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#include <stdio.h>
#include <windows.h>
#include "cpucaps_main.h"
#include "cpuid.h"
HINSTANCE g_hInstance;
HWND g_hwndParent;
#define CPUID_FAILED "Unknown"
/*
* if val is true, str is the "Y" string, otherwise the "N" string
*/
static int _set_bool_str(int val, char* str)
{
if (val) {
str[0] = 'Y';
} else {
str[0] = 'N';
}
str[1] = '\0';
return 0;
}
void __declspec(dllexport) hasSSE3(HWND hwndParent, int string_size,
char *variables, stack_t **stacktop,
extra_parameters *extra)
{
cpu_caps_t *cpu;
char has_sse3[2];
//g_hwndParent=hwndParent;
EXDLL_INIT();
// note if you want parameters from the stack, pop them off in order.
// i.e. if you are called via exdll::myFunction file.dat poop.dat
// calling popstring() the first time would give you file.dat,
// and the second time would give you poop.dat.
// you should empty the stack of your parameters, and ONLY your
// parameters.
// do your stuff here
cpu = malloc(sizeof(*cpu));
if (cpu == NULL) {
fprintf(stderr, "malloc call failed\n");
_set_bool_str(0, has_sse3);
goto push_vars;
}
cpuid_get_caps(cpu);
_set_bool_str(cpu->has_sse3, has_sse3);
push_vars:
pushstring(has_sse3);
return ;
}
void __declspec(dllexport) hasSSE2(HWND hwndParent, int string_size,
char *variables, stack_t **stacktop,
extra_parameters *extra)
{
cpu_caps_t *cpu;
char has_sse2[2];
//g_hwndParent=hwndParent;
EXDLL_INIT();
// note if you want parameters from the stack, pop them off in order.
// i.e. if you are called via exdll::myFunction file.dat poop.dat
// calling popstring() the first time would give you file.dat,
// and the second time would give you poop.dat.
// you should empty the stack of your parameters, and ONLY your
// parameters.
// do your stuff here
cpu = malloc(sizeof(*cpu));
if (cpu == NULL) {
fprintf(stderr, "malloc call failed\n");
_set_bool_str(0, has_sse2);
goto push_vars;
}
cpuid_get_caps(cpu);
_set_bool_str(cpu->has_sse2, has_sse2);
push_vars:
pushstring(has_sse2);
return ;
}
BOOL WINAPI DllMain(HANDLE hInst, ULONG ul_reason_for_call, LPVOID lpReserved)
{
g_hInstance=hInst;
return TRUE;
}
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