirty_hw, &b_reg);
if (vpix->dirty_present)
REGION_INTERSECT(pScreen, vpix->dirty_present, vpix->dirty_present,
&b_reg);
if (vpix->pending_update)
REGION_INTERSECT(pScreen, vpix->pending_update, vpix->pending_update,
&b_reg);
if (vpix->pending_present)
REGION_INTERSECT(pScreen, vpix->pending_present,
vpix->pending_present, &b_reg);
if (vpix->present_damage)
REGION_INTERSECT(pScreen, vpix->present_damage, vpix->present_damage,
&b_reg);
REGION_UNINIT(pScreen, &b_reg);
return TRUE;
}
static Bool
vmwgfx_modify_pixmap_header (PixmapPtr pixmap, int w, int h, int depth,
int bpp, int devkind, void *pixdata)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
unsigned int old_height;
unsigned int old_width;
unsigned int old_pitch;
if (!vpix) {
LogMessage(X_ERROR, "Not an SAA pixmap.\n");
return FALSE;
}
if (pixdata) {
vpix->backing = 0;
vmwgfx_pixmap_free_storage(vpix);
return FALSE;
}
if (depth <= 0)
depth = pixmap->drawable.depth;
if (bpp <= 0)
bpp = pixmap->drawable.bitsPerPixel;
if (w <= 0)
w = pixmap->drawable.width;
if (h <= 0)
h = pixmap->drawable.height;
if (w <= 0 || h <= 0 || depth <= 0)
return FALSE;
old_height = pixmap->drawable.height;
old_width = pixmap->drawable.width;
old_pitch = pixmap->devKind;
if (!miModifyPixmapHeader(pixmap, w, h, depth,
bpp, devkind, NULL))
goto out_no_modify;
if (!vpix->backing)
vpix->backing = VMWGFX_PIX_MALLOC;
vmwgfx_pix_resize(pixmap, old_pitch, old_height, old_width);
vmwgfx_pixmap_free_storage(vpix);
return TRUE;
out_no_modify:
return FALSE;
}
static Bool
vmwgfx_present_prepare(struct vmwgfx_saa *vsaa,
struct vmwgfx_saa_pixmap *src_vpix,
struct vmwgfx_saa_pixmap *dst_vpix)
{
ScreenPtr pScreen = vsaa->pScreen;
unsigned int dummy;
(void) pScreen;
if (src_vpix == dst_vpix || !src_vpix->hw ||
xa_surface_handle(src_vpix->hw, &vsaa->src_handle, &dummy) != 0)
return FALSE;
REGION_NULL(pScreen, &vsaa->present_region);
vsaa->diff_valid = FALSE;
vsaa->dst_vpix = dst_vpix;
vsaa->present_flush(pScreen);
return TRUE;
}
/**
* Determine whether we should try present copies on this pixmap.
*/
static Bool
vmwgfx_is_present_hw(PixmapPtr pixmap)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
return (vpix->dirty_present != NULL);
}
static void
vmwgfx_check_hw_contents(struct vmwgfx_saa *vsaa,
struct vmwgfx_saa_pixmap *vpix,
RegionPtr region,
Bool *has_dirty_hw,
Bool *has_valid_hw)
{
RegionRec intersection;
if (!vpix->hw) {
*has_dirty_hw = FALSE;
*has_valid_hw = FALSE;
return;
}
if (!region) {
*has_dirty_hw = REGION_NOTEMPTY(vsaa->pScreen,
&vpix->base.dirty_hw);
*has_valid_hw = !REGION_NOTEMPTY(vsaa->pScreen,
&vpix->base.dirty_shadow);
return;
}
REGION_NULL(vsaa->pScreen, &intersection);
REGION_INTERSECT(vsaa->pScreen, &intersection, &vpix->base.dirty_hw,
region);
*has_dirty_hw = REGION_NOTEMPTY(vsaa->pScreen, &intersection);
REGION_INTERSECT(vsaa->pScreen, &intersection, &vpix->base.dirty_shadow,
region);
*has_valid_hw = !REGION_NOTEMPTY(vsaa->pScreen, &intersection);
REGION_UNINIT(vsaa->pScreen, &intersection);
}
Bool
vmwgfx_create_hw(struct vmwgfx_saa *vsaa,
PixmapPtr pixmap)
{
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
struct xa_surface *hw;
uint32_t new_flags;
if (!vsaa->xat)
return FALSE;
if (vpix->hw)
return TRUE;
new_flags = (vpix->xa_flags & ~vpix->staging_remove_flags) |
vpix->staging_add_flags;
hw = xa_surface_create(vsaa->xat,
pixmap->drawable.width,
pixmap->drawable.height,
0,
xa_type_other,
vpix->staging_format,
new_flags);
if (hw == NULL)
return FALSE;
vpix->xa_flags = new_flags;
if (!vmwgfx_pixmap_add_damage(pixmap))
goto out_no_damage;
/*
* Even if we don't have a GMR yet, indicate that when needed it
* should be created.
