Xamarin.Forms.Core 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Object Extension methods for objects. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Boolean The object on which this method will be run. An animation key that must be unique among its sibling and parent animations for the duration of the animation. Stops the animation. To be added. If refers to an animation that belongs to this instance, then its tweener handlers are removed, the tweener is stopped, the animation is removed from this instance, and it is marked as finished. If refers to one of the kinetics that belong to this instance, then it and its ticker are removed. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Void The object on which this method will be run. An animation key that should be unique among its sibling and parent animations for the duration of the animation. An action that is called with successive animation values. The time, in milliseconds, between frames. The number of milliseconds over which to interpolate the animation. The easing function to use to transision in, out, or in and out of the animation. An action to call when the animation is finished. A function that returns true if the animation should continue. Sets the specified parameters and starts the animation. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Void The object on which this method will be run. An animation key that should be unique among its sibling and parent animations for the duration of the animation. The animation to run. The time, in milliseconds, between frames. The number of milliseconds over which to interpolate the animation. The easing function to use to transision in, out, or in and out of the animation. An action to call when the animation is finished. A function that returns true if the animation should continue. Sets the specified parameters and starts the animation. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Void The object on which this method will be run. An animation key that should be unique among its sibling and parent animations for the duration of the animation. An action that is called with successive animation values. The fraction into the current animation at which to start the animation. The fraction into the current animation at which to stop the animation. The time, in milliseconds, between frames. The number of milliseconds over which to interpolate the animation. The easing function to use to transision in, out, or in and out of the animation. An action to call when the animation is finished. A function that returns true if the animation should continue. Sets the specified parameters and starts the animation. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Void To be added. The object on which this method will be run. An animation key that should be unique among its sibling and parent animations for the duration of the animation. A function that maps animation times to new time values. An action that is called with successive animation values. The time, in milliseconds, between frames. The number of milliseconds over which to interpolate the animation. The easing function to use to transision in, out, or in and out of the animation. An action to call when the animation is finished. A function that returns true if the animation should continue. Sets the specified parameters and starts the animation. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Void The object on which this method will be run. An animation key that should be unique among its sibling and parent animations for the duration of the animation. An action that is called with successive animation values. The amount that the animation progresses in each animation step. For example, a velocity of 1 progresses at the default speed. The amount that the progression speed is reduced per frame. Can be negative. An action to call when the animation is finished. Sets the specified parameters and starts the kinetic animation. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Boolean The object on which this method will be run. An animation key that must be unique among its sibling and parent animations for the duration of the animation. Returns a Boolean value that indicates whether or not the animation that is specified by is running. To be added. To be added. Method 1.0.0.0 1.1.0.0 1.2.0.0 1.3.0.0 1.4.0.0 1.5.0.0 2.0.0.0 System.Func<System.Double,System.Double> The fraction into the current animation at which to start the animation. The fraction into the current animation at which to stop the animation. The inverse scale factor to use if is . Whether to use the inverse scale factor in to deinterpolate. Returns a function that performs a linear interpolation between and . A function that performs a linear interpolation between and . Application developers can pass values between 0.0f and 1.0f to this function in order to recieve a value that is offset from or , depending on the value of , by the passed value times the distance between and . If is , then the interpolation happens between and .