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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls.Private 1.0
/*!
\qmltype SpinBox
\inqmlmodule QtQuick.Controls
\since 5.1
\ingroup controls
\brief Provides a spin box control.
SpinBox allows the user to choose a value by clicking the up or down buttons, or by
pressing up or down on the keyboard. The user can also type the value in manually.
By default the SpinBox provides discrete values in the range [0-99] with a \l stepSize of 1 and 0 \l decimals.
\code
SpinBox {
id: spinbox
}
\endcode
Note that if you require decimal values you will need to set the \l decimals to a non 0 value.
\code
SpinBox {
id: spinbox
decimals: 2
}
\endcode
*/
Control {
id: spinbox
/*!
\qmlproperty real SpinBox::value
The value of this SpinBox, clamped to \l minimumValue and \l maximumValue.
The default value is \c{0.0}.
*/
property alias value: validator.value
/*!
\qmlproperty real SpinBox::minimumValue
The minimum value of the SpinBox range.
The \l value is clamped to this value.
The default value is \c{0.0}.
*/
property alias minimumValue: validator.minimumValue
/*!
\qmlproperty real SpinBox::maximumValue
The maximum value of the SpinBox range.
The \l value is clamped to this value. If maximumValue is smaller than
\l minimumValue, \l minimumValue will be enforced.
The default value is \c{99}.
*/
property alias maximumValue: validator.maximumValue
/*! \qmlproperty real SpinBox::stepSize
The amount by which the \l value is incremented/decremented when a
spin button is pressed.
The default value is \c{1.0}.
*/
property alias stepSize: validator.stepSize
/*! \qmlproperty string SpinBox::suffix
The suffix for the value. I.e "cm" */
property alias suffix: validator.suffix
/*! \qmlproperty string SpinBox::prefix
The prefix for the value. I.e "$" */
property alias prefix: validator.prefix
/*! \qmlproperty int SpinBox::decimals
This property indicates the amount of decimals.
Note that if you enter more decimals than specified, they will
be truncated to the specified amount of decimal places.
The default value is \c{0}.
*/
property alias decimals: validator.decimals
/*! \qmlproperty font SpinBox::font
This property indicates the current font used by the SpinBox.
*/
property alias font: input.font
/*! This property indicates whether the Spinbox should get active
focus when pressed.
The default value is \c true.
*/
property bool activeFocusOnPress: true
/*! \qmlproperty enumeration horizontalAlignment
\since 5.2
This property indicates how the content is horizontally aligned
within the text field.
The supported values are:
\list
\li Qt.AlignLeft
\li Qt.AlignHCenter
\li Qt.AlignRight
\endlist
The default value is style dependent.
*/
property int horizontalAlignment: __panel ? __panel.horizontalAlignment : Qt.AlignLeft
/*!
\qmlproperty bool SpinBox::hovered
This property indicates whether the control is being hovered.
*/
readonly property alias hovered: mouseArea.containsMouse
/*!
\qmlsignal SpinBox::editingFinished()
\since 5.2
This signal is emitted when the Return or Enter key is pressed or
the control loses focus. Note that if there is a validator
set on the control and enter/return is pressed, this signal will
only be emitted if the validator returns an acceptable state.
*/
signal editingFinished()
style: Qt.createComponent(Settings.style + "/SpinBoxStyle.qml", spinbox)
/*! \internal */
function __increment() {
validator.increment()
input.selectValue()
}
/*! \internal */
function __decrement() {
validator.decrement()
input.selectValue()
}
/*! \internal */
property alias __text: input.text
__styleData: QtObject {
readonly property bool upEnabled: value != maximumValue;
readonly property alias upHovered: mouseUp.containsMouse
readonly property alias upPressed: mouseUp.pressed
readonly property bool downEnabled: value != minimumValue;
readonly property alias downPressed: mouseDown.pressed
readonly property alias downHovered: mouseDown.containsMouse
readonly property int contentHeight: Math.max(input.implicitHeight, 16)
readonly property int contentWidth: Math.max(maxSizeHint.implicitWidth, minSizeHint.implicitWidth)
}
Text {
id: maxSizeHint
text: prefix + maximumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
Text {
id: minSizeHint
text: prefix + minimumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
activeFocusOnTab: true
onActiveFocusChanged: if (activeFocus) input.selectValue()
Accessible.name: input.text
Accessible.role: Accessible.SpinBox
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onPressed: if (activeFocusOnPress) input.forceActiveFocus()
onWheel: {
if (wheel.angleDelta.y > 0)
__increment();
else
__decrement();
}
}
TextInput {
id: input
clip: contentWidth > width
anchors.fill: parent
anchors.leftMargin: __style ? __style.padding.left : 0
anchors.topMargin: __style ? __style.padding.top : 0
anchors.rightMargin: __style ? __style.padding.right: 0
anchors.bottomMargin: __style ? __style.padding.bottom: 0
focus: true
activeFocusOnPress: spinbox.activeFocusOnPress
horizontalAlignment: spinbox.horizontalAlignment
verticalAlignment: __panel ? __panel.verticalAlignment : Qt.AlignVCenter
selectByMouse: true
validator: SpinBoxValidator {
id: validator
property bool ready: false // Delay validation until all properties are ready
onTextChanged: if (ready) input.text = validator.text
Component.onCompleted: {input.text = validator.text ; ready = true}
}
onAccepted: {
input.text = validator.text
selectValue()
}
onEditingFinished: spinbox.editingFinished()
color: __panel ? __panel.foregroundColor : "black"
selectionColor: __panel ? __panel.selectionColor : "black"
selectedTextColor: __panel ? __panel.selectedTextColor : "black"
opacity: parent.enabled ? 1 : 0.5
renderType: __style ? __style.renderType : Text.NativeRendering
function selectValue() {
select(prefix.length, text.length - suffix.length)
}
}
// Spinbox increment button
MouseArea {
id: mouseUp
objectName: "mouseUp"
hoverEnabled: true
property var upRect: __panel ? __panel.upRect : null
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: upRect ? upRect.x : 0
anchors.topMargin: upRect ? upRect.y : 0
width: upRect ? upRect.width : 0
height: upRect ? upRect.height : 0
onClicked: __increment()
onPressed: if (activeFocusOnPress) input.forceActiveFocus()
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: __increment() }
}
// Spinbox decrement button
MouseArea {
id: mouseDown
objectName: "mouseDown"
hoverEnabled: true
onClicked: __decrement()
onPressed: if (activeFocusOnPress) input.forceActiveFocus()
property var downRect: __panel ? __panel.downRect : null
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: downRect ? downRect.x : 0
anchors.topMargin: downRect ? downRect.y : 0
width: downRect ? downRect.width : 0
height: downRect ? downRect.height : 0
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: __decrement() }
}
Keys.onUpPressed: __increment()
Keys.onDownPressed: __decrement()
}
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