blob: d68f2c58b3f4c0559be25da05d978528a60bb1ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
// Copyright 2009 The RE2 Authors. All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "util/thread.h"
#include "util/util.h"
Thread::Thread() {
pid_ = 0;
running_ = 0;
joinable_ = 0;
}
Thread::~Thread() {
}
DWORD WINAPI startThread(void *v) {
Thread* t = (Thread*)v;
t->Run();
return 0;
}
void Thread::Start() {
CHECK(!running_);
pid_ = CreateThread(NULL, 0, startThread, this, 0, NULL);
running_ = true;
if (!joinable_) {
CloseHandle(pid_);
pid_ = 0;
}
}
void Thread::Join() {
CHECK(running_);
CHECK(joinable_);
if (pid_ != 0)
WaitForSingleObject(pid_, INFINITE);
running_ = 0;
}
void Thread::SetJoinable(bool j) {
CHECK(!running_);
joinable_ = j;
}
|