// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.FlowAnalysis; using Mono.Cecil.Cil; namespace ICSharpCode.Decompiler.Disassembler { /// /// Specifies the type of an IL structure. /// public enum ILStructureType { /// /// The root block of the method /// Root, /// /// A nested control structure representing a loop. /// Loop, /// /// A nested control structure representing a try block. /// Try, /// /// A nested control structure representing a catch, finally, or fault block. /// Handler, /// /// A nested control structure representing an exception filter block. /// Filter } /// /// An IL structure. /// public class ILStructure { public readonly ILStructureType Type; /// /// Start position of the structure. /// public readonly int StartOffset; /// /// End position of the structure. (exclusive) /// public readonly int EndOffset; /// /// The exception handler associated with the Try, Filter or Handler block. /// public readonly ExceptionHandler ExceptionHandler; /// /// The loop's entry point. /// public readonly Instruction LoopEntryPoint; /// /// The list of child structures. /// public readonly List Children = new List(); public ILStructure(MethodBody body) : this(ILStructureType.Root, 0, body.CodeSize) { // Build the tree of exception structures: for (int i = 0; i < body.ExceptionHandlers.Count; i++) { ExceptionHandler eh = body.ExceptionHandlers[i]; if (!body.ExceptionHandlers.Take(i).Any(oldEh => oldEh.TryStart == eh.TryStart && oldEh.TryEnd == eh.TryEnd)) AddNestedStructure(new ILStructure(ILStructureType.Try, eh.TryStart.Offset, eh.TryEnd.Offset, eh)); if (eh.HandlerType == ExceptionHandlerType.Filter) AddNestedStructure(new ILStructure(ILStructureType.Filter, eh.FilterStart.Offset, eh.HandlerStart.Offset, eh)); AddNestedStructure(new ILStructure(ILStructureType.Handler, eh.HandlerStart.Offset, eh.HandlerEnd == null ? body.CodeSize : eh.HandlerEnd.Offset, eh)); } // Very simple loop detection: look for backward branches List> allBranches = FindAllBranches(body); // We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;") for (int i = allBranches.Count - 1; i >= 0; i--) { int loopEnd = allBranches[i].Key.GetEndOffset(); int loopStart = allBranches[i].Value.Offset; if (loopStart < loopEnd) { // We found a backward branch. This is a potential loop. // Check that is has only one entry point: Instruction entryPoint = null; // entry point is first instruction in loop if prev inst isn't an unconditional branch Instruction prev = allBranches[i].Value.Previous; if (prev != null && !OpCodeInfo.IsUnconditionalBranch(prev.OpCode)) entryPoint = allBranches[i].Value; bool multipleEntryPoints = false; foreach (var pair in allBranches) { if (pair.Key.Offset < loopStart || pair.Key.Offset >= loopEnd) { if (loopStart <= pair.Value.Offset && pair.Value.Offset < loopEnd) { // jump from outside the loop into the loop if (entryPoint == null) entryPoint = pair.Value; else if (pair.Value != entryPoint) multipleEntryPoints = true; } } } if (!multipleEntryPoints) { AddNestedStructure(new ILStructure(ILStructureType.Loop, loopStart, loopEnd, entryPoint)); } } } SortChildren(); } public ILStructure(ILStructureType type, int startOffset, int endOffset, ExceptionHandler handler = null) { Debug.Assert(startOffset < endOffset); Type = type; StartOffset = startOffset; EndOffset = endOffset; ExceptionHandler = handler; } public ILStructure(ILStructureType type, int startOffset, int endOffset, Instruction loopEntryPoint) { Debug.Assert(startOffset < endOffset); Type = type; StartOffset = startOffset; EndOffset = endOffset; LoopEntryPoint = loopEntryPoint; } bool AddNestedStructure(ILStructure newStructure) { // special case: don't consider the loop-like structure of "continue;" statements to be nested loops if (Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == StartOffset) return false; // use <= for end-offset comparisons because both end and EndOffset are exclusive Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset); foreach (ILStructure child in Children) { if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset) { return child.AddNestedStructure(newStructure); } else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset)) { // child and newStructure overlap if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)) { // Invalid nesting, can't build a tree. -> Don't add the new structure. return false; } } } // Move existing structures into the new structure: for (int i = 0; i < Children.Count; i++) { ILStructure child = Children[i]; if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset) { Children.RemoveAt(i--); newStructure.Children.Add(child); } } // Add the structure here: Children.Add(newStructure); return true; } /// /// Finds all branches. Returns list of source offset->target offset mapping. /// Multiple entries for the same source offset are possible (switch statements). /// The result is sorted by source offset. /// List> FindAllBranches(MethodBody body) { var result = new List>(); foreach (Instruction inst in body.Instructions) { switch (inst.OpCode.OperandType) { case OperandType.InlineBrTarget: case OperandType.ShortInlineBrTarget: result.Add(new KeyValuePair(inst, (Instruction)inst.Operand)); break; case OperandType.InlineSwitch: foreach (Instruction target in (Instruction[])inst.Operand) result.Add(new KeyValuePair(inst, target)); break; } } return result; } void SortChildren() { Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset)); foreach (ILStructure child in Children) child.SortChildren(); } /// /// Gets the innermost structure containing the specified offset. /// public ILStructure GetInnermost(int offset) { Debug.Assert(StartOffset <= offset && offset < EndOffset); foreach (ILStructure child in Children) { if (child.StartOffset <= offset && offset < child.EndOffset) return child.GetInnermost(offset); } return this; } } }