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<Type Name="ExportEffectAttribute" FullName="Xamarin.Forms.ExportEffectAttribute">
<TypeSignature Language="C#" Value="public class ExportEffectAttribute : Attribute" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ExportEffectAttribute extends System.Attribute" />
<AssemblyInfo>
<AssemblyName>Xamarin.Forms.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Attribute that identifies a <see cref="T:Xamarin.Forms.Effect" /> with a unique identifier that can be used with <see cref="MXamarin.Forms.Effect.Resolve" /> to locate an effect.</summary>
<remarks>
<para>Developers must supply a name that is unique over the scope of the value that was supplied to <see cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />. The <see cref="T:Xamarin.Forms.Effect.Resolve" /> method takes a string that is the concatenation of the the resolution group name that was provided to <see cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />, '<c>.</c>', and the name that was supplied to <see cref="T:Xamarin.Forms.ExportEffectAttribute" />, and returns an effect that will have the type <paramref name="effectType" />.</para>
<example>
<para>For example, with the declarations:</para>
<code lang="c#"><![CDATA[
[assembly: ResolutionGroupName ("com.YourCompany")]
[assembly: ExportEffect (typeof (ShadowEffect), "ShadowEffect")]]]></code>
<para>Then the code below will add the effect to a button:</para>
<code lang="c#"><![CDATA[
[var button = new Button { Text = "I have a shadow" };
button.Effects.Add (Effect.Resolve ("com.YourCompany.ShadowEffect"));]]></code>
</example>
</remarks>
<altmember cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ExportEffectAttribute (Type effectType, string uniqueName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type effectType, string uniqueName) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="effectType" Type="System.Type" />
<Parameter Name="uniqueName" Type="System.String" />
</Parameters>
<Docs>
<param name="effectType">The type of the marked <see cref="T:Xamarin.Forms.Effect" />.</param>
<param name="uniqueName">A unique name for the <see cref="T:Xamarin.Forms.Effect" />.</param>
<summary>Creates a new <see cref="T:Xamarin.Forms.ExportEffectAttribute" />.</summary>
<remarks>
<para>Developers must supply a <paramref name="uniqueName" /> that is unique over the scope of the value that was supplied to <see cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />. The <see cref="T:Xamarin.Forms.Effect.Resolve" /> method takes a string that is the concatenation of the the resolution group name that was provided to <see cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />, '<c>.</c>', and the name that was supplied to <see cref="T:Xamarin.Forms.ExportEffectAttribute" />, and returns an effect that will have the type <paramref name="effectType" />.</para>
<example>
<para>For example, with the declarations:</para>
<code lang="c#"><![CDATA[
[assembly: ResolutionGroupName ("com.YourCompany")]
[assembly: ExportEffect (typeof (ShadowEffect), "ShadowEffect")]]]></code>
<para>Then the code below will add the effect to a button:</para>
<code lang="c#"><![CDATA[
[var button = new Button { Text = "I have a shadow" };
button.Effects.Add (Effect.Resolve ("com.YourCompany.ShadowEffect"));]]></code>
</example>
</remarks>
<altmember cref="T:Xamarin.Forms.ResolutionGroupNameAttribute" />
</Docs>
</Member>
</Members>
</Type>
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