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authorAndrew Knight <andrew.knight@digia.com>2014-04-22 09:14:39 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-22 13:54:38 +0200
commit878da15f2cfadf249a355b33d31f7937078ea174 (patch)
tree5227741edea2335d2fcad6af9c401e6539a27b60 /src
parent078c71ac8f0c74e06e0d81ea1a5a44126abc27b6 (diff)
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ANGLE WinRT: Call Trim() when application suspends
This is required by Windows Store Apps to pass certification. Task-number: QTBUG-38481 Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp47
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h15
-rw-r--r--src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch118
3 files changed, 180 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 2de477b3bc..e70727c65e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -40,6 +40,13 @@
#include "libEGL/Display.h"
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+# include <dxgi1_3.h>
+# include <wrl.h>
+# include <windows.applicationmodel.core.h>
+typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
+#endif
+
#ifdef _DEBUG
// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
// and conformance tests. to enable all warnings, remove this define.
@@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
}
}
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+ // Monitor when the application suspends so that Trim() can be called
+ Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
+ result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
+ IID_PPV_ARGS(&application));
+ if (FAILED(result))
+ {
+ ERR("Error obtaining CoreApplication: 0x%08X", result);
+ return EGL_NOT_INITIALIZED;
+ }
+
+ EventRegistrationToken cookie;
+ result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
+ if (FAILED(result))
+ {
+ ERR("Error setting suspend callback: 0x%08X", result);
+ return EGL_NOT_INITIALIZED;
+ }
+#endif
+
return EGL_SUCCESS;
}
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
+{
+ if (!mDevice)
+ return S_OK;
+
+ Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
+ HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
+ if (FAILED(result))
+ {
+ ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
+ return S_OK;
+ }
+
+ dxgiDevice->Trim();
+
+ return S_OK;
+}
+#endif
+
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
index a8a722c56c..773fc26db1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -18,6 +18,17 @@
#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+struct IInspectable;
+namespace ABI {
+ namespace Windows {
+ namespace ApplicationModel {
+ struct ISuspendingEventArgs;
+ }
+ }
+}
+#endif
+
namespace gl
{
class Renderbuffer;
@@ -202,6 +213,10 @@ class Renderer11 : public Renderer
RenderTarget *drawRenderTarget, bool wholeBufferCopy);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+ HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
+#endif
+
HMODULE mD3d11Module;
HMODULE mDxgiModule;
diff --git a/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch b/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
new file mode 100644
index 0000000000..bf2a1ad363
--- /dev/null
+++ b/src/angle/patches/0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
@@ -0,0 +1,118 @@
+From 158b7642c53843ed954fa667ff23b8746f95f8eb Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Tue, 22 Apr 2014 09:13:57 +0300
+Subject: [PATCH] ANGLE WinRT: Call Trim() when application suspends
+
+This is required by Windows Store Apps to pass certification.
+
+Task-number: QTBUG-38481
+Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
+---
+ .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 47 ++++++++++++++++++++++
+ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 15 +++++++
+ 2 files changed, 62 insertions(+)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+index 2de477b..e70727c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+@@ -40,6 +40,13 @@
+
+ #include "libEGL/Display.h"
+
++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
++# include <dxgi1_3.h>
++# include <wrl.h>
++# include <windows.applicationmodel.core.h>
++typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
++#endif
++
+ #ifdef _DEBUG
+ // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
+ // and conformance tests. to enable all warnings, remove this define.
+@@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
+ }
+ }
+
++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
++ // Monitor when the application suspends so that Trim() can be called
++ Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
++ result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
++ IID_PPV_ARGS(&application));
++ if (FAILED(result))
++ {
++ ERR("Error obtaining CoreApplication: 0x%08X", result);
++ return EGL_NOT_INITIALIZED;
++ }
++
++ EventRegistrationToken cookie;
++ result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
++ if (FAILED(result))
++ {
++ ERR("Error setting suspend callback: 0x%08X", result);
++ return EGL_NOT_INITIALIZED;
++ }
++#endif
++
+ return EGL_SUCCESS;
+ }
+
++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
++HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
++{
++ if (!mDevice)
++ return S_OK;
++
++ Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
++ HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
++ if (FAILED(result))
++ {
++ ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
++ return S_OK;
++ }
++
++ dxgiDevice->Trim();
++
++ return S_OK;
++}
++#endif
++
+ // do any one-time device initialization
+ // NOTE: this is also needed after a device lost/reset
+ // to reset the scene status and ensure the default states are reset.
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+index a8a722c..773fc26 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+@@ -18,6 +18,17 @@
+ #include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
+ #include "libGLESv2/renderer/RenderTarget.h"
+
++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
++struct IInspectable;
++namespace ABI {
++ namespace Windows {
++ namespace ApplicationModel {
++ struct ISuspendingEventArgs;
++ }
++ }
++}
++#endif
++
+ namespace gl
+ {
+ class Renderbuffer;
+@@ -202,6 +213,10 @@ class Renderer11 : public Renderer
+ RenderTarget *drawRenderTarget, bool wholeBufferCopy);
+ ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+
++#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
++ HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
++#endif
++
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+
+--
+1.9.0.msysgit.0
+