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-rw-r--r--Xamarin.Forms.Core/Animation.cs138
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diff --git a/Xamarin.Forms.Core/Animation.cs b/Xamarin.Forms.Core/Animation.cs
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+//
+// Tweener.cs
+//
+// Author:
+// Jason Smith <jason.smith@xamarin.com>
+//
+// Copyright (c) 2012 Xamarin Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Xamarin.Forms
+{
+ public class Animation : IEnumerable
+ {
+ readonly List<Animation> _children;
+ readonly Easing _easing;
+ readonly Action _finished;
+ readonly Action<double> _step;
+ double _beginAt;
+ double _finishAt;
+ bool _finishedTriggered;
+
+ public Animation()
+ {
+ _children = new List<Animation>();
+ _easing = Easing.Linear;
+ _step = f => { };
+ }
+
+ public Animation(Action<double> callback, double start = 0.0f, double end = 1.0f, Easing easing = null, Action finished = null)
+ {
+ _children = new List<Animation>();
+ _easing = easing ?? Easing.Linear;
+ _finished = finished;
+
+ Func<double, double> transform = AnimationExtensions.Interpolate(start, end);
+ _step = f => callback(transform(f));
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return _children.GetEnumerator();
+ }
+
+ public void Add(double beginAt, double finishAt, Animation animation)
+ {
+ if (beginAt < 0 || beginAt > 1)
+ throw new ArgumentOutOfRangeException("beginAt");
+
+ if (finishAt < 0 || finishAt > 1)
+ throw new ArgumentOutOfRangeException("finishAt");
+
+ if (finishAt <= beginAt)
+ throw new ArgumentException("finishAt must be greater than beginAt");
+
+ animation._beginAt = beginAt;
+ animation._finishAt = finishAt;
+ _children.Add(animation);
+ }
+
+ public void Commit(IAnimatable owner, string name, uint rate = 16, uint length = 250, Easing easing = null, Action<double, bool> finished = null, Func<bool> repeat = null)
+ {
+ owner.Animate(name, this, rate, length, easing, finished, repeat);
+ }
+
+ public Action<double> GetCallback()
+ {
+ Action<double> result = f =>
+ {
+ _step(_easing.Ease(f));
+ foreach (Animation animation in _children)
+ {
+ if (animation._finishedTriggered)
+ continue;
+
+ double val = Math.Max(0.0f, Math.Min(1.0f, (f - animation._beginAt) / (animation._finishAt - animation._beginAt)));
+
+ if (val <= 0.0f) // not ready to process yet
+ continue;
+
+ Action<double> callback = animation.GetCallback();
+ callback(val);
+
+ if (val >= 1.0f)
+ {
+ animation._finishedTriggered = true;
+ if (animation._finished != null)
+ animation._finished();
+ }
+ }
+ };
+ return result;
+ }
+
+ public Animation Insert(double beginAt, double finishAt, Animation animation)
+ {
+ Add(beginAt, finishAt, animation);
+ return this;
+ }
+
+ public Animation WithConcurrent(Animation animation, double beginAt = 0.0f, double finishAt = 1.0f)
+ {
+ animation._beginAt = beginAt;
+ animation._finishAt = finishAt;
+ _children.Add(animation);
+ return this;
+ }
+
+ public Animation WithConcurrent(Action<double> callback, double start = 0.0f, double end = 1.0f, Easing easing = null, double beginAt = 0.0f, double finishAt = 1.0f)
+ {
+ var child = new Animation(callback, start, end, easing);
+ child._beginAt = beginAt;
+ child._finishAt = finishAt;
+ _children.Add(child);
+ return this;
+ }
+ }
+} \ No newline at end of file