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authorJason Smith <jason.smith@xamarin.com>2016-03-22 13:02:25 -0700
committerJason Smith <jason.smith@xamarin.com>2016-03-22 16:13:41 -0700
commit17fdde66d94155fc62a034fa6658995bef6fd6e5 (patch)
treeb5e5073a2a7b15cdbe826faa5c763e270a505729 /ICSharpCode.Decompiler/Tests/LiftedOperators.cs
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diff --git a/ICSharpCode.Decompiler/Tests/LiftedOperators.cs b/ICSharpCode.Decompiler/Tests/LiftedOperators.cs
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+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this
+// software and associated documentation files (the "Software"), to deal in the Software
+// without restriction, including without limitation the rights to use, copy, modify, merge,
+// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
+// to whom the Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all copies or
+// substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
+// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
+// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+// DEALINGS IN THE SOFTWARE.
+
+using System;
+using System.Runtime.InteropServices;
+
+public static class LiftedOperators
+{
+ // C# uses 4 different patterns of IL for lifted operators: bool, other primitive types, decimal, other structs.
+ // Different patterns are used depending on whether both of the operands are nullable or only the left/right operand is nullable.
+ // Negation must not be pushed through such comparisons because it would change the semantics.
+ // A comparison used in a condition differs somewhat from a comparison used as a simple value.
+
+ public static void BoolBasic(bool? a, bool? b)
+ {
+ if (a == b)
+ {
+ Console.WriteLine();
+ }
+ if (a != b)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != b))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void BoolComplex(bool? a, Func<bool> x)
+ {
+ if (a == x())
+ {
+ Console.WriteLine();
+ }
+ if (a != x())
+ {
+ Console.WriteLine();
+ }
+
+ if (x() == a)
+ {
+ Console.WriteLine();
+ }
+ if (x() != a)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == x()))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != x()))
+ {
+ Console.WriteLine();
+ }
+ if (!(x() == a))
+ {
+ Console.WriteLine();
+ }
+ if (!(x() != a))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void BoolConst(bool? a)
+ {
+ if (a == true)
+ {
+ Console.WriteLine();
+ }
+ if (a != true)
+ {
+ Console.WriteLine();
+ }
+ if (a == false)
+ {
+ Console.WriteLine();
+ }
+ if (a != false)
+ {
+ Console.WriteLine();
+ }
+ if (a ?? true)
+ {
+ Console.WriteLine();
+ }
+ if (a ?? false)
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void BoolValueBasic(bool? a, bool? b)
+ {
+ Console.WriteLine(a == b);
+ Console.WriteLine(a != b);
+
+ Console.WriteLine(!(a == b));
+ Console.WriteLine(!(a != b));
+
+ Console.WriteLine(a & b);
+ Console.WriteLine(a | b);
+ Console.WriteLine(a ^ b);
+ Console.WriteLine(a ?? b);
+ Console.WriteLine(!a);
+ a &= b;
+ a |= b;
+ a ^= b;
+ }
+
+ public static void BoolValueComplex(bool? a, Func<bool> x)
+ {
+ Console.WriteLine(a == x());
+ Console.WriteLine(a != x());
+
+ Console.WriteLine(x() == a);
+ Console.WriteLine(x() != a);
+
+ Console.WriteLine(!(a == x()));
+ Console.WriteLine(!(a != x()));
+
+ Console.WriteLine(a & x());
+ Console.WriteLine(a | x());
+ Console.WriteLine(a ^ x());
+ Console.WriteLine(a ?? x());
+ a &= x();
+ a |= x();
+ a ^= x();
+
+ Console.WriteLine(x() ^ a);
+ (new bool?[0])[0] ^= x();
+ }
+
+ public static void BoolValueConst(bool? a)
