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authorThomas Hellstrom <thellstrom@vmware.com>2011-11-09 11:34:16 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2011-11-09 14:04:11 +0100
commit70487eee975c63b5ed1492927bbc661425278276 (patch)
tree618f78c75d0da3408d3f53c84da31e34a49c7e41
parente1810e0b09e07bdab05a57fdef74450a507e9dfa (diff)
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vmwgfx: Make sure we don't render when VT switched
When compiz is enabled, we may try to DMA sw rendered contents of dri2 drawables to surfaces while VT switched. I'm not sure how this could be happening, but queue the DMA until the next block handler. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Alan Hourihane <alanh@vmware.com>
-rw-r--r--vmwgfx/vmwgfx_driver.c1
-rw-r--r--vmwgfx/vmwgfx_saa.c22
2 files changed, 16 insertions, 7 deletions
diff --git a/vmwgfx/vmwgfx_driver.c b/vmwgfx/vmwgfx_driver.c
index 0504c2d..a3d7860 100644
--- a/vmwgfx/vmwgfx_driver.c
+++ b/vmwgfx/vmwgfx_driver.c
@@ -652,6 +652,7 @@ static void drv_block_handler(int i, pointer blockData, pointer pTimeout,
pScreen->BlockHandler(i, blockData, pTimeout, pReadmask);
vmwgfx_swap(ms, pScreen, BlockHandler);
+ vmwgfx_flush_dri2(pScreen);
xorg_flush(pScreen);
}
diff --git a/vmwgfx/vmwgfx_saa.c b/vmwgfx/vmwgfx_saa.c
index ad3adf8..d14c551 100644
--- a/vmwgfx/vmwgfx_saa.c
+++ b/vmwgfx/vmwgfx_saa.c
@@ -460,6 +460,10 @@ vmwgfx_flush_dri2(ScreenPtr pScreen)
struct vmwgfx_saa *vsaa =
to_vmwgfx_saa(saa_get_driver(pScreen));
struct _WsbmListHead *list, *next;
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+
+ if (!pScrn->vtSema)
+ return;
WSBMLISTFOREACHSAFE(list, next, &vsaa->sync_x_list) {
struct vmwgfx_saa_pixmap *vpix =
@@ -1179,21 +1183,25 @@ vmwgfx_operation_complete(struct saa_driver *driver,
struct vmwgfx_saa *vsaa = to_vmwgfx_saa(driver);
struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);
struct vmwgfx_saa_pixmap *vpix = to_vmwgfx_saa_pixmap(spix);
+ ScrnInfoPtr pScrn = xf86Screens[vsaa->pScreen->myNum];
/*
* Make dri2 drawables up to date, or add them to the flush list
- * executed at glxWaitX().
+ * executed at glxWaitX(). Currently glxWaitX() is broken, so
+ * we flush immediately, unless we're VT-switched away, in which
+ * case a flush would deadlock in the kernel.
*/
if (vpix->hw && vpix->hw_is_dri2_fronts) {
- if (1) {
- if (!vmwgfx_upload_to_hw(driver, pixmap, &spix->dirty_shadow))
- return;
+ if (1 && pScrn->vtSema &&
+ vmwgfx_upload_to_hw(driver, pixmap, &spix->dirty_shadow)) {
+
REGION_EMPTY(vsaa->pScreen, &spix->dirty_shadow);
- } else {
- if (WSBMLISTEMPTY(&vpix->sync_x_head))
- WSBMLISTADDTAIL(&vpix->sync_x_head, &vsaa->sync_x_list);
+ return;
}
+
+ if (WSBMLISTEMPTY(&vpix->sync_x_head))
+ WSBMLISTADDTAIL(&vpix->sync_x_head, &vsaa->sync_x_list);
}
}