*/
vpix->hw = hw;
vpix->backing |= VMWGFX_PIX_SURFACE;
vmwgfx_pixmap_free_storage(vpix);
return TRUE;
out_no_damage:
xa_surface_destroy(hw);
return FALSE;
}
Bool
vmwgfx_hw_validate(PixmapPtr pixmap, RegionPtr region)
{
struct vmwgfx_saa *vsaa =
to_vmwgfx_saa(saa_get_driver(pixmap->drawable.pScreen));
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
RegionRec intersection;
if (!vmwgfx_pixmap_present_readback(vsaa, pixmap, region))
return FALSE;
REGION_NULL(vsaa->pScreen, &intersection);
REGION_COPY(vsaa->pScreen, &intersection, &spix->dirty_shadow);
if (vpix->dirty_present)
REGION_UNION(vsaa->pScreen, &intersection, vpix->dirty_present,
&spix->dirty_shadow);
if (spix->damage && REGION_NOTEMPTY(vsaa->pScreen, &intersection)) {
RegionPtr upload = &intersection;
/*
* Check whether we need to upload from GMR.
*/
if (region) {
REGION_INTERSECT(vsaa->pScreen, &intersection, region,
&intersection);
upload = &intersection;
}
if (REGION_NOTEMPTY(vsaa->pScreen, upload)) {
Bool ret = vmwgfx_upload_to_hw(&vsaa->driver, pixmap, upload);
if (ret) {
REGION_SUBTRACT(vsaa->pScreen, &spix->dirty_shadow,
&spix->dirty_shadow, upload);
if (vpix->dirty_present)
REGION_SUBTRACT(vsaa->pScreen, vpix->dirty_present,
vpix->dirty_present, upload);
} else {
REGION_UNINIT(vsaa->pScreen, &intersection);
return FALSE;
}
}
}
REGION_UNINIT(vsaa->pScreen, &intersection);
return TRUE;
}
static Bool
vmwgfx_copy_prepare(struct saa_driver *driver,
PixmapPtr src_pixmap,
PixmapPtr dst_pixmap,
int dx,
int dy,
int alu,
RegionPtr src_reg,
uint32_t plane_mask)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct vmwgfx_saa_pixmap *src_vpix;
struct vmwgfx_saa_pixmap *dst_vpix;
Bool has_dirty_hw;
Bool has_valid_hw;
if (!vsaa->xat || !SAA_PM_IS_SOLID(&dst_pixmap->drawable, plane_mask) ||
alu != GXcopy)
return FALSE;
src_vpix = vmwgfx_saa_pixmap(src_pixmap);
dst_vpix = vmwgfx_saa_pixmap(dst_pixmap);
vmwgfx_check_hw_contents(vsaa, src_vpix, src_reg,
&has_dirty_hw, &has_valid_hw);
if (vmwgfx_is_present_hw(dst_pixmap) &&
src_vpix->backing & VMWGFX_PIX_SURFACE) {
if (!has_dirty_hw && !has_valid_hw)
return FALSE;
if (!vmwgfx_hw_accel_validate(src_pixmap, 0, 0, 0, src_reg))
return FALSE;
if (vmwgfx_present_prepare(vsaa, src_vpix, dst_vpix)) {
vsaa->present_copy = TRUE;
return TRUE;
}
return FALSE;
}
vsaa->present_copy = FALSE;
if (src_vpix != dst_vpix) {
/*
* Use hardware acceleration either if source is partially only
* in hardware, or if source is entirely in hardware and destination
* has a hardware surface.