+ {
+ Console.WriteLine(a == true);
+ Console.WriteLine(a != true);
+ Console.WriteLine(a == false);
+ Console.WriteLine(a != false);
+ Console.WriteLine(a ?? true);
+ Console.WriteLine(a ?? false);
+ }
+
+ public static void IntBasic(int? a, int? b)
+ {
+ if (a == b)
+ {
+ Console.WriteLine();
+ }
+ if (a != b)
+ {
+ Console.WriteLine();
+ }
+ if (a > b)
+ {
+ Console.WriteLine();
+ }
+ if (a < b)
+ {
+ Console.WriteLine();
+ }
+ if (a >= b)
+ {
+ Console.WriteLine();
+ }
+ if (a <= b)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a > b))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void IntComplex(int? a, Func<int> x)
+ {
+ if (a == x())
+ {
+ Console.WriteLine();
+ }
+ if (a != x())
+ {
+ Console.WriteLine();
+ }
+ if (a > x())
+ {
+ Console.WriteLine();
+ }
+
+ if (x() == a)
+ {
+ Console.WriteLine();
+ }
+ if (x() != a)
+ {
+ Console.WriteLine();
+ }
+ if (x() > a)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == x()))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != x()))
+ {
+ Console.WriteLine();
+ }
+ if (!(a > x()))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void IntConst(int? a)
+ {
+ if (a == 2)
+ {
+ Console.WriteLine();
+ }
+ if (a != 2)
+ {
+ Console.WriteLine();
+ }
+ if (a > 2)
+ {
+ Console.WriteLine();
+ }
+
+ if (2 == a)
+ {
+ Console.WriteLine();
+ }
+ if (2 != a)
+ {
+ Console.WriteLine();
+ }
+ if (2 > a)
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void IntValueBasic(int? a, int? b)
+ {
+ Console.WriteLine(a == b);
+ Console.WriteLine(a != b);
+ Console.WriteLine(a > b);
+
+ Console.WriteLine(!(a == b));
+ Console.WriteLine(!(a != b));
+ Console.WriteLine(!(a > b));
+
+ Console.WriteLine(a + b);
+ Console.WriteLine(a - b);
+ Console.WriteLine(a * b);
+ Console.WriteLine(a / b);
+ Console.WriteLine(a % b);
+ Console.WriteLine(a & b);
+ Console.WriteLine(a | b);
+ Console.WriteLine(a ^ b);
+ Console.WriteLine(a << b);
+ Console.WriteLine(a >> b);
+ Console.WriteLine(a ?? b);
+ Console.WriteLine(-a);
+ Console.WriteLine(~a);
+ // TODO:
+ //Console.WriteLine(a++);
+ //Console.WriteLine(a--);
+ Console.WriteLine(++a);
+ Console.WriteLine(--a);
+ a += b;
+ a -= b;
+ a *= b;
+ a /= b;
+ a %= b;
+ a &= b;
+ a |= b;
+ a ^= b;
+ a <<= b;
+ a >>= b;
+ }
+
+ public static void IntValueComplex(int? a, Func<int> x)
+ {
+ Console.WriteLine(a == x());
+ Console.WriteLine(a != x());
+ Console.WriteLine(a > x());
+
+ Console.WriteLine(x() == a);
+ Console.WriteLine(x() != a);
+ Console.WriteLine(x() > a);
+
+ Console.WriteLine(a + x());
+ Console.WriteLine(a - x());
+ Console.WriteLine(a * x());
+ Console.WriteLine(a / x());
+ Console.WriteLine(a % x());
+ Console.WriteLine(a & x());
+ Console.WriteLine(a | x());
+ Console.WriteLine(a ^ x());
+ Console.WriteLine(a << x());
+ Console.WriteLine(a >> x());
+ Console.WriteLine(a ?? x());
+ a += x();
+ a -= x();
+ a *= x();
+ a /= x();
+ a %= x();
+ a &= x();
+ a |= x();
+ a ^= x();
+ a <<= x();
+ a >>= x();
+
+ Console.WriteLine(x() + a);
+ (new int?[0])[0] += x();
+ }
+
+ public static void IntValueConst(int? a)
+ {
+ Console.WriteLine(a == 2);
+ Console.WriteLine(a != 2);
+ Console.WriteLine(a > 2);
+
+ Console.WriteLine(2 == a);
+ Console.WriteLine(2 != a);
+ Console.WriteLine(2 > a);
+
+ Console.WriteLine(a + 2);
+ Console.WriteLine(a - 2);
+ Console.WriteLine(a * 2);
+ Console.WriteLine(a / 2);
+ Console.WriteLine(a % 2);
+ Console.WriteLine(a & 2);
+ Console.WriteLine(a | 2);
+ Console.WriteLine(a ^ 2);
+ Console.WriteLine(a << 2);
+ Console.WriteLine(a >> 2);
+ Console.WriteLine(a ?? 2);
+ a += 2;
