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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Graphical Effects module.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: rootItem
+ property variant input
+ property variant output
+ property variant sourceRect
+ visible: false
+
+ Component.onCompleted: evaluateInput()
+
+ onInputChanged: evaluateInput()
+
+ onSourceRectChanged: evaluateInput()
+
+ function evaluateInput() {
+ if (input == undefined) {
+ output = input
+ }
+ else if (sourceRect != undefined && sourceRect != Qt.rect(0, 0, 0, 0) && !isQQuickShaderEffectSource(input)) {
+ proxySource.sourceItem = input
+ output = proxySource
+ proxySource.sourceRect = sourceRect
+ }
+ else if (isQQuickItemLayerEnabled(input)) {
+ output = input
+ }
+ else if ((isQQuickImage(input) && !hasTileMode(input) && !hasChildren(input))) {
+ output = input
+ }
+ else if (isQQuickShaderEffectSource(input)) {
+ output = input
+ }
+ else {
+ proxySource.sourceItem = input
+ output = proxySource
+ proxySource.sourceRect = Qt.rect(0, 0, 0, 0)
+ }
+ }
+
+ function isQQuickItemLayerEnabled(item) {
+ if (item.hasOwnProperty("layer")) {
+ var l = item["layer"]
+ if (l.hasOwnProperty("enabled") && l["enabled"].toString() == "true")
+ return true
+ }
+ return false
+ }
+
+ function isQQuickImage(item) {
+ var imageProperties = [ "fillMode", "progress", "asynchronous", "sourceSize", "status", "smooth" ]
+ return hasProperties(item, imageProperties)
+ }
+
+ function isQQuickShaderEffectSource(item) {
+ var shaderEffectSourceProperties = [ "hideSource", "format", "sourceItem", "mipmap", "wrapMode", "live", "recursive", "sourceRect" ]
+ return hasProperties(item, shaderEffectSourceProperties)
+ }
+
+ function hasProperties(item, properties) {
+ var counter = 0
+ for (var j = 0; j < properties.length; j++) {
+ if (item.hasOwnProperty(properties [j]))
+ counter++
+ }
+ return properties.length == counter
+ }
+
+ function hasChildren(item) {
+ if (item.hasOwnProperty("childrenRect")) {
+ if (item["childrenRect"].toString() != "QRectF(0, 0, 0, 0)")
+ return true
+ else
+ return false
+ }
+ return false
+ }
+
+ function hasTileMode(item) {
+ if (item.hasOwnProperty("fillMode")) {
+ if (item["fillMode"].toString() != "0")
+ return true
+ else
+ return false
+ }
+ return false
+ }
+
+ ShaderEffectSource {
+ id: proxySource
+ live: rootItem.input != rootItem.output
+ hideSource: false
+ smooth: true
+ visible: false
+ }
+}
+