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-rw-r--r--Xamarin.Forms.Core/SplitOrderedList.cs497
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diff --git a/Xamarin.Forms.Core/SplitOrderedList.cs b/Xamarin.Forms.Core/SplitOrderedList.cs
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-// SplitOrderedList.cs
-//
-// Copyright (c) 2010 Jérémie "Garuma" Laval
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-//
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-
-namespace Xamarin.Forms
-{
- internal class SplitOrderedList<TKey, T>
- {
- const int MaxLoad = 5;
- const uint BucketSize = 512;
-
- static readonly byte[] ReverseTable =
- {
- 0, 128, 64, 192, 32, 160, 96, 224, 16, 144, 80, 208, 48, 176, 112, 240, 8, 136, 72, 200, 40, 168, 104, 232, 24, 152, 88, 216, 56, 184, 120, 248, 4,
- 132, 68, 196, 36, 164, 100, 228, 20, 148, 84, 212, 52, 180, 116, 244, 12, 140, 76, 204, 44, 172, 108, 236, 28, 156, 92, 220, 60, 188, 124, 252, 2, 130, 66, 194, 34, 162, 98, 226, 18, 146, 82, 210,
- 50, 178, 114, 242, 10, 138, 74, 202, 42, 170, 106, 234, 26, 154, 90, 218, 58, 186, 122, 250, 6, 134, 70, 198, 38, 166, 102, 230, 22, 150, 86, 214, 54, 182, 118, 246, 14, 142, 78, 206, 46, 174, 110,
- 238, 30, 158, 94, 222, 62, 190, 126, 254, 1, 129, 65, 193, 33, 161, 97, 225, 17, 145, 81, 209, 49, 177, 113, 241, 9, 137, 73, 201, 41, 169, 105, 233, 25, 153, 89, 217, 57, 185, 121, 249, 5, 133, 69,
- 197, 37, 165, 101, 229, 21, 149, 85, 213, 53, 181, 117, 245, 13, 141, 77, 205, 45, 173, 109, 237, 29, 157, 93, 221, 61, 189, 125, 253, 3, 131, 67, 195, 35, 163, 99, 227, 19, 147, 83, 211, 51, 179,
- 115, 243, 11, 139, 75, 203, 43, 171, 107, 235, 27, 155, 91, 219, 59, 187, 123, 251, 7, 135, 71, 199, 39, 167, 103, 231, 23, 151, 87, 215, 55, 183, 119, 247, 15, 143, 79, 207, 47, 175, 111, 239, 31,
- 159, 95, 223, 63, 191, 127, 255
- };
-
- static readonly byte[] LogTable =
- {
- 0xFF, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
- 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 7, 7, 7, 7, 7, 7, 7
- };
-
- readonly IEqualityComparer<TKey> _comparer;
-
- readonly Node _head;
- readonly Node _tail;
-
- Node[] _buckets = new Node[BucketSize];
- int _count;
- int _size = 2;
-
- SimpleRwLock _slim = new SimpleRwLock();
-
- public SplitOrderedList(IEqualityComparer<TKey> comparer)
- {
- _comparer = comparer;
- _head = new Node().Init(0);
- _tail = new Node().Init(ulong.MaxValue);
- _head.Next = _tail;
- SetBucket(0, _head);
- }
-
- public int Count
- {
- get { return _count; }
- }
-
- public bool CompareExchange(uint key, TKey subKey, T data, Func<T, bool> check)
- {
- Node node;
- uint b = key % (uint)_size;
- Node bucket;
-
- if ((bucket = GetBucket(b)) == null)
- bucket = InitializeBucket(b);
-
- if (!ListFind(ComputeRegularKey(key), subKey, bucket, out node))
- return false;
-
- if (!check(node.Data))
- return false;
-
- node.Data = data;
-
- return true;
- }
-
- public bool Delete(uint key, TKey subKey, out T data)
- {
- uint b = key % (uint)_size;
- Node bucket;
-
- if ((bucket = GetBucket(b)) == null)
- bucket = InitializeBucket(b);
-
- if (!ListDelete(bucket, ComputeRegularKey(key), subKey, out data))
- return false;
-
- Interlocked.Decrement(ref _count);
- return true;
- }
-
- public bool Find(uint key, TKey subKey, out T data)
- {
- Node node;
- uint b = key % (uint)_size;
- data = default(T);
- Node bucket;
-
- if ((bucket = GetBucket(b)) == null)
- bucket = InitializeBucket(b);
-
- if (!ListFind(ComputeRegularKey(key), subKey, bucket, out node))
- return false;
-
- data = node.Data;
-
- return !node.Marked;
- }
-
- public IEnumerator<T> GetEnumerator()
- {
- Node node = _head.Next;
-
- while (node != _tail)
- {
- while (node.Marked || (node.Key & 1) == 0)
- {
- node = node.Next;
- if (node == _tail)
- yield break;
- }
- yield return node.Data;
- node = node.Next;
- }
- }
-
- public bool Insert(uint key, TKey subKey, T data)