*/
if (!has_dirty_hw && !(has_valid_hw && (dst_vpix->hw != NULL)))
return FALSE;
/*
* Determine surface formats.
*/
if (src_vpix->base.src_format == 0) {
if (!vmwgfx_hw_accel_stage(src_pixmap, 0, XA_FLAG_RENDER_TARGET, 0))
return FALSE;
} else {
if (PICT_FORMAT_TYPE(src_vpix->base.src_format) != PICT_TYPE_ARGB ||
!vmwgfx_hw_composite_src_stage(src_pixmap, src_vpix->base.src_format))
return FALSE;
}
if (dst_vpix->base.dst_format == 0) {
if (!vmwgfx_hw_accel_stage(dst_pixmap, 0, XA_FLAG_RENDER_TARGET, 0))
return FALSE;
} else {
if (PICT_FORMAT_TYPE(dst_vpix->base.dst_format) != PICT_TYPE_ARGB ||
!vmwgfx_hw_composite_dst_stage(dst_pixmap, dst_vpix->base.dst_format))
return FALSE;
}
/*
* Create hardware surfaces.
*/
if (!vmwgfx_hw_commit(src_pixmap))
return FALSE;
if (!vmwgfx_hw_commit(dst_pixmap))
return FALSE;
/*
* Migrate data.
*/
if (!vmwgfx_hw_validate(src_pixmap, src_reg)) {
xa_copy_done(vsaa->xa_ctx);
return FALSE;
}
/*
* Setup copy state.
*/
if (xa_copy_prepare(vsaa->xa_ctx, dst_vpix->hw, src_vpix->hw) !=
XA_ERR_NONE)
return FALSE;
return TRUE;
}
return FALSE;
}
static void
vmwgfx_present_done(struct vmwgfx_saa *vsaa)
{
ScreenPtr pScreen = vsaa->pScreen;
struct vmwgfx_saa_pixmap *dst_vpix = vsaa->dst_vpix;
(void) pScreen;
if (!vsaa->diff_valid)
return;
(void) vmwgfx_present(vsaa->drm_fd, dst_vpix->fb_id,
vsaa->xdiff, vsaa->ydiff,
&vsaa->present_region, vsaa->src_handle);
REGION_TRANSLATE(pScreen, &vsaa->present_region, vsaa->xdiff, vsaa->ydiff);
REGION_UNION(pScreen, dst_vpix->present_damage, dst_vpix->present_damage,
&vsaa->present_region);
vsaa->diff_valid = FALSE;
REGION_UNINIT(pScreen, &vsaa->present_region);
}
static void
vmwgfx_present_copy(struct vmwgfx_saa *vsaa,
int src_x,
int src_y,
int dst_x,
int dst_y,
int w,
int h)
{
int xdiff = dst_x - src_x;
int ydiff = dst_y - src_y;
BoxRec box;
RegionRec reg;
if (vsaa->diff_valid && ((xdiff != vsaa->xdiff) || (ydiff != vsaa->ydiff)))
(void) vmwgfx_present_done(vsaa);
if (!vsaa->diff_valid) {
vsaa->xdiff = xdiff;
vsaa->ydiff = ydiff;
vsaa->diff_valid = TRUE;
}
box.x1 = src_x;
box.x2 = src_x + w;
box.y1 = src_y;
box.y2 = src_y + h;
REGION_INIT(pScreen, ®, &box, 1);
REGION_UNION(pScreen, &vsaa->present_region, &vsaa->present_region, ®);
REGION_UNINIT(pScreen, ®);
}
static void
vmwgfx_copy(struct saa_driver *driver,
int src_x,
int src_y,
int dst_x,
int dst_y,
int w,
int h)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
if (vsaa->present_copy) {
vmwgfx_present_copy(vsaa, src_x, src_y, dst_x, dst_y, w, h);
return;
}
xa_copy(vsaa->xa_ctx, dst_x, dst_y, src_x, src_y, w, h);
}
static void
vmwgfx_copy_done(struct saa_driver *driver)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
if (vsaa->present_copy) {
