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author | Olivier Blin <olivier.blin@softathome.com> | 2015-02-17 20:21:56 +0100 |
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committer | Olivier Blin <qt@blino.org> | 2015-03-29 11:20:24 +0000 |
commit | d34c9a609c1bb9a0d1225a250e90bc43ba277c9b (patch) | |
tree | 7bb68d33f71d72378463bb543f8dee2281ca89c6 | |
parent | a110f0bbf732db1019d19a276a2145db4269523b (diff) | |
download | qtwayland-d34c9a609c1bb9a0d1225a250e90bc43ba277c9b.tar.gz qtwayland-d34c9a609c1bb9a0d1225a250e90bc43ba277c9b.tar.bz2 qtwayland-d34c9a609c1bb9a0d1225a250e90bc43ba277c9b.zip |
qwindow-compositor: fix rendering shm NPOT textures with OpenGL ES2
Always use GL_CLAMP_TO_EDGE instead of GL_REPEAT, since OpenGL ES2
doesn't support NPOT textures in combination with GL_REPEAT by
default, and repeat is not needed anyway.
See also qtbase commits:
8dfeb1c374972f06759a92b4edc5d6a18b96ccec
8ab1323842433fb6b45e7d6f381b4b9710a81da9
72558e810d9b3493dabfc936fa6c8bf3c3f3b49c
Change-Id: I01770fe3352da05baf6898d63c091bfae95e7a98
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r-- | examples/wayland/qwindow-compositor/qwindowcompositor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/wayland/qwindow-compositor/qwindowcompositor.cpp b/examples/wayland/qwindow-compositor/qwindowcompositor.cpp index c933152d..ab6722a0 100644 --- a/examples/wayland/qwindow-compositor/qwindowcompositor.cpp +++ b/examples/wayland/qwindow-compositor/qwindowcompositor.cpp @@ -88,6 +88,7 @@ public: if (bufferRef) { if (bufferRef.isShm()) { shmTex = new QOpenGLTexture(bufferRef.image(), QOpenGLTexture::DontGenerateMipMaps); + shmTex->setWrapMode(QOpenGLTexture::ClampToEdge); texture = shmTex->textureId(); } else { texture = bufferRef.createTexture(); |