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+/* xalloc.h -- malloc with out-of-memory checking
+
+ Copyright (C) 1990-2000, 2003-2004, 2006-2011 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+#ifndef XALLOC_H_
+# define XALLOC_H_
+
+# include <stddef.h>
+
+# include "xalloc-oversized.h"
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+
+# if __GNUC__ >= 3
+# define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__))
+# else
+# define _GL_ATTRIBUTE_MALLOC
+# endif
+
+# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args))
+# else
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args)
+# endif
+
+/* This function is always triggered when memory is exhausted.
+ It must be defined by the application, either explicitly
+ or by using gnulib's xalloc-die module. This is the
+ function to call when one wants the program to die because of a
+ memory allocation failure. */
+extern _Noreturn void xalloc_die (void);
+
+void *xmalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xzalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xcalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xrealloc (void *p, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+void *x2realloc (void *p, size_t *pn);
+void *xmemdup (void const *p, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+char *xstrdup (char const *str)
+ _GL_ATTRIBUTE_MALLOC;
+
+/* In the following macros, T must be an elementary or structure/union or
+ typedef'ed type, or a pointer to such a type. To apply one of the
+ following macros to a function pointer or array type, you need to typedef
+ it first and use the typedef name. */
+
+/* Allocate an object of type T dynamically, with error checking. */
+/* extern t *XMALLOC (typename t); */
+# define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking. */
+/* extern t *XNMALLOC (size_t n, typename t); */
+# define XNMALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
+
+/* Allocate an object of type T dynamically, with error checking,
+ and zero it. */
+/* extern t *XZALLOC (typename t); */
+# define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking,
+ and zero it. */
+/* extern t *XCALLOC (size_t n, typename t); */
+# define XCALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
+
+
+# if HAVE_INLINE
+# define static_inline static inline
+# else
+void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+void *x2nrealloc (void *p, size_t *pn, size_t s);
+char *xcharalloc (size_t n)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+# endif
+
+# ifdef static_inline
+
+/* Allocate an array of N objects, each with S bytes of memory,
+ dynamically, with error checking. S must be nonzero. */
+
+static_inline void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+static_inline void *
+xnmalloc (size_t n, size_t s)
+{
+ if (xalloc_oversized (n, s))
+ xalloc_die ();
+ return xmalloc (n * s);
+}
+
+/* Change the size of an allocated block of memory P to an array of N
+ objects each of S bytes, with error checking. S must be nonzero. */
+
+static_inline void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+static_inline void *
+xnrealloc (void *p, size_t n, size_t s)
+{
+ if (xalloc_oversized (n, s))
+ xalloc_die ();
+ return xrealloc (p, n * s);
+}
+
+/* If P is null, allocate a block of at least *PN such objects;
+ otherwise, reallocate P so that it contains more than *PN objects
+ each of S bytes. *PN must be nonzero unless P is null, and S must
+ be nonzero. Set *PN to the new number of objects, and return the
+ pointer to the new block. *PN is never set to zero, and the
+ returned pointer is never null.
+
+ Repeated reallocations are guaranteed to make progress, either by
+ allocating an initial block with a nonzero size, or by allocating a
+ larger block.
+
+ In the following implementation, nonzero sizes are increased by a
+ factor of approximately 1.5 so that repeated reallocations have
+ O(N) overall cost rather than O(N**2) cost, but the
+ specification for this function does not guarantee that rate.
+
+ Here is an example of use:
+
+ int *p = NULL;
+ size_t used = 0;
+ size_t allocated = 0;
+
+ void
+ append_int (int value)
+ {
+ if (used == allocated)
+ p = x2nrealloc (p, &allocated, sizeof *p);
+ p[used++] = value;
+ }
+
+ This causes x2nrealloc to allocate a block of some nonzero size the
+ first time it is called.
+
+ To have finer-grained control over the initial size, set *PN to a
+ nonzero value before calling this function with P == NULL. For
+ example:
+
+ int *p = NULL;
+ size_t used = 0;
+ size_t allocated = 0;
+ size_t allocated1 = 1000;
+
+ void
+ append_int (int value)
+ {
+ if (used == allocated)
+ {
+ p = x2nrealloc (p, &allocated1, sizeof *p);
+ allocated = allocated1;
+ }
+ p[used++] = value;
+ }
+
+ */
+
+static_inline void *
+x2nrealloc (void *p, size_t *pn, size_t s)
+{
+ size_t n = *pn;
+
+ if (! p)
+ {
+ if (! n)
+ {
+ /* The approximate size to use for initial small allocation
+ requests, when the invoking code specifies an old size of
+ zero. This is the largest "small" request for the GNU C
+ library malloc. */
+ enum { DEFAULT_MXFAST = 64 * sizeof (size_t) / 4 };
+
+ n = DEFAULT_MXFAST / s;
+ n += !n;
+ }
+ }
+ else
+ {
+ /* Set N = ceil (1.5 * N) so that progress is made if N == 1.
+ Check for overflow, so that N * S stays in size_t range.
+ The check is slightly conservative, but an exact check isn't
+ worth the trouble. */
+ if ((size_t) -1 / 3 * 2 / s <= n)
+ xalloc_die ();
+ n += (n + 1) / 2;
+ }
+
+ *pn = n;
+ return xrealloc (p, n * s);
+}
+
+/* Return a pointer to a new buffer of N bytes. This is like xmalloc,
+ except it returns char *. */
+
+static_inline char *xcharalloc (size_t n)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+static_inline char *
+xcharalloc (size_t n)
+{
+ return XNMALLOC (n, char);
+}
+
+# endif
+
+# ifdef __cplusplus
+}
+
+/* C++ does not allow conversions from void * to other pointer types
+ without a cast. Use templates to work around the problem when
+ possible. */
+
+template <typename T> inline T *
+xrealloc (T *p, size_t s)
+{
+ return (T *) xrealloc ((void *) p, s);
+}
+
+template <typename T> inline T *
+xnrealloc (T *p, size_t n, size_t s)
+{
+ return (T *) xnrealloc ((void *) p, n, s);
+}
+
+template <typename T> inline T *
+x2realloc (T *p, size_t *pn)
+{
+ return (T *) x2realloc ((void *) p, pn);
+}
+
+template <typename T> inline T *
+x2nrealloc (T *p, size_t *pn, size_t s)
+{
+ return (T *) x2nrealloc ((void *) p, pn, s);
+}
+
+template <typename T> inline T *
+xmemdup (T const *p, size_t s)
+{
+ return (T *) xmemdup ((void const *) p, s);
+}
+
+# endif
+
+
+#endif /* !XALLOC_H_ */