vmwgfx_present_done(vsaa);
return;
}
xa_copy_done(vsaa->xa_ctx);
}
static Bool
vmwgfx_composite_prepare(struct saa_driver *driver, CARD8 op,
PicturePtr src_pict, PicturePtr mask_pict,
PicturePtr dst_pict,
PixmapPtr src_pix, PixmapPtr mask_pix,
PixmapPtr dst_pix,
RegionPtr src_region,
RegionPtr mask_region,
RegionPtr dst_region)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct vmwgfx_saa_pixmap *src_vpix;
struct vmwgfx_saa_pixmap *dst_vpix;
struct vmwgfx_saa_pixmap *mask_vpix;
Bool tmp_valid_hw;
Bool dirty_hw;
Bool valid_hw;
RegionRec empty;
struct xa_composite *xa_comp;
REGION_NULL(pScreen, &empty);
/*
* First we define our migration policy. We accelerate only if there
* are dirty hw regions to be read or if all source data is
* available in hw, and the destination has a hardware surface.
*/
dst_vpix = vmwgfx_saa_pixmap(dst_pix);
valid_hw = (dst_vpix->hw != NULL);
if (saa_op_reads_destination(op)) {
vmwgfx_check_hw_contents(vsaa, dst_vpix, dst_region,
&dirty_hw, &tmp_valid_hw);
valid_hw = (valid_hw && tmp_valid_hw);
} else {
dirty_hw = FALSE;
dst_region = ∅
}
if (src_pix && !dirty_hw) {
src_vpix = vmwgfx_saa_pixmap(src_pix);
vmwgfx_check_hw_contents(vsaa, src_vpix, src_region,
&dirty_hw, &tmp_valid_hw);
valid_hw = (valid_hw && tmp_valid_hw);
}
if (mask_pict && mask_pix && !dirty_hw) {
mask_vpix = vmwgfx_saa_pixmap(mask_pix);
vmwgfx_check_hw_contents(vsaa, mask_vpix, mask_region,
&dirty_hw, &tmp_valid_hw);
valid_hw = (valid_hw && tmp_valid_hw);
}
/*
* In rendercheck mode we try to accelerate all supported
* composite operations.
*/
if (!valid_hw && !dirty_hw && !vsaa->rendercheck)
goto out_err;
/*
* Then, setup most of the XA composite state (except hardware surfaces)
* and check whether XA can accelerate.
*/
xa_comp = vmwgfx_xa_setup_comp(vsaa->vcomp, op,
src_pict, mask_pict, dst_pict);
if (!xa_comp)
goto out_err;
if (xa_composite_check_accelerated(xa_comp) != XA_ERR_NONE)
goto out_err;
/*
* Check that we can create the needed hardware surfaces.
*/
if (src_pix && !vmwgfx_hw_composite_src_stage(src_pix, src_pict->format))
goto out_err;
if (mask_pict && mask_pix &&
!vmwgfx_hw_composite_src_stage(mask_pix, mask_pict->format))
goto out_err;
if (!vmwgfx_hw_composite_dst_stage(dst_pix, dst_pict->format))
goto out_err;
/*
* Seems OK. Commit the changes, creating hardware surfaces.
*/
if (src_pix && !vmwgfx_hw_commit(src_pix))
goto out_err;
if (mask_pict && mask_pix && !vmwgfx_hw_commit(mask_pix))
goto out_err;
if (!vmwgfx_hw_commit(dst_pix))
goto out_err;
/*
* Update the XA state with our hardware surfaces and
* surface formats
*/
if (!vmwgfx_xa_update_comp(xa_comp, src_pix, mask_pix, dst_pix))
goto out_err;
/*
* Migrate data to surfaces.
