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path: root/docs/Xamarin.Forms.Core/Xamarin.Forms/AnimationExtensions.xml
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<Type Name="AnimationExtensions" FullName="Xamarin.Forms.AnimationExtensions">
  <TypeSignature Language="C#" Value="public static class AnimationExtensions" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed AnimationExtensions extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>Xamarin.Forms.Core</AssemblyName>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.1.0.0</AssemblyVersion>
    <AssemblyVersion>1.2.0.0</AssemblyVersion>
    <AssemblyVersion>1.3.0.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>Extension methods for <see cref="T:Xamarin.Forms.Animation" />.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="AbortAnimation">
      <MemberSignature Language="C#" Value="public static bool AbortAnimation (this Xamarin.Forms.IAnimatable self, string handle);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig bool AbortAnimation(class Xamarin.Forms.IAnimatable self, string handle) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="handle" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="handle">To be added.</param>
        <summary>Stops the animation.</summary>
        <returns>To be added.</returns>
        <remarks>If <paramref name="handle" /> refers to an animation that belongs to this <see cref="T:Xamarin.Forms.IAnimatable" /> instance, then its tweener handlers are removed, the tweener is stopped, the animation is removed from this <see cref="T:Xamarin.Forms.IAnimatable" /> instance, and it is marked as finished. If <paramref name="handle" /> refers to one of the kinetics that belong to this <see cref="T:Xamarin.Forms.IAnimatable" /> instance, then it and its ticker are removed.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Animate">
      <MemberSignature Language="C#" Value="public static void Animate (this Xamarin.Forms.IAnimatable self, string name, Action&lt;double&gt; callback, uint rate = 16, uint length = 250, Xamarin.Forms.Easing easing = null, Action&lt;double,bool&gt; finished = null, Func&lt;bool&gt; repeat = null);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Xamarin.Forms.IAnimatable self, string name, class System.Action`1&lt;float64&gt; callback, unsigned int32 rate, unsigned int32 length, class Xamarin.Forms.Easing easing, class System.Action`2&lt;float64, bool&gt; finished, class System.Func`1&lt;bool&gt; repeat) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="callback" Type="System.Action&lt;System.Double&gt;" />
        <Parameter Name="rate" Type="System.UInt32" />
        <Parameter Name="length" Type="System.UInt32" />
        <Parameter Name="easing" Type="Xamarin.Forms.Easing" />
        <Parameter Name="finished" Type="System.Action&lt;System.Double,System.Boolean&gt;" />
        <Parameter Name="repeat" Type="System.Func&lt;System.Boolean&gt;" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="name">To be added.</param>
        <param name="callback">To be added.</param>
        <param name="rate">To be added.</param>
        <param name="length">To be added.</param>
        <param name="easing">To be added.</param>
        <param name="finished">To be added.</param>
        <param name="repeat">To be added.</param>
        <summary>Sets the specified parameters and starts the animation.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Animate">
      <MemberSignature Language="C#" Value="public static void Animate (this Xamarin.Forms.IAnimatable self, string name, Xamarin.Forms.Animation animation, uint rate = 16, uint length = 250, Xamarin.Forms.Easing easing = null, Action&lt;double,bool&gt; finished = null, Func&lt;bool&gt; repeat = null);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Xamarin.Forms.IAnimatable self, string name, class Xamarin.Forms.Animation animation, unsigned int32 rate, unsigned int32 length, class Xamarin.Forms.Easing easing, class System.Action`2&lt;float64, bool&gt; finished, class System.Func`1&lt;bool&gt; repeat) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="animation" Type="Xamarin.Forms.Animation" />
        <Parameter Name="rate" Type="System.UInt32" />
        <Parameter Name="length" Type="System.UInt32" />
        <Parameter Name="easing" Type="Xamarin.Forms.Easing" />
        <Parameter Name="finished" Type="System.Action&lt;System.Double,System.Boolean&gt;" />
        <Parameter Name="repeat" Type="System.Func&lt;System.Boolean&gt;" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="name">To be added.</param>
        <param name="animation">To be added.</param>
        <param name="rate">To be added.</param>
        <param name="length">To be added.</param>
        <param name="easing">To be added.</param>
        <param name="finished">To be added.</param>
        <param name="repeat">To be added.</param>
        <summary>Sets the specified parameters and starts the animation.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Animate">
      <MemberSignature Language="C#" Value="public static void Animate (this Xamarin.Forms.IAnimatable self, string name, Action&lt;double&gt; callback, double start, double end, uint rate = 16, uint length = 250, Xamarin.Forms.Easing easing = null, Action&lt;double,bool&gt; finished = null, Func&lt;bool&gt; repeat = null);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Xamarin.Forms.IAnimatable self, string name, class System.Action`1&lt;float64&gt; callback, float64 start, float64 end, unsigned int32 rate, unsigned int32 length, class Xamarin.Forms.Easing easing, class System.Action`2&lt;float64, bool&gt; finished, class System.Func`1&lt;bool&gt; repeat) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="callback" Type="System.Action&lt;System.Double&gt;" />
        <Parameter Name="start" Type="System.Double" />
        <Parameter Name="end" Type="System.Double" />
        <Parameter Name="rate" Type="System.UInt32" />
        <Parameter Name="length" Type="System.UInt32" />
        <Parameter Name="easing" Type="Xamarin.Forms.Easing" />
        <Parameter Name="finished" Type="System.Action&lt;System.Double,System.Boolean&gt;" />
        <Parameter Name="repeat" Type="System.Func&lt;System.Boolean&gt;" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="name">To be added.</param>
