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Diffstat (limited to 'Xamarin.Forms.Platform.MacOS/Renderers/LayoutRenderer.cs')
-rw-r--r--Xamarin.Forms.Platform.MacOS/Renderers/LayoutRenderer.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Xamarin.Forms.Platform.MacOS/Renderers/LayoutRenderer.cs b/Xamarin.Forms.Platform.MacOS/Renderers/LayoutRenderer.cs
deleted file mode 100644
index 1be5a1a..0000000
--- a/Xamarin.Forms.Platform.MacOS/Renderers/LayoutRenderer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-´╗┐using System;
-using CoreGraphics;
-
-namespace Xamarin.Forms.Platform.MacOS
-{
- internal class LayoutRenderer : DefaultRenderer
- {
- CGRect _bounds;
-
- public override void Layout()
- {
- base.Layout();
-
- if (_bounds == Bounds)
- return;
-
- _bounds = Bounds;
-
- //when the layout changes we might need to update the children position based in our new size,
- //this is only needed in MacOS because of the inversion of the Y coordinate.
- //Forms layout system doesn't know we need to relayout the other items ,(first ones for example)
- //so we do it here
- for (int i = 0; i < Subviews.Length; i++)
- {
- var item = Subviews[i] as IVisualElementRenderer;
- if (item == null)
- continue;
- var oldFrame = item.NativeView.Frame;
-
- var newY = Math.Max(0, (float)(Element.Height - item.Element.Height - item.Element.Y));
- if (oldFrame.Y == newY)
- continue;
- var newPosition = new CGPoint(oldFrame.X, newY);
- item.NativeView.Frame = new CGRect(newPosition, oldFrame.Size);
- Console.WriteLine($"New Frame - {item.NativeView.Frame}");
- }
- }
- }
-} \ No newline at end of file