*/
if (src_pix && src_region && !vmwgfx_hw_validate(src_pix, NULL))
goto out_err;
if (mask_pict && mask_pix && mask_region &&
!vmwgfx_hw_validate(mask_pix, NULL))
goto out_err;
if (dst_region && !vmwgfx_hw_validate(dst_pix, NULL))
goto out_err;
/*
* Bind the XA state. This must be done after data migration, since
* migration may change the hardware surfaces.
*/
if (xa_composite_prepare(vsaa->xa_ctx, xa_comp))
goto out_err;
return TRUE;
out_err:
return FALSE;
}
static void
vmwgfx_composite(struct saa_driver *driver,
int src_x, int src_y, int mask_x, int mask_y,
int dst_x, int dst_y,
int width, int height)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
xa_composite_rect(vsaa->xa_ctx, src_x, src_y, mask_x, mask_y,
dst_x, dst_y, width, height);
}
static void
vmwgfx_composite_done(struct saa_driver *driver)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
xa_composite_done(vsaa->xa_ctx);
}
static void
vmwgfx_takedown(struct saa_driver *driver)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
if (vsaa->vcomp)
vmwgfx_free_composite(vsaa->vcomp);
free(vsaa);
}
/*
* This function call originates from the damage layer (outside SAA)
* to indicate that an operation is complete, and that damage is being
* processed.
*/
static void
vmwgfx_operation_complete(struct saa_driver *driver,
PixmapPtr pixmap)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
ScrnInfoPtr pScrn = xf86Screens[vsaa->pScreen->myNum];
/*
* Make dri2 drawables up to date, or add them to the flush list
* executed at glxWaitX(). Currently glxWaitX() is broken, so
* we flush immediately, unless we're VT-switched away, in which
* case a flush would deadlock in the kernel.
*/
if (vpix->hw && vpix->hw_is_dri2_fronts) {
if (1 && pScrn->vtSema &&
vmwgfx_upload_to_hw(driver, pixmap, &spix->dirty_shadow)) {
REGION_EMPTY(vsaa->pScreen, &spix->dirty_shadow);
return;
}
if (WSBMLISTEMPTY(&vpix->sync_x_head))
WSBMLISTADDTAIL(&vpix->sync_x_head, &vsaa->sync_x_list);
}
}
/*
* This function is called by SAA to indicate that SAA has
* dirtied a region of a pixmap, either as hw (accelerated) or as
* !hw (not accelerated).
*/
static Bool
vmwgfx_dirty(struct saa_driver *driver, PixmapPtr pixmap,
Bool hw, RegionPtr damage)
{
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
/*
* Return if this is not a scanout pixmap.
*/
if (WSBMLISTEMPTY(&vpix->scanout_list))
return TRUE;
#if 0
/*
* This code can be enabled to immediately upload scanout sw
* contents to the hw surface. Otherwise this is done
* just before we call the kms update function for the hw
* surface.
*/
if (vsaa->only_hw_presents) {
if (!hw && !vmwgfx_upload_to_hw(&vsaa->driver, pixmap, damage))
return FALSE;
REGION_SUBTRACT(&vsaa->pScreen, &spix->dirty_shadow,
&spix->dirty_shadow, damage);
hw = TRUE;
}
#endif
/*
* Is the new scanout damage hw or sw?
*/
if (hw) {
/*
* Dump pending present into present tracking region.