+ a -= 2;
+ a *= 2;
+ a /= 2;
+ a %= 2;
+ a &= 2;
+ a |= 2;
+ a ^= 2;
+ a <<= 2;
+ a >>= 2;
+
+ Console.WriteLine(2 + a);
+ }
+
+ public static void NumberBasic(decimal? a, decimal? b)
+ {
+ if (a == b)
+ {
+ Console.WriteLine();
+ }
+ if (a != b)
+ {
+ Console.WriteLine();
+ }
+ if (a > b)
+ {
+ Console.WriteLine();
+ }
+ if (a < b)
+ {
+ Console.WriteLine();
+ }
+ if (a >= b)
+ {
+ Console.WriteLine();
+ }
+ if (a <= b)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a > b))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void NumberComplex(decimal? a, Func<decimal> x)
+ {
+ if (a == x())
+ {
+ Console.WriteLine();
+ }
+ if (a != x())
+ {
+ Console.WriteLine();
+ }
+ if (a > x())
+ {
+ Console.WriteLine();
+ }
+
+ if (x() == a)
+ {
+ Console.WriteLine();
+ }
+ if (x() != a)
+ {
+ Console.WriteLine();
+ }
+ if (x() > a)
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void NumberConst(decimal? a)
+ {
+ if (a == 2m)
+ {
+ Console.WriteLine();
+ }
+ if (a != 2m)
+ {
+ Console.WriteLine();
+ }
+ if (a > 2m)
+ {
+ Console.WriteLine();
+ }
+
+ if (2m == a)
+ {
+ Console.WriteLine();
+ }
+ if (2m != a)
+ {
+ Console.WriteLine();
+ }
+ if (2m > a)
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void NumberValueBasic(decimal? a, decimal? b)
+ {
+ Console.WriteLine(a == b);
+ Console.WriteLine(a != b);
+ Console.WriteLine(a > b);
+
+ Console.WriteLine(!(a == b));
+ Console.WriteLine(!(a != b));
+ Console.WriteLine(!(a > b));
+
+ Console.WriteLine(a + b);
+ Console.WriteLine(a - b);
+ Console.WriteLine(a * b);
+ Console.WriteLine(a / b);
+ Console.WriteLine(a % b);
+ Console.WriteLine(a ?? b);
+ Console.WriteLine(-a);
+ // TODO:
+ //Console.WriteLine(a++);
+ //Console.WriteLine(a--);
+ //Console.WriteLine(++a);
+ //Console.WriteLine(--a);
+ a += b;
+ a -= b;
+ a *= b;
+ a /= b;
+ a %= b;
+ }
+
+ public static void NumberValueComplex(decimal? a, Func<decimal> x)
+ {
+ Console.WriteLine(a == x());
+ Console.WriteLine(a != x());
+ Console.WriteLine(a > x());
+
+ Console.WriteLine(x() == a);
+ Console.WriteLine(x() != a);
+ Console.WriteLine(x() > a);
+
+ Console.WriteLine(a + x());
+ Console.WriteLine(a - x());
+ Console.WriteLine(a * x());
+ Console.WriteLine(a / x());
+ Console.WriteLine(a % x());
+ Console.WriteLine(a ?? x());
+ a += x();
+ a -= x();
+ a *= x();
+ a /= x();
+ a %= x();
+
+ Console.WriteLine(x() + a);
+ (new decimal?[0])[0] += x();
+ }
+
+ public static void NumberValueConst(decimal? a)
+ {
+ Console.WriteLine(a == 2m);
+ Console.WriteLine(a != 2m);
+ Console.WriteLine(a > 2m);
+
+ Console.WriteLine(2m == a);
+ Console.WriteLine(2m != a);
+ Console.WriteLine(2m > a);
+
+ Console.WriteLine(a + 2m);
+ Console.WriteLine(a - 2m);
+ Console.WriteLine(a * 2m);
+ Console.WriteLine(a / 2m);
+ Console.WriteLine(a % 2m);
+ Console.WriteLine(a ?? 2m);
+ a += 2m;
+ a -= 2m;
+ a *= 2m;
+ a /= 2m;
+ a %= 2m;
+
+ Console.WriteLine(2m + a);
+ }
+
+ public static void StructBasic(TS? a, TS? b)
+ {
+ if (a == b)
+ {
+ Console.WriteLine();
+ }
+ if (a != b)
+ {
+ Console.WriteLine();
+ }
+ if (a > b)
+ {
+ Console.WriteLine();
+ }
+ if (a < b)
+ {
+ Console.WriteLine();
+ }
+ if (a >= b)
+ {
+ Console.WriteLine();
+ }
+ if (a <= b)
+ {
+ Console.WriteLine();
+ }
+
+ if (!(a == b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a != b))
+ {
+ Console.WriteLine();
+ }
+ if (!(a > b))
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void StructComplex(TS? a, Func<TS> x)
+ {
+ if (a == x())
+ {
+ Console.WriteLine();
+ }
+ if (a != x())
+ {
+ Console.WriteLine();
+ }
+ if (a > x())
+ {
+ Console.WriteLine();
