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using NUnit.Framework;
using Xamarin.Forms.CustomAttributes;
namespace Xamarin.Forms.Core.UITests
{
#if __MACOS__
[Ignore("Not tested on the MAC")]
#endif
[TestFixture]
[Category(UITestCategories.Frame)]
internal class FrameUITests : _ViewUITests
{
public FrameUITests()
{
PlatformViewType = Views.Frame;
}
protected override void NavigateToGallery()
{
App.NavigateToGallery(GalleryQueries.FrameGallery);
}
[UiTestExempt(ExemptReason.CannotTest, "Invalid interaction")]
public override void _Focus()
{
}
// TODO
public override void _GestureRecognizers()
{
}
[UiTestExempt(ExemptReason.CannotTest, "Invalid interaction")]
public override void _IsFocused()
{
}
[UiTestExempt(ExemptReason.CannotTest, "Invalid interaction")]
public override void _UnFocus()
{
}
// TODO
// Implement control specific ui tests
protected override void FixtureTeardown()
{
App.NavigateBack();
base.FixtureTeardown();
}
[UiTestExempt(ExemptReason.CannotTest, "Invalid interaction")]
public override void _IsEnabled()
{
}
}
}
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