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authorAndrew Knight <andrew.knight@digia.com>2014-02-25 13:34:16 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-25 13:02:27 +0100
commit2e74382c09ab39d6094ac6f45884ed108124fec8 (patch)
tree2b2e758de89b236ef7475b44e443cd08a118e33c
parent53dfdf45974b2a6ecb9debb6c7d916e2d0d3093e (diff)
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Don't build winrtrunner on other platforms than WinRT
It isn't really useful unless your target is WinRT, in which case you can build winrtrunner with that version of Qt. Change-Id: Ifc2f80b0b8974e1d661894dac19d33b55f13ed7f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
-rw-r--r--src/src.pro4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/src.pro b/src/src.pro
index a939b339..8defd489 100644
--- a/src/src.pro
+++ b/src/src.pro
@@ -14,7 +14,7 @@ qtHaveModule(widgets) {
}
}
-SUBDIRS += linguist winrtrunner
+SUBDIRS += linguist
!android|android_app: SUBDIRS += qtpaths
mac {
@@ -28,7 +28,7 @@ android {
qtHaveModule(dbus): SUBDIRS += qdbus
win32|winrt:SUBDIRS += windeployqt
-winrt:SUBDIRS += qtd3dservice
+winrt:SUBDIRS += winrtrunner qtd3dservice
qtNomakeTools( \
pixeltool \