*/
if (vpix->dirty_present &&
REGION_NOTEMPTY(vsaa->pScreen, vpix->present_damage)) {
REGION_UNION(vsaa->pScreen, vpix->dirty_present,
vpix->dirty_present, damage);
REGION_EMPTY(vsaa->pScreen, vpix->present_damage);
} else {
if (REGION_NOTEMPTY(vsaa->pScreen, vpix->pending_update)) {
RegionRec reg;
REGION_NULL(vsaa->pScreen, ®);
REGION_INTERSECT(vsaa->pScreen, ®, vpix->pending_update,
damage);
if (REGION_NOTEMPTY(vsaa->pScreen, ®))
vsaa->present_flush(vsaa->pScreen);
REGION_UNINIT(pScreen, ®);
}
REGION_UNION(vsaa->pScreen, vpix->pending_present,
vpix->pending_present, damage);
if (vpix->dirty_present)
REGION_SUBTRACT(vsaa->pScreen, vpix->dirty_present,
vpix->dirty_present, damage);
}
} else {
if (REGION_NOTEMPTY(vsaa->pScreen, vpix->pending_present)) {
RegionRec reg;
REGION_NULL(vsaa->pScreen, ®);
REGION_INTERSECT(vsaa->pScreen, ®, vpix->pending_present,
damage);
if (REGION_NOTEMPTY(vsaa->pScreen, ®))
vsaa->present_flush(vsaa->pScreen);
REGION_UNINIT(pScreen, ®);
}
REGION_UNION(vsaa->pScreen, vpix->pending_update,
vpix->pending_update, damage);
if (vpix->dirty_present)
REGION_SUBTRACT(vsaa->pScreen, vpix->dirty_present,
vpix->dirty_present, damage);
}
return TRUE;
}
static const struct saa_driver vmwgfx_saa_driver = {
.saa_major = SAA_VERSION_MAJOR,
.saa_minor = SAA_VERSION_MINOR,
.pixmap_size = sizeof(struct vmwgfx_saa_pixmap),
.damage = vmwgfx_dirty,
.operation_complete = vmwgfx_operation_complete,
.download_from_hw = vmwgfx_download_from_hw,
.release_from_cpu = vmwgfx_release_from_cpu,
.sync_for_cpu = vmwgfx_sync_for_cpu,
.map = vmwgfx_map,
.unmap = vmwgfx_unmap,
.create_pixmap = vmwgfx_create_pixmap,
.destroy_pixmap = vmwgfx_destroy_pixmap,
.modify_pixmap_header = vmwgfx_modify_pixmap_header,
.copy_prepare = vmwgfx_copy_prepare,
.copy = vmwgfx_copy,
.copy_done = vmwgfx_copy_done,
.composite_prepare = vmwgfx_composite_prepare,
.composite = vmwgfx_composite,
.composite_done = vmwgfx_composite_done,
.takedown = vmwgfx_takedown,
};
Bool
vmwgfx_saa_init(ScreenPtr pScreen, int drm_fd, struct xa_tracker *xat,
void (*present_flush)(ScreenPtr pScreen),
Bool direct_presents,
Bool only_hw_presents,
Bool rendercheck)
{
struct vmwgfx_saa *vsaa;
vsaa = calloc(1, sizeof(*vsaa));
if (!vsaa)
return FALSE;
if (xat == NULL) {
direct_presents = FALSE;
only_hw_presents = FALSE;
}
vsaa->pScreen = pScreen;
vsaa->xat = xat;
if (xat)
vsaa->xa_ctx = xa_context_default(xat);
vsaa->drm_fd = drm_fd;
vsaa->present_flush = present_flush;
vsaa->can_optimize_dma = FALSE;
vsaa->use_present_opt = direct_presents;
vsaa->only_hw_presents = only_hw_presents;
vsaa->rendercheck = rendercheck;
WSBMINITLISTHEAD(&vsaa->sync_x_list);
vsaa->driver = vmwgfx_saa_driver;
vsaa->vcomp = vmwgfx_alloc_composite();
if (!vsaa->vcomp)
vsaa->driver.composite_prepare = NULL;
if (!saa_driver_init(pScreen, &vsaa->driver))
goto out_no_saa;
return TRUE;
out_no_saa:
free(vsaa);
return FALSE;
}
/*
* *************************************************************************
* Scanout functions.
* These do not strictly belong here, but we choose to hide the scanout
* pixmap private data in the saa pixmaps. Might want to revisit this.
*/
/*
* Make sure we flush / update this scanout on next update run.
