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import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: root
property alias text: textItem.text
property bool checked: false
property string onText: "On"
property string offText: "Off"
QtObject {
id: priv
property alias checkedPriv: root.checked
onCheckedPrivChanged: {
if (checkedPriv) switchEffectAnimation.restart();
}
function releaseSwitch() {
if (knob.x == 48) switchEffectAnimation.restart();
// Don't switch if we are in correct side
if ((knob.x == -2 && !checked) || (knob.x == 48 && checked)) {
return;
}
checked = !checked;
}
}
width: parent ? parent.width : 200
height: 80
MouseArea {
width: parent.width
height: parent.height
onClicked: {
root.checked = !root.checked
}
}
Text {
id: textItem
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.leftMargin: 22
anchors.right: switchBackgroundImage.left
elide: Text.ElideRight
font.pixelSize: 20
color: "#ffffff"
}
Image {
id: switchBackgroundImage
source: "images/switch_background.png"
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: 22
}
Image {
id: switchFrameImage
source: "images/switch_frame.png"
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: 21
z: 10
}
Item {
id: switchItem
anchors.fill: switchBackgroundImage
SequentialAnimation {
id: switchEffectAnimation
PropertyAction { target: particleSystem; property: "paused"; value: "false" }
ScriptAction { script: particleEmitter.pulse(3000) }
}
Image {
id: switchOnImage
anchors.right: knob.right
anchors.rightMargin: 2
source: "images/switch_on.png"
opacity: knob.x / 48
// Stars effect
ParticleSystem {
id: particleSystem
anchors.fill: parent
paused: true
onEmptyChanged: if (empty) particleSystem.pause();
ImageParticle {
source: "images/star.png"
rotationVariation: 180
color:"#ffffff"
}
Emitter {
id: particleEmitter
width: parent.width
height: 8
emitRate: 16
lifeSpan: 2000
size: 32
sizeVariation: 16
endSize: 8
velocity: PointDirection{ y: 20; x:-2; xVariation: 5; yVariation: 10 }
enabled: false
}
Turbulence {
width: parent.width
height: (parent.height / 2)
strength: 8
}
}
}
Text {
anchors.verticalCenter: parent.verticalCenter
anchors.right: knob.left
anchors.rightMargin: 6
color: "#000000"
font.pixelSize: 18
font.bold: true
text: onText
}
Text {
anchors.verticalCenter: parent.verticalCenter
anchors.left: knob.right
anchors.leftMargin: 4
color: "#ffffff"
font.pixelSize: 18
font.bold: true
text: offText
}
Image {
id: knob
source: "images/switch_thumb.png"
x: checked ? 48 : -2
opacity: 0.4
MouseArea {
anchors.fill: parent
drag.target: knob; drag.axis: Drag.XAxis; drag.minimumX: -2; drag.maximumX: 48
onClicked: checked = !checked
onReleased: priv.releaseSwitch();
}
Behavior on x {
NumberAnimation { duration: 250; easing.type: Easing.InOutQuad }
}
}
}
// Mask out switch parts which should be hidden
ShaderEffect {
id: shaderItem
property variant source: ShaderEffectSource { sourceItem: switchItem; hideSource: true }
property variant maskSource: ShaderEffectSource { sourceItem: switchBackgroundImage; hideSource: true }
anchors.fill: switchBackgroundImage
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform sampler2D source;
uniform sampler2D maskSource;
void main(void) {
gl_FragColor = texture2D(source, qt_TexCoord0.st) * (texture2D(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
}
"
}
}
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