summaryrefslogtreecommitdiff
path: root/lib/windows-rwlock.c
blob: 2c3f922a023c384443ea7810973f92df364e945e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
/* Read-write locks (native Windows implementation).
   Copyright (C) 2005-2021 Free Software Foundation, Inc.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, see <https://www.gnu.org/licenses/>.  */

/* Written by Bruno Haible <bruno@clisp.org>, 2005.
   Based on GCC's gthr-win32.h.  */

#include <config.h>

/* Specification.  */
#include "windows-rwlock.h"

#include <errno.h>
#include <stdlib.h>

/* Don't assume that UNICODE is not defined.  */
#undef CreateEvent
#define CreateEvent CreateEventA

/* In this file, the waitqueues are implemented as circular arrays.  */
#define glwthread_waitqueue_t glwthread_carray_waitqueue_t

static void
glwthread_waitqueue_init (glwthread_waitqueue_t *wq)
{
  wq->array = NULL;
  wq->count = 0;
  wq->alloc = 0;
  wq->offset = 0;
}

/* Enqueues the current thread, represented by an event, in a wait queue.
   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */
static HANDLE
glwthread_waitqueue_add (glwthread_waitqueue_t *wq)
{
  HANDLE event;
  unsigned int index;

  if (wq->count == wq->alloc)
    {
      unsigned int new_alloc = 2 * wq->alloc + 1;
      HANDLE *new_array =
        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
      if (new_array == NULL)
        /* No more memory.  */
        return INVALID_HANDLE_VALUE;
      /* Now is a good opportunity to rotate the array so that its contents
         starts at offset 0.  */
      if (wq->offset > 0)
        {
          unsigned int old_count = wq->count;
          unsigned int old_alloc = wq->alloc;
          unsigned int old_offset = wq->offset;
          unsigned int i;
          if (old_offset + old_count > old_alloc)
            {
              unsigned int limit = old_offset + old_count - old_alloc;
              for (i = 0; i < limit; i++)
                new_array[old_alloc + i] = new_array[i];
            }
          for (i = 0; i < old_count; i++)
            new_array[i] = new_array[old_offset + i];
          wq->offset = 0;
        }
      wq->array = new_array;
      wq->alloc = new_alloc;
    }
  /* Whether the created event is a manual-reset one or an auto-reset one,
     does not matter, since we will wait on it only once.  */
  event = CreateEvent (NULL, TRUE, FALSE, NULL);
  if (event == INVALID_HANDLE_VALUE)
    /* No way to allocate an event.  */
    return INVALID_HANDLE_VALUE;
  index = wq->offset + wq->count;
  if (index >= wq->alloc)
    index -= wq->alloc;
  wq->array[index] = event;
  wq->count++;
  return event;
}

/* Notifies the first thread from a wait queue and dequeues it.  */
static void
glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq)
{
  SetEvent (wq->array[wq->offset + 0]);
  wq->offset++;
  wq->count--;
  if (wq->count == 0 || wq->offset == wq->alloc)
    wq->offset = 0;
}

/* Notifies all threads from a wait queue and dequeues them all.  */
static void
glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq)
{
  unsigned int i;

  for (i = 0; i < wq->count; i++)
    {
      unsigned int index = wq->offset + i;
      if (index >= wq->alloc)
        index -= wq->alloc;
      SetEvent (wq->array[index]);
    }
  wq->count = 0;
  wq->offset = 0;
}

void
glwthread_rwlock_init (glwthread_rwlock_t *lock)
{
  InitializeCriticalSection (&lock->lock);
  glwthread_waitqueue_init (&lock->waiting_readers);
  glwthread_waitqueue_init (&lock->waiting_writers);
  lock->runcount = 0;
  lock->guard.done = 1;
}

int
glwthread_rwlock_rdlock (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    {
      if (InterlockedIncrement (&lock->guard.started) == 0)
        /* This thread is the first one to need this lock.  Initialize it.  */
        glwthread_rwlock_init (lock);
      else
        {
          /* Don't let lock->guard.started grow and wrap around.  */
          InterlockedDecrement (&lock->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this lock.  */
          while (!lock->guard.done)
            Sleep (0);
        }
    }
  EnterCriticalSection (&lock->lock);
  /* Test whether only readers are currently running, and whether the runcount
     field will not overflow, and whether no writer is waiting.  The latter
     condition is because POSIX recommends that "write locks shall take
     precedence over read locks", to avoid "writer starvation".  */
  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
    {
      /* This thread has to wait for a while.  Enqueue it among the
         waiting_readers.  */
      HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers);
      if (event != INVALID_HANDLE_VALUE)
        {
          DWORD result;
          LeaveCriticalSection (&lock->lock);
          /* Wait until another thread signals this event.  */
          result = WaitForSingleObject (event, INFINITE);
          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
            abort ();
          CloseHandle (event);
          /* The thread which signalled the event already did the bookkeeping:
             removed us from the waiting_readers, incremented lock->runcount.  */
          if (!(lock->runcount > 0))
            abort ();
          return 0;
        }
      else
        {
          /* Allocation failure.  Weird.  */
          do
            {
              LeaveCriticalSection (&lock->lock);
              Sleep (1);
              EnterCriticalSection (&lock->lock);
            }
          while (!(lock->runcount + 1 > 0));
        }
    }
  lock->runcount++;
  LeaveCriticalSection (&lock->lock);
  return 0;
}

