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authorChris Wilson <chris@chris-wilson.co.uk>2010-03-26 09:59:51 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2010-05-12 12:50:31 +0100
commitcb887cfc670bf63993bd313ff33927afb8198eae (patch)
tree649bc4b0775ffa00b59efc0eaba2c160b7d170dd /uxa/uxa-priv.h
parentc8e10f7791fecf0fed7ad606db062d87d8ff263c (diff)
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uxa: solid rects
The cost of performing relocations outweigh the advantages of using the blitter for solids with lots of rectangles. References: Bug 22127 - [UXA] 50% performance regression for XRenderFillRectangles https://bugs.freedesktop.org/show_bug.cgi?id=22127 By using the 3D pipeline we improve our performance by around 4x on i945, measured by the jxbench microbenchmark, and a factor of 10x by short-cutting to the 3D pipeline for blended rectangles. Before, on a i945GME: 19982.412060 Ops/s; rects (!); 15x15 9599.131693 Ops/s; rects (!); 75x75 3803.654743 Ops/s; rects (!); 250x250 6836.743772 Ops/s; rects blended; 15x15 1443.750000 Ops/s; rects blended; 75x75 495.335821 Ops/s; rects blended; 250x250 23247.933884 Ops/s; rects composition (!); 15x15 10993.073048 Ops/s; rects composition (!); 75x75 3595.905172 Ops/s; rects composition (!); 250x250 After: 87271.145975 Ops/s; rects (!); 15x15 32347.744361 Ops/s; rects (!); 75x75 5884.177215 Ops/s; rects (!); 250x250 73500.000000 Ops/s; rects blended; 15x15 33580.882353 Ops/s; rects blended; 75x75 5858.811749 Ops/s; rects blended; 250x250 25582.317073 Ops/s; rects composition (!); 15x15 6664.728682 Ops/s; rects composition (!); 75x75 14965.909091 Ops/s; rects composition (!); 250x250 [suspicious] This has no impact on Cairo, but I have a suspicion from watching xtrace that Qt likes to blit thousands of 1x1 rectangles with the same colour. However, we are still around 2-3x slower than the reported figures for EXA! Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa/uxa-priv.h')
-rw-r--r--uxa/uxa-priv.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/uxa/uxa-priv.h b/uxa/uxa-priv.h
index c1f3688cf..a4763b41d 100644
--- a/uxa/uxa-priv.h
+++ b/uxa/uxa-priv.h
@@ -156,6 +156,7 @@ typedef struct {
BitmapToRegionProcPtr SavedBitmapToRegion;
#ifdef RENDER
CompositeProcPtr SavedComposite;
+ CompositeRectsProcPtr SavedCompositeRects;
TrianglesProcPtr SavedTriangles;
GlyphsProcPtr SavedGlyphs;
TrapezoidsProcPtr SavedTrapezoids;
@@ -417,6 +418,13 @@ uxa_composite_rects(CARD8 op,
PicturePtr pDst, int nrect, uxa_composite_rect_t * rects);
void
+uxa_solid_rects (CARD8 op,
+ PicturePtr dst,
+ xRenderColor *color,
+ int num_rects,
+ xRectangle *rects);
+
+void
uxa_trapezoids(CARD8 op, PicturePtr pSrc, PicturePtr pDst,
PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc,
int ntrap, xTrapezoid * traps);