using NUnit.Framework; namespace Xamarin.Forms.Core.UITests { [TestFixture] [Category(UITestCategories.ScrollView)] internal class ScrollViewGalleryTests : BaseTestFixture { public ScrollViewGalleryTests () { } protected override void NavigateToGallery () { App.NavigateToGallery (GalleryQueries.ScrollViewGallery); } [Test] [Description ("Scroll element to the start")] public void ScrollToElement1Start () { //var scroller = App.Query (c => c.Marked ("thescroller"))[0]; //need to extract the contentOffset on iOS App.Tap(c=> c.Marked("Start")); App.WaitForElement (c => c.Marked ("the scrollto button")); //Assert.Equals (App.Query (c => c.Marked ("the before")).Length, 0); App.Screenshot ("Element is on the top"); } [Test] [Description ("Scroll element to the center")] public void ScrollToElement2Center () { App.Tap(c=> c.Marked("Center")); App.WaitForElement (c => c.Marked ("the scrollto button")); App.WaitForElement (c => c.Marked ("the before")); App.WaitForElement (c => c.Marked ("the after")); App.Screenshot ("Element is in the center"); } [Test] [Description ("Scroll element to the end")] public void ScrollToElement3End () { App.Tap(c=> c.Marked("End")); App.WaitForElement (c => c.Marked ("the scrollto button")); //Assert.Equals (App.Query (c => c.Marked ("the after")).Length, 0); App.Screenshot ("Element is in the end"); } [Test] [Description ("ScrollTo Y = 100")] public void ScrollToY () { App.Tap(c=> c.Marked("Scroll to 100")); } [Test] [Description ("ScrollTo Y = 100 no animation")] public void ScrollToYNoAnim () { App.ScrollDown (); App.ScrollDown (); App.Tap (c => c.Marked ("Scroll to 100 no anim")); } } }