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author | kriti.s <kriti.s@samsung.com> | 2015-12-03 11:11:54 +0530 |
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committer | commitbot <commitbot@samsung.com> | 2015-12-14 13:00:29 +0530 |
commit | 31a5d6937a6a0ad1864a5d8f9242066d0d558068 (patch) | |
tree | 763353c61f9fb7490be5a9d3c9ea84a6ad488c03 | |
parent | ca96b4fff2b1a086d5147ba9691c789bc51ae9b2 (diff) | |
download | v8-31a5d6937a6a0ad1864a5d8f9242066d0d558068.tar.gz v8-31a5d6937a6a0ad1864a5d8f9242066d0d558068.tar.bz2 v8-31a5d6937a6a0ad1864a5d8f9242066d0d558068.zip |
[M42 Merge] Revert "Tune crankshaft flags to better suit ARM"
This reverts commit 971fca052e66e678708a89a5c4b845489c0666d9
V8 java script benchmark regression (HawkP - Tizen 3.0)
Before this revert : 5741, 5787
After this revert : 6204, 6288
Other JS KPIs remain unchanged.
M42 Patch: http://suprem.sec.samsung.net/gerrit/#/c/54116
Reviewed by: DaeHyun Ko, Siba Samal
Change-Id: I10bb42f6071d96f826c070feb70b0e07b584b9cf
Signed-off-by: kriti.s <kriti.s@samsung.com>
-rw-r--r-- | src/flag-definitions.h | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/flag-definitions.h b/src/flag-definitions.h index 8c7d4df65..e4e99c388 100644 --- a/src/flag-definitions.h +++ b/src/flag-definitions.h @@ -305,16 +305,9 @@ DEFINE_BOOL(use_write_barrier_elimination, true, DEFINE_INT(max_inlining_levels, 5, "maximum number of inlining levels") DEFINE_INT(max_inlined_source_size, 600, "maximum source size in bytes considered for a single inlining") -#if defined(V8_TARGET_ARCH_ARM) || defined(V8_TARGET_ARCH_ARM64) - #define DEFAULT_MAX_INLINED_NODES 98 - #define DEFAULT_MAX_INLINED_NODES_CUMULATIVE 196 -#else - #define DEFAULT_MAX_INLINED_NODES 196 - #define DEFAULT_MAX_INLINED_NODES_CUMULATIVE 400 -#endif -DEFINE_INT(max_inlined_nodes, DEFAULT_MAX_INLINED_NODES, +DEFINE_INT(max_inlined_nodes, 196, "maximum number of AST nodes considered for a single inlining") -DEFINE_INT(max_inlined_nodes_cumulative, DEFAULT_MAX_INLINED_NODES_CUMULATIVE, +DEFINE_INT(max_inlined_nodes_cumulative, 400, "maximum cumulative number of AST nodes considered for inlining") DEFINE_BOOL(loop_invariant_code_motion, true, "loop invariant code motion") DEFINE_BOOL(fast_math, true, "faster (but maybe less accurate) math functions") |