*/
void
vmwgfx_scanout_refresh(PixmapPtr pixmap)
{
ScreenPtr pScreen = pixmap->drawable.pScreen;
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
BoxRec box;
(void) pScreen;
box.x1 = 0;
box.y1 = 0;
box.x2 = pixmap->drawable.width;
box.y2 = pixmap->drawable.height;
REGION_RESET(vsaa->pScreen, vpix->pending_present, &box);
if (vpix->dirty_present)
REGION_SUBTRACT(vsaa->pScreen, vpix->pending_present,
vpix->pending_present, vpix->dirty_present);
REGION_SUBTRACT(vsaa->pScreen, vpix->pending_present,
vpix->pending_present, &vpix->base.dirty_shadow);
REGION_COPY(vsaa->pScreen, vpix->pending_update,
&vpix->base.dirty_shadow);
}
/*
* Take a "scanout reference" on a pixmap. If this is the first scanout
* reference, allocate resources needed for scanout, like proper
* damage tracking and kms fbs.
*/
uint32_t
vmwgfx_scanout_ref(struct vmwgfx_screen_entry *entry)
{
PixmapPtr pixmap = entry->pixmap;
struct vmwgfx_saa *vsaa =
to_vmwgfx_saa(saa_get_driver(pixmap->drawable.pScreen));
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(pixmap);
if (WSBMLISTEMPTY(&vpix->scanout_list)) {
uint32_t handle, dummy;
unsigned int depth;
if (vsaa->only_hw_presents) {
/*
* The KMS fb will be a HW surface. Create it, add damage
* and get the handle.
*/
if (!vmwgfx_hw_accel_validate(pixmap, 0, XA_FLAG_SCANOUT, 0, NULL))
goto out_err;
if (xa_surface_handle(vpix->hw, &handle, &dummy) != 0)
goto out_err;
depth = xa_format_depth(xa_surface_format(vpix->hw));
} else {
/*
* The KMS fb will be a Guest Memory Region. Create it,
* add damage and get the handle.
*/
if (!vmwgfx_pixmap_create_gmr(vsaa, pixmap))
goto out_err;
handle = vpix->gmr->handle;
depth = pixmap->drawable.depth;
}
if (!vmwgfx_pixmap_add_present(pixmap, vsaa->use_present_opt))
goto out_no_present;
if (drmModeAddFB(vsaa->drm_fd,
pixmap->drawable.width,
pixmap->drawable.height,
depth,
pixmap->drawable.bitsPerPixel,
pixmap->devKind,
handle,
&vpix->fb_id) != 0)
goto out_no_fb;;
}
pixmap->refcnt += 1;
WSBMLISTADDTAIL(&entry->scanout_head, &vpix->scanout_list);
return vpix->fb_id;
out_no_fb:
vmwgfx_pixmap_remove_present(vpix);
out_no_present:
vmwgfx_pixmap_remove_damage(pixmap);
out_err:
vpix->fb_id = -1;
return -1;
}
/*
* Free a "scanout reference" on a pixmap. If this was the last scanout
* reference, free pixmap resources needed for scanout, like
* damage tracking and kms fbs.
*/
void
vmwgfx_scanout_unref(struct vmwgfx_screen_entry *entry)
{
struct vmwgfx_saa *vsaa;
struct vmwgfx_saa_pixmap *vpix;
PixmapPtr pixmap = entry->pixmap;
if (!pixmap)
return;
vsaa = to_vmwgfx_saa(saa_get_driver(pixmap->drawable.pScreen));
vpix = vmwgfx_saa_pixmap(pixmap);
WSBMLISTDELINIT(&entry->scanout_head);
if (WSBMLISTEMPTY(&vpix->scanout_list)) {
REGION_EMPTY(vsaa->pScreen, vpix->pending_update);
drmModeRmFB(vsaa->drm_fd, vpix->fb_id);
vpix->fb_id = -1;
vmwgfx_pixmap_present_readback(vsaa, pixmap, NULL);
vmwgfx_pixmap_remove_present(vpix);
vmwgfx_pixmap_remove_damage(pixmap);
}
entry->pixmap = NULL;
pixmap->drawable.pScreen->DestroyPixmap(pixmap);
}
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