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using System;
using Xamarin.Forms.Platform;
namespace Xamarin.Forms
{
[RenderWith(typeof(_OpenGLViewRenderer))]
public sealed class OpenGLView : View, IOpenGlViewController, IElementConfiguration<OpenGLView>
{
#region Statics
public static readonly BindableProperty HasRenderLoopProperty = BindableProperty.Create("HasRenderLoop", typeof(bool), typeof(OpenGLView), default(bool));
readonly Lazy<PlatformConfigurationRegistry<OpenGLView>> _platformConfigurationRegistry;
#endregion
public bool HasRenderLoop
{
get { return (bool)GetValue(HasRenderLoopProperty); }
set { SetValue(HasRenderLoopProperty, value); }
}
public Action<Rectangle> OnDisplay { get; set; }
event EventHandler IOpenGlViewController.DisplayRequested
{
add { DisplayRequested += value; }
remove { DisplayRequested -= value; }
}
public void Display()
{
EventHandler handler = DisplayRequested;
if (handler != null)
handler(this, EventArgs.Empty);
}
event EventHandler DisplayRequested;
public OpenGLView()
{
_platformConfigurationRegistry = new Lazy<PlatformConfigurationRegistry<OpenGLView>>(() => new PlatformConfigurationRegistry<OpenGLView>(this));
}
public IPlatformElementConfiguration<T, OpenGLView> On<T>() where T : IConfigPlatform
{
return _platformConfigurationRegistry.Value.On<T>();
}
}
}
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