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Diffstat (limited to 'rlcodegen/gotocodegen.cpp')
-rw-r--r-- | rlcodegen/gotocodegen.cpp | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/rlcodegen/gotocodegen.cpp b/rlcodegen/gotocodegen.cpp new file mode 100644 index 0000000..2b764c1 --- /dev/null +++ b/rlcodegen/gotocodegen.cpp @@ -0,0 +1,754 @@ +/* + * Copyright 2001-2006 Adrian Thurston <thurston@cs.queensu.ca> + * 2004 Eric Ocean <eric.ocean@ampede.com> + * 2005 Alan West <alan@alanz.com> + */ + +/* This file is part of Ragel. + * + * Ragel is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * Ragel is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Ragel; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "rlcodegen.h" +#include "gotocodegen.h" +#include "redfsm.h" +#include "bstmap.h" +#include "gendata.h" + +/* Emit the goto to take for a given transition. */ +std::ostream &GotoCodeGen::TRANS_GOTO( RedTransAp *trans, int level ) +{ + out << TABS(level) << "goto tr" << trans->id << ";"; + return out; +} + +std::ostream &GotoCodeGen::TO_STATE_ACTION_SWITCH() +{ + /* Walk the list of functions, printing the cases. */ + for ( ActionList::Iter act = cgd->actionList; act.lte(); act++ ) { + /* Write out referenced actions. */ + if ( act->numToStateRefs > 0 ) { + /* Write the case label, the action and the case break. */ + out << "\tcase " << act->actionId << ":\n"; + ACTION( out, act, 0, false ); + out << "\tbreak;\n"; + } + } + + genLineDirective( out ); + return out; +} + +std::ostream &GotoCodeGen::FROM_STATE_ACTION_SWITCH() +{ + /* Walk the list of functions, printing the cases. */ + for ( ActionList::Iter act = cgd->actionList; act.lte(); act++ ) { + /* Write out referenced actions. */ + if ( act->numFromStateRefs > 0 ) { + /* Write the case label, the action and the case break. */ + out << "\tcase " << act->actionId << ":\n"; + ACTION( out, act, 0, false ); + out << "\tbreak;\n"; + } + } + + genLineDirective( out ); + return out; +} + +std::ostream &GotoCodeGen::EOF_ACTION_SWITCH() +{ + /* Walk the list of functions, printing the cases. */ + for ( ActionList::Iter act = cgd->actionList; act.lte(); act++ ) { + /* Write out referenced actions. */ + if ( act->numEofRefs > 0 ) { + /* Write the case label, the action and the case break. */ + out << "\tcase " << act->actionId << ":\n"; + ACTION( out, act, 0, true ); + out << "\tbreak;\n"; + } + } + + genLineDirective( out ); + return out; +} + +std::ostream &GotoCodeGen::ACTION_SWITCH() +{ + /* Walk the list of functions, printing the cases. */ + for ( ActionList::Iter act = cgd->actionList; act.lte(); act++ ) { + /* Write out referenced actions. */ + if ( act->numTransRefs > 0 ) { + /* Write the case label, the action and the case break. */ + out << "\tcase " << act->actionId << ":\n"; + ACTION( out, act, 0, false ); + out << "\tbreak;\n"; + } + } + + genLineDirective( out ); + return out; +} + +void GotoCodeGen::GOTO_HEADER( RedStateAp *state ) +{ + /* Label the state. */ + out << "case " << state->id << ":\n"; +} + + +void GotoCodeGen::emitSingleSwitch( RedStateAp *state ) +{ + /* Load up the singles. */ + int numSingles = state->outSingle.length(); + RedTransEl *data = state->outSingle.data; + + if ( numSingles == 1 ) { + /* If there is a single single key then write it out as an if. */ + out << "\tif ( " << GET_WIDE_KEY(state) << " == " << + KEY(data[0].lowKey) << " )\n\t\t"; + + /* Virtual