        <param name="callback">To be added.</param>
        <param name="start">To be added.</param>
        <param name="end">To be added.</param>
        <param name="rate">To be added.</param>
        <param name="length">To be added.</param>
        <param name="easing">To be added.</param>
        <param name="finished">To be added.</param>
        <param name="repeat">To be added.</param>
        <summary>Sets the specified parameters and starts the animation.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Animate&lt;T&gt;">
      <MemberSignature Language="C#" Value="public static void Animate&lt;T&gt; (this Xamarin.Forms.IAnimatable self, string name, Func&lt;double,T&gt; transform, Action&lt;T&gt; callback, uint rate = 16, uint length = 250, Xamarin.Forms.Easing easing = null, Action&lt;T,bool&gt; finished = null, Func&lt;bool&gt; repeat = null);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate&lt;T&gt;(class Xamarin.Forms.IAnimatable self, string name, class System.Func`2&lt;float64, !!T&gt; transform, class System.Action`1&lt;!!T&gt; callback, unsigned int32 rate, unsigned int32 length, class Xamarin.Forms.Easing easing, class System.Action`2&lt;!!T, bool&gt; finished, class System.Func`1&lt;bool&gt; repeat) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <TypeParameters>
        <TypeParameter Name="T" />
      </TypeParameters>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="transform" Type="System.Func&lt;System.Double,T&gt;" />
        <Parameter Name="callback" Type="System.Action&lt;T&gt;" />
        <Parameter Name="rate" Type="System.UInt32" />
        <Parameter Name="length" Type="System.UInt32" />
        <Parameter Name="easing" Type="Xamarin.Forms.Easing" />
        <Parameter Name="finished" Type="System.Action&lt;T,System.Boolean&gt;" />
        <Parameter Name="repeat" Type="System.Func&lt;System.Boolean&gt;" />
      </Parameters>
      <Docs>
        <typeparam name="T">To be added.</typeparam>
        <param name="self">To be added.</param>
        <param name="name">To be added.</param>
        <param name="transform">To be added.</param>
        <param name="callback">To be added.</param>
        <param name="rate">To be added.</param>
        <param name="length">To be added.</param>
        <param name="easing">To be added.</param>
        <param name="finished">To be added.</param>
        <param name="repeat">To be added.</param>
        <summary>Sets the specified parameters and starts the animation.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimateKinetic">
      <MemberSignature Language="C#" Value="public static void AnimateKinetic (this Xamarin.Forms.IAnimatable self, string name, Func&lt;double,double,bool&gt; callback, double velocity, double drag, Action finished = null);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void AnimateKinetic(class Xamarin.Forms.IAnimatable self, string name, class System.Func`3&lt;float64, float64, bool&gt; callback, float64 velocity, float64 drag, class System.Action finished) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="callback" Type="System.Func&lt;System.Double,System.Double,System.Boolean&gt;" />
        <Parameter Name="velocity" Type="System.Double" />
        <Parameter Name="drag" Type="System.Double" />
        <Parameter Name="finished" Type="System.Action" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="name">To be added.</param>
        <param name="callback">To be added.</param>
        <param name="velocity">To be added.</param>
        <param name="drag">To be added.</param>
        <param name="finished">To be added.</param>
        <summary>Sets the specified parameters and starts the kinetic animation.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimationIsRunning">
      <MemberSignature Language="C#" Value="public static bool AnimationIsRunning (this Xamarin.Forms.IAnimatable self, string handle);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig bool AnimationIsRunning(class Xamarin.Forms.IAnimatable self, string handle) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="self" Type="Xamarin.Forms.IAnimatable" RefType="this" />
        <Parameter Name="handle" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="self">To be added.</param>
        <param name="handle">To be added.</param>
        <summary>Returns a Boolean value that indicates whether or not the animation that is specified by <paramref name="handle" /> is running.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Interpolate">
      <MemberSignature Language="C#" Value="public static Func&lt;double,double&gt; Interpolate (double start, double end = 1, double reverseVal = 0, bool reverse = false);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig class System.Func`2&lt;float64, float64&gt; Interpolate(float64 start, float64 end, float64 reverseVal, bool reverse) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Func&lt;System.Double,System.Double&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="start" Type="System.Double" />
        <Parameter Name="end" Type="System.Double" />
        <Parameter Name="reverseVal" Type="System.Double" />
        <Parameter Name="reverse" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="start">To be added.</param>
        <param name="end">To be added.</param>
        <param name="reverseVal">To be added.</param>
        <param name="reverse">To be added.</param>
        <summary>Returns a function that performs a linear interpolation between <paramref name="start" /> and <paramref name="end" />.</summary>
        <returns>A function that performs a linear interpolation between <paramref name="start" /> and <paramref name="end" />. Application developers can pass values between 0.0f and 1.0f to this function in order to recieve a value that is offset from <paramref name="start" /> or <paramref name="end" />, depending on the value of <paramref name="reverse" />, by the passed value times the distance between <paramref name="start" /> and <paramref name="end" />.</returns>
        <remarks>If <paramref name="reverse" /> is <see langword="true" />, then the interpolation happens between <paramref name="start" /> and <paramref name="reverseVal" />.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>