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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
public static class Switch
{
public static string ShortSwitchOverString(string text)
{
switch (text) {
case "First case":
return "Text";
default:
return "Default";
}
}
public static string SwitchOverString1(string text)
{
switch (text)
{
case "First case":
return "Text1";
case "Second case":
case "2nd case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
case null:
return null;
default:
return "Default";
}
}
public static string SwitchOverString2()
{
switch (Environment.UserName)
{
case "First case":
return "Text1";
case "Second case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
default:
return "Default";
}
}
public static string SwitchOverBool(bool b)
{
switch (b) {
case true:
return bool.TrueString;
case false:
return bool.FalseString;
default:
return null;
}
}
}
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