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author | Andrew Knight <andrew.knight@digia.com> | 2014-04-22 09:14:39 +0300 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-04-22 13:54:38 +0200 |
commit | 878da15f2cfadf249a355b33d31f7937078ea174 (patch) | |
tree | 5227741edea2335d2fcad6af9c401e6539a27b60 /src | |
parent | 078c71ac8f0c74e06e0d81ea1a5a44126abc27b6 (diff) | |
download | qtbase-878da15f2cfadf249a355b33d31f7937078ea174.tar.gz qtbase-878da15f2cfadf249a355b33d31f7937078ea174.tar.bz2 qtbase-878da15f2cfadf249a355b33d31f7937078ea174.zip |
ANGLE WinRT: Call Trim() when application suspends
This is required by Windows Store Apps to pass certification.
Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src')
3 files changed, 180 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp index 2de477b3bc..e70727c65e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp @@ -40,6 +40,13 @@ #include "libEGL/Display.h" +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +# include <dxgi1_3.h> +# include <wrl.h> +# include <windows.applicationmodel.core.h> +typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler; +#endif + #ifdef _DEBUG // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples // and conformance tests. to enable all warnings, remove this define. @@ -426,9 +433,49 @@ EGLint Renderer11::initialize() } } +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) + // Monitor when the application suspends so that Trim() can be called + Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application; + result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), + IID_PPV_ARGS(&application)); + if (FAILED(result)) + { + ERR("Error obtaining CoreApplication: 0x%08X", result); + return EGL_NOT_INITIALIZED; + } + + EventRegistrationToken cookie; + result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie); + if (FAILED(result)) + { + ERR("Error setting suspend callback: 0x%08X", result); + return EGL_NOT_INITIALIZED; + } +#endif + return EGL_SUCCESS; } +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *) +{ + if (!mDevice) + return S_OK; + + Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice; + HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice)); + if (FAILED(result)) + { + ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result); + return S_OK; + } + + dxgiDevice->Trim(); + + return S_OK; +} +#endif + // do any one-time device initialization // NOTE: this is also needed after a device lost/reset // to reset the scene status and ensure the default states are reset. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h index a8a722c56c..773fc26db1 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h @@ -18,6 +18,17 @@ #include "libGLESv2/renderer/d3d11/InputLayoutCache.h" #include "libGLESv2/renderer/RenderTarget.h" +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +struct IInspectable; +namespace ABI { + namespace Windows { + namespace ApplicationModel { + struct ISuspendingEventArgs; + } + } +} +#endif + namespace gl { class Renderbuffer; @@ -202,6 +213,10 @@ class Renderer11 : public Renderer RenderTarget *drawRenderTarget, bool wholeBufferCopy); ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) + HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *); +#endif + HMODULE mD3d11Module; HMODULE mDxgiModule; diff --git a/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch b/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch new file mode 100644 index 0000000000..bf2a1ad363 --- /dev/null +++ b/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch @@ -0,0 +1,118 @@ +From 158b7642c53843ed954fa667ff23b8746f95f8eb Mon Sep 17 00:00:00 2001 +From: Andrew Knight <andrew.knight@digia.com> +Date: Tue, 22 Apr 2014 09:13:57 +0300 +Subject: [PATCH] ANGLE WinRT: Call Trim() when application suspends + +This is required by Windows Store Apps to pass certification. + +Task-number: QTBUG-38481 +Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8 +--- + .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 47 ++++++++++++++++++++++ + .../src/libGLESv2/renderer/d3d11/Renderer11.h | 15 +++++++ + 2 files changed, 62 insertions(+) + +diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp +index 2de477b..e70727c 100644 +--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp ++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp +@@ -40,6 +40,13 @@ + + #include "libEGL/Display.h" + ++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) ++# include <dxgi1_3.h> ++# include <wrl.h> ++# include <windows.applicationmodel.core.h> ++typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler; ++#endif ++ + #ifdef _DEBUG + // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples + // and conformance tests. to enable all warnings, remove this define. +@@ -426,9 +433,49 @@ EGLint Renderer11::initialize() + } + } + ++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) ++ // Monitor when the application suspends so that Trim() can be called ++ Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application; ++ result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), ++ IID_PPV_ARGS(&application)); ++ if (FAILED(result)) ++ { ++ ERR("Error obtaining CoreApplication: 0x%08X", result); ++ return EGL_NOT_INITIALIZED; ++ } ++ ++ EventRegistrationToken cookie; ++ result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie); ++ if (FAILED(result)) ++ { ++ ERR("Error setting suspend callback: 0x%08X", result); ++ return EGL_NOT_INITIALIZED; ++ } ++#endif ++ + return EGL_SUCCESS; + } + ++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) ++HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *) ++{ ++ if (!mDevice) ++ return S_OK; ++ ++ Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice; ++ HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice)); ++ if (FAILED(result)) ++ { ++ ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result); ++ return S_OK; ++ } ++ ++ dxgiDevice->Trim(); ++ ++ return S_OK; ++} ++#endif ++ + // do any one-time device initialization + // NOTE: this is also needed after a device lost/reset + // to reset the scene status and ensure the default states are reset. +diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h +index a8a722c..773fc26 100644 +--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h ++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h +@@ -18,6 +18,17 @@ + #include "libGLESv2/renderer/d3d11/InputLayoutCache.h" + #include "libGLESv2/renderer/RenderTarget.h" + ++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) ++struct IInspectable; ++namespace ABI { ++ namespace Windows { ++ namespace ApplicationModel { ++ struct ISuspendingEventArgs; ++ } ++ } ++} ++#endif ++ + namespace gl + { + class Renderbuffer; +@@ -202,6 +213,10 @@ class Renderer11 : public Renderer + RenderTarget *drawRenderTarget, bool wholeBufferCopy); + ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); + ++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) ++ HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *); ++#endif ++ + HMODULE mD3d11Module; + HMODULE mDxgiModule; + +-- +1.9.0.msysgit.0 + |