- {
- Node current;
- return InsertInternal(key, subKey, data, null, out current);
- }
-
- public T InsertOrGet(uint key, TKey subKey, T data, Func<T> dataCreator)
- {
- Node current;
- InsertInternal(key, subKey, data, dataCreator, out current);
- return current.Data;
- }
-
- public T InsertOrUpdate(uint key, TKey subKey, Func<T> addGetter, Func<T, T> updateGetter)
- {
- Node current;
- bool result = InsertInternal(key, subKey, default(T), addGetter, out current);
-
- if (result)
- return current.Data;
-
- // FIXME: this should have a CAS-like behavior
- return current.Data = updateGetter(current.Data);
- }
-
- public T InsertOrUpdate(uint key, TKey subKey, T addValue, T updateValue)
- {
- Node current;
- if (InsertInternal(key, subKey, addValue, null, out current))
- return current.Data;
-
- // FIXME: this should have a CAS-like behavior
- return current.Data = updateValue;
- }
-
- // When we run out of space for bucket storage, we use a lock-based array resize
- void CheckSegment(uint segment, bool readLockTaken)
- {
- if (segment < _buckets.Length)
- return;
-
- if (readLockTaken)
- _slim.ExitReadLock();
- try
- {
- _slim.EnterWriteLock();
- while (segment >= _buckets.Length)
- Array.Resize(ref _buckets, _buckets.Length * 2);
- }
- finally
- {
- _slim.ExitWriteLock();
- }
- if (readLockTaken)
- _slim.EnterReadLock();
- }
-
- // Reverse integer bits
- static ulong ComputeDummyKey(uint key)
- {
- return (ulong)(((uint)ReverseTable[key & 0xff] << 24) | ((uint)ReverseTable[(key >> 8) & 0xff] << 16) | ((uint)ReverseTable[(key >> 16) & 0xff] << 8) | ReverseTable[(key >> 24) & 0xff]) << 1;
- }
-
- // Reverse integer bits and make sure LSB is set
- static ulong ComputeRegularKey(uint key)
- {
- return ComputeDummyKey(key) | 1;
- }
-
- // Bucket storage is abstracted in a simple two-layer tree to avoid too much memory resize
- Node GetBucket(uint index)
- {
- if (index >= _buckets.Length)
- return null;
- return _buckets[index];
- }
-
- // Turn v's MSB off
- static uint GetParent(uint v)
- {
- uint t, tt;
-
- // Find MSB position in v
- int pos = (tt = v >> 16) > 0 ? (t = tt >> 8) > 0 ? 24 + LogTable[t] : 16 + LogTable[tt] : (t = v >> 8) > 0 ? 8 + LogTable[t] : LogTable[v];
-
- return (uint)(v & ~(1 << pos));
- }
-
- Node InitializeBucket(uint b)
- {
- Node current;
- uint parent = GetParent(b);
- Node bucket;
-
- if ((bucket = GetBucket(parent)) == null)
- bucket = InitializeBucket(parent);
-
- Node dummy = new Node().Init(ComputeDummyKey(b));
- if (!ListInsert(dummy, bucket, out current, null))
- return current;
-
- return SetBucket(b, dummy);
- }
-
- bool InsertInternal(uint key, TKey subKey, T data, Func<T> dataCreator, out Node current)
- {
- Node node = new Node().Init(ComputeRegularKey(key), subKey, data);
-
- uint b = key % (uint)_size;
- Node bucket;
-
- if ((bucket = GetBucket(b)) == null)
- bucket = InitializeBucket(b);
-
- if (!ListInsert(node, bucket, out current, dataCreator))
- return false;
-
- int csize = _size;
- if (Interlocked.Increment(ref _count) / csize > MaxLoad && (csize & 0x40000000) == 0)
- Interlocked.CompareExchange(ref _size, 2 * csize, csize);
-
- current = node;
-
- return true;
- }
-
- bool ListDelete(Node startPoint, ulong key, TKey subKey, out T data)
- {
- Node rightNode = null, rightNodeNext = null, leftNode = null;
- data = default(T);
- Node markedNode = null;
-
- do
- {
- rightNode = ListSearch(key, subKey, ref leftNode, startPoint);
- if (rightNode == _tail || rightNode.Key != key || !_comparer.Equals(subKey, rightNode.SubKey))
- return false;
-
- data = rightNode.Data;
- rightNodeNext = rightNode.Next;
-
- if (!rightNodeNext.Marked)
- {
- if (markedNode == null)
- markedNode = new Node();
- markedNode.Init(rightNodeNext);
-
- if (Interlocked.CompareExchange(ref rightNode.Next, markedNode, rightNodeNext) == rightNodeNext)
- break;
- }
- } while (true);
-