+ }
+
+ if (x() == a)
+ {
+ Console.WriteLine();
+ }
+ if (x() != a)
+ {
+ Console.WriteLine();
+ }
+ if (x() > a)
+ {
+ Console.WriteLine();
+ }
+ }
+
+ public static void StructValueBasic(TS? a, TS? b, int? i)
+ {
+ Console.WriteLine(a == b);
+ Console.WriteLine(a != b);
+ Console.WriteLine(a > b);
+
+ Console.WriteLine(!(a == b));
+ Console.WriteLine(!(a != b));
+ Console.WriteLine(!(a > b));
+
+ Console.WriteLine(a + b);
+ Console.WriteLine(a - b);
+ Console.WriteLine(a * b);
+ Console.WriteLine(a / b);
+ Console.WriteLine(a % b);
+ Console.WriteLine(a & b);
+ Console.WriteLine(a | b);
+ Console.WriteLine(a ^ b);
+ Console.WriteLine(a << i);
+ Console.WriteLine(a >> i);
+ Console.WriteLine(a ?? b);
+ Console.WriteLine(+a);
+ Console.WriteLine(-a);
+ Console.WriteLine(!a);
+ Console.WriteLine(~a);
+ // TODO:
+ //Console.WriteLine(a++);
+ //Console.WriteLine(a--);
+ //Console.WriteLine(++a);
+ //Console.WriteLine(--a);
+ //Console.WriteLine((int?)a);
+ a += b;
+ a -= b;
+ a *= b;
+ a /= b;
+ a %= b;
+ a &= b;
+ a |= b;
+ a ^= b;
+ a <<= i;
+ a >>= i;
+ }
+
+ public static void StructValueComplex(TS? a, Func<TS> x, Func<int> i)
+ {
+ Console.WriteLine(a == x());
+ Console.WriteLine(a != x());
+ Console.WriteLine(a > x());
+
+ Console.WriteLine(x() == a);
+ Console.WriteLine(x() != a);
+ Console.WriteLine(x() > a);
+
+ Console.WriteLine(a + x());
+ Console.WriteLine(a - x());
+ Console.WriteLine(a * x());
+ Console.WriteLine(a / x());
+ Console.WriteLine(a % x());
+ Console.WriteLine(a & x());
+ Console.WriteLine(a | x());
+ Console.WriteLine(a ^ x());
+ Console.WriteLine(a << i());
+ Console.WriteLine(a >> i());
+ Console.WriteLine(a ?? x());
+ a += x();
+ a -= x();
+ a *= x();
+ a /= x();
+ a %= x();
+ a &= x();
+ a |= x();
+ a ^= x();
+ a <<= i();
+ a >>= i();
+
+ Console.WriteLine(x() + a);
+ (new TS?[0])[0] += x();
+ }
+}
+
+// dummy structure for testing custom operators
+[StructLayout(LayoutKind.Sequential, Size = 1)]
+public struct TS
+{
+ // unary
+ public static TS operator +(TS a)
+ {
+ throw null;
+ }
+ public static TS operator -(TS a)
+ {
+ throw null;
+ }
+ public static TS operator !(TS a)
+ {
+ throw null;
+ }
+ public static TS operator ~(TS a)
+ {
+ throw null;
+ }
+ public static TS operator ++(TS a)
+ {
+ throw null;
+ }
+ public static TS operator --(TS a)
+ {
+ throw null;
+ }
+
+ public static explicit operator int(TS a)
+ {
+ throw null;
+ }
+
+ // binary
+ public static TS operator +(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator -(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator *(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator /(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator %(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator &(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator |(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator ^(TS a, TS b)
+ {
+ throw null;
+ }
+ public static TS operator <<(TS a, int b)
+ {
+ throw null;
+ }
+ public static TS operator >>(TS a, int b)
+ {
+ throw null;
+ }
+
+ // comparisons
+ public static bool operator ==(TS a, TS b)
+ {
+ throw null;
+ }
+ public static bool operator !=(TS a, TS b)
+ {
+ throw null;
+ }
+ public static bool operator <(TS a, TS b)
+ {
+ throw null;
+ }
+ public static bool operator <=(TS a, TS b)
+ {
+ throw null;
+ }
+ public static bool operator >(TS a, TS b)
+ {
+ throw null;
+ }
+ public static bool operator >=(TS a, TS b)
+ {
+ throw null;
+ }
+
+ public override bool Equals(object obj)
+ {
+ throw null;
+ }
+ public override int GetHashCode()
+ {
+ throw null;
+ }
+}