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+//========================================================================
+//
+// ArthurOutputDev.h
+//
+// Copyright 2003 Glyph & Cog, LLC
+//
+//========================================================================
+
+//========================================================================
+//
+// Modified under the Poppler project - http://poppler.freedesktop.org
+//
+// All changes made under the Poppler project to this file are licensed
+// under GPL version 2 or later
+//
+// Copyright (C) 2005 Brad Hards <bradh@frogmouth.net>
+// Copyright (C) 2005 Albert Astals Cid <aacid@kde.org>
+// Copyright (C) 2009, 2011 Carlos Garcia Campos <carlosgc@gnome.org>
+// Copyright (C) 2010 Pino Toscano <pino@kde.org>
+// Copyright (C) 2011 Andreas Hartmetz <ahartmetz@gmail.com>
+// Copyright (C) 2013 Thomas Freitag <Thomas.Freitag@alfa.de>
+//
+// To see a description of the changes please see the Changelog file that
+// came with your tarball or type make ChangeLog if you are building from git
+//
+//========================================================================
+
+#ifndef ARTHUROUTPUTDEV_H
+#define ARTHUROUTPUTDEV_H
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include "goo/gtypes.h"
+#include "OutputDev.h"
+#include "GfxState.h"
+
+#include <QtGui/QPainter>
+
+class GfxState;
+class GfxPath;
+class Gfx8BitFont;
+struct GfxRGB;
+
+class SplashFont;
+class SplashFontEngine;
+struct SplashGlyphBitmap;
+
+//------------------------------------------------------------------------
+// ArthurOutputDev - Qt 4 QPainter renderer
+//------------------------------------------------------------------------
+
+class ArthurOutputDev: public OutputDev {
+public:
+ /**
+ * Describes how fonts are distorted (aka hinted) to fit the pixel grid.
+ * More hinting means sharper edges and less adherence to the true letter shapes.
+ */
+ enum FontHinting {
+ NoHinting = 0, ///< Font shapes are left unchanged
+ SlightHinting, ///< Font shapes are distorted vertically only
+ FullHinting ///< Font shapes are distorted horizontally and vertically
+ };
+
+ // Constructor.
+ ArthurOutputDev(QPainter *painter );
+
+ // Destructor.
+ virtual ~ArthurOutputDev();
+
+ void setFontHinting(FontHinting hinting) { m_fontHinting = hinting; }
+
+ //----- get info about output device
+
+ // Does this device use upside-down coordinates?
+ // (Upside-down means (0,0) is the top left corner of the page.)
+ virtual GBool upsideDown() { return gTrue; }
+
+ // Does this device use drawChar() or drawString()?
+ virtual GBool useDrawChar() { return gTrue; }
+
+ // Does this device use beginType3Char/endType3Char? Otherwise,
+ // text in Type 3 fonts will be drawn with drawChar/drawString.
+ virtual GBool interpretType3Chars() { return gTrue; }
+
+ //----- initialization and control
+
+ // Start a page.
+ virtual void startPage(int pageNum, GfxState *state, XRef *xref);
+
+ // End a page.
+ virtual void endPage();
+
+ //----- save/restore graphics state
+ virtual void saveState(GfxState *state);
+ virtual void restoreState(GfxState *state);
+
+ //----- update graphics state
+ virtual void updateAll(GfxState *state);
+ virtual void updateCTM(GfxState *state, double m11, double m12,
+ double m21, double m22, double m31, double m32);
+ virtual void updateLineDash(GfxState *state);
+ virtual void updateFlatness(GfxState *state);
+ virtual void updateLineJoin(GfxState *state);
+ virtual void updateLineCap(GfxState *state);
+ virtual void updateMiterLimit(GfxState *state);
+ virtual void updateLineWidth(GfxState *state);
+ virtual void updateFillColor(GfxState *state);
+ virtual void updateStrokeColor(GfxState *state);
+ virtual void updateFillOpacity(GfxState *state);
+ virtual void updateStrokeOpacity(GfxState *state);
+
+ //----- update text state
+ virtual void updateFont(GfxState *state);
+
+ //----- path painting
+ virtual void stroke(GfxState *state);
+ virtual void fill(GfxState *state);
+ virtual void eoFill(GfxState *state);
+
+ //----- path clipping
+ virtual void clip(GfxState *state);
+ virtual void eoClip(GfxState *state);
+
+ //----- text drawing
+ // virtual void drawString(GfxState *state, GooString *s);
+ virtual void drawChar(GfxState *state, double x, double y,
+ double dx, double dy,
+ double originX, double originY,
+ CharCode code, int nBytes, Unicode *u, int uLen);
+ virtual GBool beginType3Char(GfxState *state, double x, double y,
+ double dx, double dy,
+ CharCode code, Unicode *u, int uLen);
+ virtual void endType3Char(GfxState *state);
+ virtual void endTextObject(GfxState *state);
+
+ //----- image drawing
+ virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GBool invert,
+ GBool interpolate, GBool inlineImg);
+ virtual void drawImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GfxImageColorMap *colorMap,
+ GBool interpolate, int *maskColors, GBool inlineImg);
+
+ //----- Type 3 font operators
+ virtual void type3D0(GfxState *state, double wx, double wy);
+ virtual void type3D1(GfxState *state, double wx, double wy,
+ double llx, double lly, double urx, double ury);
+
+ //----- special access
+
+ // Called to indicate that a new PDF document has been loaded.
+ void startDoc(XRef *xrefA);
+
+ GBool isReverseVideo() { return gFalse; }
+
+private:
+ QPainter *m_painter;
+ FontHinting m_fontHinting;
+ QFont m_currentFont;
+ QPen m_currentPen;
+ QBrush m_currentBrush;
+ GBool m_needFontUpdate; // set when the font needs to be updated
+ SplashFontEngine *m_fontEngine;
+ SplashFont *m_font; // current font
+ XRef *xref; // xref table for current document
+};
+
+#endif