int
glwthread_rwlock_wrlock (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    {
      if (InterlockedIncrement (&lock->guard.started) == 0)
        /* This thread is the first one to need this lock.  Initialize it.  */
        glwthread_rwlock_init (lock);
      else
        {
          /* Don't let lock->guard.started grow and wrap around.  */
          InterlockedDecrement (&lock->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this lock.  */
          while (!lock->guard.done)
            Sleep (0);
        }
    }
  EnterCriticalSection (&lock->lock);
  /* Test whether no readers or writers are currently running.  */
  if (!(lock->runcount == 0))
    {
      /* This thread has to wait for a while.  Enqueue it among the
         waiting_writers.  */
      HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers);
      if (event != INVALID_HANDLE_VALUE)
        {
          DWORD result;
          LeaveCriticalSection (&lock->lock);
          /* Wait until another thread signals this event.  */
          result = WaitForSingleObject (event, INFINITE);
          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
            abort ();
          CloseHandle (event);
          /* The thread which signalled the event already did the bookkeeping:
             removed us from the waiting_writers, set lock->runcount = -1.  */
          if (!(lock->runcount == -1))
            abort ();
          return 0;
        }
      else
        {
          /* Allocation failure.  Weird.  */
          do
            {
              LeaveCriticalSection (&lock->lock);
              Sleep (1);
              EnterCriticalSection (&lock->lock);
            }
          while (!(lock->runcount == 0));
        }
    }
  lock->runcount--; /* runcount becomes -1 */
  LeaveCriticalSection (&lock->lock);
  return 0;
}

int
glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    {
      if (InterlockedIncrement (&lock->guard.started) == 0)
        /* This thread is the first one to need this lock.  Initialize it.  */
        glwthread_rwlock_init (lock);
      else
        {
          /* Don't let lock->guard.started grow and wrap around.  */
          InterlockedDecrement (&lock->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this lock.  */
          while (!lock->guard.done)
            Sleep (0);
        }
    }
  /* It's OK to wait for this critical section, because it is never taken for a
     long time.  */
  EnterCriticalSection (&lock->lock);
  /* Test whether only readers are currently running, and whether the runcount
     field will not overflow, and whether no writer is waiting.  The latter
     condition is because POSIX recommends that "write locks shall take
     precedence over read locks", to avoid "writer starvation".  */
  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
    {
      /* This thread would have to wait for a while.  Return instead.  */
      LeaveCriticalSection (&lock->lock);
      return EBUSY;
    }
  lock->runcount++;
  LeaveCriticalSection (&lock->lock);
  return 0;
}

int
glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    {
      if (InterlockedIncrement (&lock->guard.started) == 0)
        /* This thread is the first one to need this lock.  Initialize it.  */
        glwthread_rwlock_init (lock);
      else
        {
          /* Don't let lock->guard.started grow and wrap around.  */
          InterlockedDecrement (&lock->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this lock.  */
          while (!lock->guard.done)
            Sleep (0);
        }
    }
  /* It's OK to wait for this critical section, because it is never taken for a
     long time.  */
  EnterCriticalSection (&lock->lock);
  /* Test whether no readers or writers are currently running.  */
  if (!(lock->runcount == 0))
    {
      /* This thread would have to wait for a while.  Return instead.  */
      LeaveCriticalSection (&lock->lock);
      return EBUSY;
    }
  lock->runcount--; /* runcount becomes -1 */
  LeaveCriticalSection (&lock->lock);
  return 0;
}

int
glwthread_rwlock_unlock (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    return EINVAL;
  EnterCriticalSection (&lock->lock);
  if (lock->runcount < 0)
    {
      /* Drop a writer lock.  */
      if (!(lock->runcount == -1))
        abort ();
      lock->runcount = 0;
    }
  else
    {
      /* Drop a reader lock.  */
      if (!(lock->runcount > 0))
        {
          LeaveCriticalSection (&lock->lock);
          return EPERM;
        }
      lock->runcount--;
    }
  if (lock->runcount == 0)
    {
      /* POSIX recommends that "write locks shall take precedence over read
         locks", to avoid "writer starvation".  */
      if (lock->waiting_writers.count > 0)
        {
          /* Wake up one of the waiting writers.  */
          lock->runcount--;
          glwthread_waitqueue_notify_first (&lock->waiting_writers);
        }
      else
        {
          /* Wake up all waiting readers.  */
          lock->runcount += lock->waiting_readers.count;
          glwthread_waitqueue_notify_all (&lock->waiting_readers);
        }
    }
  LeaveCriticalSection (&lock->lock);
  return 0;
}

int
glwthread_rwlock_destroy (glwthread_rwlock_t *lock)
{
  if (!lock->guard.done)
    return EINVAL;
  if (lock->runcount != 0)
    return EBUSY;
  DeleteCriticalSection (&lock->lock);
  if (lock->waiting_readers.array != NULL)
    free (lock->waiting_readers.array);
  if (lock->waiting_writers.array != NULL)
    free (lock->waiting_writers.array);
  lock->guard.done = 0;
  return 0;
}