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authorPekka Paalanen <pekka.paalanen@collabora.co.uk>2015-05-26 11:54:52 +0300
committerPekka Paalanen <pekka.paalanen@collabora.co.uk>2015-05-26 15:43:02 +0300
commit23ed5f2526e97d11df35cd8d9a9c7b95b635e225 (patch)
tree7af424df9b9b92353458a697d2f15603661685fa
parent039e9be49d25615d43d1197c54fc08e3f17794b3 (diff)
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desktop-shell: do not black out with startup "none"
Do not use a black blanket surface when the startup animation is specified to be "none". This is the final fix needed to make the screenshot test deterministic and independent of weston-desktop-shell. Previously, the black surface would cover all outputs until weston-desktop-shell signalled ready. Then, depending on the set animation, either the black surface was immediately removed (none) or a fade-in started (fade). Now, when there is no black surface at all for "none", the compositor will show garbage until weston-desktop-shell gets everything up. This may be undesireable but works for tests. To have the old "none" behaviour back, I would propose to add a new startup-animation value "black" for it. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
-rw-r--r--desktop-shell/shell.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c
index 8c37963a..fe620cb8 100644
--- a/desktop-shell/shell.c
+++ b/desktop-shell/shell.c
@@ -5353,9 +5353,12 @@ do_shell_fade_startup(void *data)
{
struct desktop_shell *shell = data;
- if (shell->startup_animation_type == ANIMATION_FADE)
+ if (shell->startup_animation_type == ANIMATION_FADE) {
shell_fade(shell, FADE_IN);
- else if (shell->startup_animation_type == ANIMATION_NONE) {
+ } else {
+ weston_log("desktop shell: "
+ "unexpected fade-in animation type %d\n",
+ shell->startup_animation_type);
weston_surface_destroy(shell->fade.view->surface);
shell->fade.view = NULL;
}
@@ -5401,6 +5404,9 @@ shell_fade_init(struct desktop_shell *shell)
return;
}
+ if (shell->startup_animation_type == ANIMATION_NONE)
+ return;
+
shell->fade.view = shell_fade_create_surface(shell);
if (!shell->fade.view)
return;