/* ** $Id: ltable.h,v 1.2 2004/03/23 05:09:14 jbj Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define gnode(t,i) (&(t)->node[i]) #define gkey(n) (&(n)->i_key) #define gval(n) (&(n)->i_val) /*@observer@*/ const TObject *luaH_getnum (Table *t, int key) /*@*/; TObject *luaH_setnum (lua_State *L, Table *t, int key) /*@modifies L, t @*/; /*@observer@*/ const TObject *luaH_getstr (Table *t, TString *key) /*@*/; /*@observer@*/ const TObject *luaH_get (Table *t, const TObject *key) /*@*/; TObject *luaH_set (lua_State *L, Table *t, const TObject *key) /*@modifies L, t @*/; /*@null@*/ Table *luaH_new (lua_State *L, int narray, int lnhash) /*@modifies L @*/; void luaH_free (lua_State *L, Table *t) /*@modifies L, t @*/; int luaH_next (lua_State *L, Table *t, StkId key) /*@modifies L, key @*/; /* exported only for debugging */ Node *luaH_mainposition (const Table *t, const TObject *key) /*@*/; #endif