- if (Interlocked.CompareExchange(ref leftNode.Next, rightNodeNext, rightNode) != rightNode)
- ListSearch(rightNode.Key, subKey, ref leftNode, startPoint);
-
- return true;
- }
-
- bool ListFind(ulong key, TKey subKey, Node startPoint, out Node data)
- {
- Node rightNode = null, leftNode = null;
- data = null;
-
- rightNode = ListSearch(key, subKey, ref leftNode, startPoint);
- data = rightNode;
-
- return rightNode != _tail && rightNode.Key == key && _comparer.Equals(subKey, rightNode.SubKey);
- }
-
- bool ListInsert(Node newNode, Node startPoint, out Node current, Func<T> dataCreator)
- {
- ulong key = newNode.Key;
- Node rightNode = null, leftNode = null;
-
- do
- {
- rightNode = current = ListSearch(key, newNode.SubKey, ref leftNode, startPoint);
- if (rightNode != _tail && rightNode.Key == key && _comparer.Equals(newNode.SubKey, rightNode.SubKey))
- return false;
-
- newNode.Next = rightNode;
- if (dataCreator != null)
- newNode.Data = dataCreator();
- if (Interlocked.CompareExchange(ref leftNode.Next, newNode, rightNode) == rightNode)
- return true;
- } while (true);
- }
-
- Node ListSearch(ulong key, TKey subKey, ref Node left, Node h)
- {
- Node leftNodeNext = null, rightNode = null;
-
- do
- {
- Node t = h;
- Node tNext = t.Next;
- do
- {
- if (!tNext.Marked)
- {
- left = t;
- leftNodeNext = tNext;
- }
- t = tNext.Marked ? tNext.Next : tNext;
- if (t == _tail)
- break;
-
- tNext = t.Next;
- } while (tNext.Marked || t.Key < key || (tNext.Key == key && !_comparer.Equals(subKey, t.SubKey)));
-
- rightNode = t;
-
- if (leftNodeNext == rightNode)
- {
- if (rightNode != _tail && rightNode.Next.Marked)
- continue;
- return rightNode;
- }
-
- if (Interlocked.CompareExchange(ref left.Next, rightNode, leftNodeNext) == leftNodeNext)
- {
- if (rightNode != _tail && rightNode.Next.Marked)
- continue;
- return rightNode;
- }
- } while (true);
- }
-
- Node SetBucket(uint index, Node node)
- {
- try
- {
- _slim.EnterReadLock();
- CheckSegment(index, true);
-
- Interlocked.CompareExchange(ref _buckets[index], node, null);
- return _buckets[index];
- }
- finally
- {
- _slim.ExitReadLock();
- }
- }
-
- class Node
- {
- public T Data;
- public ulong Key;
- public bool Marked;
- public Node Next;
- public TKey SubKey;
-
- public Node Init(ulong key, TKey subKey, T data)
- {
- Key = key;
- SubKey = subKey;
- Data = data;
-
- Marked = false;
- Next = null;
-
- return this;
- }
-
- // Used to create dummy node
- public Node Init(ulong key)
- {
- Key = key;
- Data = default(T);
-
- Next = null;
- Marked = false;
- SubKey = default(TKey);
-
- return this;
- }
-
- // Used to create marked node
- public Node Init(Node wrapped)
- {
- Marked = true;
- Next = wrapped;
-
- Key = 0;
- Data = default(T);
- SubKey = default(TKey);
-
- return this;
- }
- }
-
- struct SimpleRwLock
- {
- const int RwWait = 1;
- const int RwWrite = 2;
- const int RwRead = 4;
-
- int _rwlock;
-
- public void EnterReadLock()
- {
- var sw = new SpinWait();
- do
- {
- while ((_rwlock & (RwWrite | RwWait)) > 0)
- sw.SpinOnce();
-
- if ((Interlocked.Add(ref _rwlock, RwRead) & (RwWait | RwWait)) == 0)
- return;
-
- Interlocked.Add(ref _rwlock, -RwRead);
- } while (true);
- }
-
- public void ExitReadLock()
- {
- Interlocked.Add(ref _rwlock, -RwRead);
- }
-
- public void EnterWriteLock()
- {
- var sw = new SpinWait();
- do
- {
- int state = _rwlock;
- if (state < RwWrite)
- {
- if (Interlocked.CompareExchange(ref _rwlock, RwWrite, state) == state)
- return;
- state = _rwlock;
- }
- // We register our interest in taking the Write lock (if upgradeable it's already done)
- while ((state & RwWait) == 0 && Interlocked.CompareExchange(ref _rwlock, state | RwWait, state) != state)
- state = _rwlock;
- // Before falling to sleep
- while (_rwlock > RwWait)
- sw.SpinOnce();
- } while (true);
- }
-
- public void ExitWriteLock()
- {
- Interlocked.Add(ref _rwlock, -RwWrite);
- }
- }
- }
-} \ No newline at end of file