function for writing the target of the transition. */ + TRANS_GOTO(data[0].value, 0) << "\n"; + } + else if ( numSingles > 1 ) { + /* Write out single keys in a switch if there is more than one. */ + out << "\tswitch( " << GET_WIDE_KEY(state) << " ) {\n"; + + /* Write out the single indicies. */ + for ( int j = 0; j < numSingles; j++ ) { + out << "\t\tcase " << KEY(data[j].lowKey) << ": "; + TRANS_GOTO(data[j].value, 0) << "\n"; + } + + /* Emits a default case for D code. */ + SWITCH_DEFAULT(); + + /* Close off the transition switch. */ + out << "\t}\n"; + } +} + +void GotoCodeGen::emitRangeBSearch( RedStateAp *state, int level, int low, int high ) +{ + /* Get the mid position, staying on the lower end of the range. */ + int mid = (low + high) >> 1; + RedTransEl *data = state->outRange.data; + + /* Determine if we need to look higher or lower. */ + bool anyLower = mid > low; + bool anyHigher = mid < high; + + /* Determine if the keys at mid are the limits of the alphabet. */ + bool limitLow = data[mid].lowKey == keyOps->minKey; + bool limitHigh = data[mid].highKey == keyOps->maxKey; + + if ( anyLower && anyHigher ) { + /* Can go lower and higher than mid. */ + out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " << + KEY(data[mid].lowKey) << " ) {\n"; + emitRangeBSearch( state, level+1, low, mid-1 ); + out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " > " << + KEY(data[mid].highKey) << " ) {\n"; + emitRangeBSearch( state, level+1, mid+1, high ); + out << TABS(level) << "} else\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else if ( anyLower && !anyHigher ) { + /* Can go lower than mid but not higher. */ + out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " << + KEY(data[mid].lowKey) << " ) {\n"; + emitRangeBSearch( state, level+1, low, mid-1 ); + + /* if the higher is the highest in the alphabet then there is no + * sense testing it. */ + if ( limitHigh ) { + out << TABS(level) << "} else\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else { + out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " <= " << + KEY(data[mid].highKey) << " )\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + } + else if ( !anyLower && anyHigher ) { + /* Can go higher than mid but not lower. */ + out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " > " << + KEY(data[mid].highKey) << " ) {\n"; + emitRangeBSearch( state, level+1, mid+1, high ); + + /* If the lower end is the lowest in the alphabet then there is no + * sense testing it. */ + if ( limitLow ) { + out << TABS(level) << "} else\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else { + out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " >= " << + KEY(data[mid].lowKey) << " )\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + } + else { + /* Cannot go higher or lower than mid. It's mid or bust. What + * tests to do depends on limits of alphabet. */ + if ( !limitLow && !limitHigh ) { + out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " << + GET_WIDE_KEY(state) << " && " << GET_WIDE_KEY(state) << " <= " << + KEY(data[mid].highKey) << " )\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else if ( limitLow && !limitHigh ) { + out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " <= " << + KEY(data[mid].highKey) << " )\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else if ( !limitLow && limitHigh ) { + out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " << + GET_WIDE_KEY(state) << " )\n"; + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + else { + /* Both high and low are at the limit. No tests to do. */ + TRANS_GOTO(data[mid].value, level+1) << "\n"; + } + } +} + +void GotoCodeGen::STATE_GOTO_ERROR() +{ + /* Label the state and bail immediately. */ + outLabelUsed = true; + RedStateAp *state = redFsm->errState; + out << "case " << state->id << ":\n"; + out << " goto _out;\n"; +} + +void GotoCodeGen::COND_TRANSLATE( StateCond *stateCond, int level ) +{ + CondSpace *condSpace = stateCond->condSpace; + out << TABS(level) << "_widec = " << CAST(WIDE_ALPH_TYPE()) << "(" << + KEY(condSpace->baseKey) << " + (" << GET_KEY() << + " - " << KEY(keyOps->minKey) << "));\n"; + + for ( CondSet::Iter csi = condSpace->condSet; csi.lte(); csi++ ) { + out << TABS(level) << "if ( "; + CONDITION( out, *csi ); + Size condValOffset = ((1 << csi.pos()) * keyOps->alphSize()); + out << " ) _widec += " << condValOffset << ";\n"; + } +} + +void GotoCodeGen::emitCondBSearch( RedStateAp *state, int level, int low, int high ) +{ + /* Get the mid position, staying on the lower end of the range. */ + int mid = (low + high) >> 1; + StateCond **data = state->stateCondVect.data; + + /* Determine if we need to look higher or lower. */ + bool anyLower = mid > low; + bool anyHigher = mid < high; + + /* Determine if the keys at mid are the limits of the alphabet. */ + bool limitLow = data[mid]->lowKey == keyOps->minKey; + bool limitHigh = data[mid]->highKey == keyOps->maxKey; + + if ( anyLower && anyHigher ) { + /* Can go lower and higher than mid. */ + out << TABS(level) << "if ( " << GET_KEY() << " < " << + KEY(data[mid]->lowKey) << " ) {\n"; + emitCondBSearch( state, level+1, low, mid-1 ); + out << TABS(level) << "} else if ( " << GET_KEY() << " > " << + KEY(data[mid]->highKey) << " ) {\n"; + emitCondBSearch( state, level+1, mid+1, high ); + out << TABS(level) << "} else {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else if ( anyLower && !anyHigher ) { + /* Can go lower than mid but not higher. */ + out << TABS(level) << "if ( " << GET_KEY() << " < " << + KEY(data[mid]->lowKey) << " ) {\n"; + emitCondBSearch( state, level+1, low, mid-1 ); + + /* if the higher is the highest in the alphabet then there is no + * sense testing it. */ + if ( limitHigh ) { + out << TABS(level) << "} else {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else { + out << TABS(level) << "} else if ( " << GET_KEY() << " <= " << + KEY(data[mid]->highKey) << " ) {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + } + else if ( !anyLower && anyHigher ) { + /* Can go higher than mid but not lower. */ + out << TABS(level) << "if ( " << GET_KEY() << " > " << + KEY(data[mid]->highKey) << " ) {\n"; + emitCondBSearch( state, level+1, mid+1, high ); + + /* If the lower end is the lowest in the alphabet then there is no + * sense testing it. */ + if ( limitLow ) { + out << TABS(level) << "} else {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else { + out << TABS(level) << "} else if ( " << GET_KEY() << " >= " << + KEY(data[mid]->lowKey) << " ) {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + } + else { + /* Cannot go higher or lower than mid. It's mid or bust. What + * tests to do depends on limits of alphabet. */ + if ( !limitLow && !limitHigh ) { + out << TABS(level) << "if ( " << KEY(data[mid]->lowKey) << " <= " << + GET_KEY() << " && " << GET_KEY() << " <= " << + KEY(data[mid]->highKey) << " ) {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else if ( limitLow && !limitHigh ) { + out << TABS(level) << "if ( " << GET_KEY() << " <= " << + KEY(data[mid]->highKey) << " ) {\n"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else if ( !limitLow && limitHigh ) { + out << TABS(level) << "if ( " << KEY(data[mid]->lowKey) << " <= " << + GET_KEY() << " )\n {"; + COND_TRANSLATE(data[mid], level+1); + out << TABS(level) << "}\n"; + } + else { + /* Both high and low are at the limit. No tests to do. */ + COND_TRANSLATE(data[mid], level); + } + } +} + +std::ostream &GotoCodeGen::STATE_GOTOS() +{ + for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { + if ( st == redFsm->errState ) + STATE_GOTO_ERROR(); + else { + /* Writing code above state gotos. */ + GOTO_HEADER( st ); + + if ( st->stateCondVect.length() > 0 ) { + out << " _widec = " << GET_KEY() << ";\n"; + emitCondBSearch( st, 1, 0, st->stateCondVect.length() - 1 ); + } + + /* Try singles. */ + if ( st->outSingle.length() > 0 ) + emitSingleSwitch( st ); + + /* Default case is to binary search for the ranges, if that fails then */ + if ( st->outRange.length() > 0 ) + emitRangeBSearch( st, 1, 0, st->outRange.length() - 1 ); + + /* Write the default transition. */ + TRANS_GOTO( st->defTrans, 1 ) << "\n"; + } + } + return out; +} + +std::ostream &GotoCodeGen::TRANSITIONS() +{ + /* Emit any transitions that have functions and that go to + * this state. */ + for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) { + /* Write the label for the transition so it can be jumped to. */ + out << " tr" << trans->id << ": "; + + /* Destination state. */ + if ( trans->action != 0 && trans->action->anyCurStateRef() ) + out << "_ps = " << CS() << ";"; + out << CS() << " = " << trans->targ->id << "; "; + + if ( trans->action != 0 ) { + /* Write out the transition func. */ + out << "goto f" << trans->action->actListId << ";\n"; + } + else { + /* No code to execute, just loop around. */ + out << "goto _again;\n"; + } + } + return out; +} + +std::ostream &GotoCodeGen::EXEC_FUNCS() +{ + /* Make labels that set acts and jump to execFuncs. Loop func indicies. */ + for ( ActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) { + if ( redAct->numTransRefs > 0 ) { + out << " f" << redAct->actListId << ": " << + "_acts = " << ARR_OFF(A(), itoa( redAct->location+1 ) ) << ";" + " goto execFuncs;\n"; + } + } + + out << + "\n" + "execFuncs:\n" + " _nacts = *_acts++;\n" + " while ( _nacts-- > 0 ) {\n" + " switch ( *_acts++ ) {\n"; + ACTION_SWITCH(); + SWITCH_DEFAULT() << + " }\n" + " }\n" + " goto _again;\n"; + return out; +} + +unsigned int GotoCodeGen::TO_STATE_ACTION( RedStateAp *state ) +{ + int act = 0; + if ( state->toStateAction != 0 ) + act = state->toStateAction->location+1; + return act; +} + +unsigned int GotoCodeGen::FROM_STATE_ACTION( RedStateAp *state ) +{ + int act = 0; + if ( state->fromStateAction != 0 ) + act = state->fromStateAction->location+1; + return act; +} + +unsigned int GotoCodeGen::EOF_ACTION( RedStateAp *state ) +{ + int act = 0; + if ( state->eofAction != 0 ) + act = state->eofAction->location+1; + return act; +} + +std::ostream &GotoCodeGen::TO_STATE_ACTIONS() +{ + /* Take one off for the psuedo start state. */ + int numStates = redFsm->stateList.length(); + unsigned int *vals = new unsigned int[numStates]; + memset( vals, 0, sizeof(unsigned int)*numStates ); + + for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) + vals[st->id] = TO_STATE_ACTION(st); + + out << "\t"; + for ( int st = 0; st < redFsm->nextStateId; st++ ) { + /* Write any eof action. */ + out << vals[st]; + if ( st < numStates-1 ) { + out << ", "; + if ( (st+1) % IALL == 0 ) + out << "\n\t"; + } + } + out << "\n"; + delete[] vals; + return out; +} + +std::ostream &GotoCodeGen::FROM_STATE_ACTIONS() +{ + /* Take one off for the psuedo start state. */ + int numStates = redFsm->stateList.length(); + unsigned int *vals = new unsigned int[numStates]; + memset( vals, 0, sizeof(unsigned int)*numStates ); + + for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) + vals[st->id] = FROM_STATE_ACTION(st); + + out << "\t"; + for ( int st = 0; st < redFsm->nextStateId; st++ ) { + /* Write any eof action. */ + out << vals[st]; + if ( st < numStates-1 ) { + out << ", "; + if ( (st+1) % IALL == 0 ) + out << "\n\t"; + } + } + out << "\n"; + delete[] vals; + return out; +} + +std::ostream &GotoCodeGen::EOF_ACTIONS() +{ + /* Take one off for the psuedo start state. */ + int numStates = redFsm->stateList.length(); + unsigned int *vals = new unsigned int[numStates]; + memset( vals, 0, sizeof(unsigned int)*numStates ); + + for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) + vals[st->id] = EOF_ACTION(st); + + out << "\t"; + for ( int st = 0; st < redFsm->nextStateId; st++ ) { + /* Write any eof action. */ + out << vals[st]; + if ( st < numStates-1 ) { + out << ", "; + if ( (st+1) % IALL == 0 ) + out << "\n\t"; + } + } + out << "\n"; + delete[] vals; + return out; +} + +std::ostream &GotoCodeGen::FINISH_CASES() +{ + for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { + /* States that are final and have an out action need a case. */ + if ( st->eofAction != 0 ) { + /* Write the case label. */ + out << "\t\tcase " << st->id << ": "; + + /* Write the goto func. */ + out << "goto f" << st->eofAction->actListId << ";\n"; + } + } + + return out; +} + +void GotoCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish ) +{ + ret << "{" << CS() << " = " << gotoDest << "; " << + CTRL_FLOW() << "goto _again;}"; +} + +void GotoCodeGen::GOTO_EXPR( ostream &ret, InlineItem *ilItem, bool inFinish ) +{ + ret << "{" << CS() << " = ("; + INLINE_LIST( ret, ilItem->children, 0, inFinish ); + ret << "); " << CTRL_FLOW() << "goto _again;}"; +} + +void GotoCodeGen::CURS( ostream &ret, bool inFinish ) +{ + ret << "(_ps)"; +} + +void GotoCodeGen::TARGS( ostream &ret, bool inFinish, int targState ) +{ + ret << "(" << CS() << ")"; +} + +void GotoCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish ) +{ + ret << CS() << " = " << nextDest << ";"; +} + +void GotoCodeGen::NEXT_EXPR( ostream &ret, InlineItem *ilItem, bool inFinish ) +{ + ret << CS() << " = ("; + INLINE_LIST( ret, ilItem->children, 0, inFinish ); + ret << ");"; +} + +void GotoCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish ) +{ + ret << "{" << STACK() << "[" << TOP() << "++] = " << CS() << "; " << CS() << " = " << + callDest << "; " << CTRL_FLOW() << "goto _again;}"; +} + +void GotoCodeGen::CALL_EXPR( ostream &ret, InlineItem *ilItem, int targState, bool inFinish ) +{ + ret << "{" << STACK() << "[" << TOP() << "++] = " << CS() << "; " << CS() << " = ("; + INLINE_LIST( ret, ilItem->children, targState, inFinish ); + ret << "); " << CTRL_FLOW() << "goto _again;}"; +} + +void GotoCodeGen::RET( ostream &ret, bool inFinish ) +{ + ret << "{" << CS() << " = " << STACK() << "[--" << TOP() << "]; " << + CTRL_FLOW() << "goto _again;}"; +} + +void GotoCodeGen::BREAK( ostream &ret, int targState ) +{ + outLabelUsed = true; + ret << CTRL_FLOW() << "goto _out;"; +} + +void GotoCodeGen::writeOutData() +{ + out << + "static const int " << START() << " = " << START_STATE_ID() << ";\n" + "\n"; + + if ( cgd->writeFirstFinal ) { + out << + "static const int " << FIRST_FINAL() << " = " << FIRST_FINAL_STATE() << ";\n" + "\n"; + } + + if ( cgd->writeErr ) { + out << + "static const int " << ERROR() << " = " << ERROR_STATE() << ";\n" + "\n"; + } + + if ( anyActions() ) { + OPEN_ARRAY( ARRAY_TYPE(maxActArrItem), A() ); + ACTIONS_ARRAY(); + CLOSE_ARRAY() << + "\n"; + } + + if ( anyToStateActions() ) { + OPEN_ARRAY( ARRAY_TYPE(maxActionLoc), TSA() ); + TO_STATE_ACTIONS(); + CLOSE_ARRAY() << + "\n"; + } + + if ( anyFromStateActions() ) { + OPEN_ARRAY( ARRAY_TYPE(maxActionLoc), FSA() ); + FROM_STATE_ACTIONS(); + CLOSE_ARRAY() << + "\n"; + } + + if ( anyEofActions() ) { + OPEN_ARRAY( ARRAY_TYPE(maxActionLoc), EA() ); + EOF_ACTIONS(); + CLOSE_ARRAY() << + "\n"; + } +} + +void GotoCodeGen::writeOutExec() +{ + outLabelUsed = false; + + out << " {\n"; + + if ( anyRegCurStateRef() ) + out << " int _ps = 0;\n"; + + if ( anyToStateActions() || anyRegActions() || anyFromStateActions() ) { + out << + " " << PTR_CONST() << ARRAY_TYPE(maxActArrItem) << POINTER() << "_acts;\n" + " " << UINT() << " _nacts;\n"; + } + + if ( anyConditions() ) + out << " " << WIDE_ALPH_TYPE() << " _widec;\n"; + + out << "\n"; + + if ( cgd->hasEnd ) { + outLabelUsed = true; + out << + " if ( " << P() << " == " << PE() << " )\n" + " goto _out;\n"; + } + + out << "_resume:\n"; + + if ( anyFromStateActions() ) { + out << + " _acts = " << ARR_OFF( A(), FSA() + "[" + CS() + "]" ) << ";\n" + " _nacts = " << CAST(UINT()) << " *_acts++;\n" + " while ( _nacts-- > 0 ) {\n" + " switch ( *_acts++ ) {\n"; + FROM_STATE_ACTION_SWITCH(); + SWITCH_DEFAULT() << + " }\n" + " }\n" + "\n"; + } + + out << + " switch ( " << CS() << " ) {\n"; + STATE_GOTOS(); + SWITCH_DEFAULT() << + " }\n" + "\n"; + TRANSITIONS() << + "\n"; + + if ( anyRegActions() ) + EXEC_FUNCS() << "\n"; + + out << "_again:\n"; + + if ( anyToStateActions() ) { + out << + " _acts = " << ARR_OFF( A(), TSA() + "[" + CS() + "]" ) << ";\n" + " _nacts = " << CAST(UINT()) << " *_acts++;\n" + " while ( _nacts-- > 0 ) {\n" + " switch ( *_acts++ ) {\n"; + TO_STATE_ACTION_SWITCH(); + SWITCH_DEFAULT() << + " }\n" + " }\n" + "\n"; + } + + if ( cgd->hasEnd ) { + out << + " if ( ++" << P() << " != " << PE() << " )\n" + " goto _resume;\n"; + } + else { + out << + " " << P() << " += 1;\n" + " goto _resume;\n"; + } + + if ( outLabelUsed ) + out << " _out: {}\n"; + + out << " }\n"; +} + +void GotoCodeGen::writeOutEOF() +{ + if ( anyEofActions() ) { + out << + " {\n" + " " << PTR_CONST() << ARRAY_TYPE(maxActArrItem) << POINTER() << "_acts = " << + ARR_OFF( A(), EA() + "[" + CS() + "]" ) << ";\n" + " " << UINT() << " _nacts = " << CAST(UINT()) << " *_acts++;\n" + " while ( _nacts-- > 0 ) {\n" + " switch ( *_acts++ ) {\n"; + EOF_ACTION_SWITCH(); + SWITCH_DEFAULT() << + " }\n" + " }\n" + " }\n" + "\n"; + } +} |