/*********************************************************************/ /* Copyright 2009, 2010 The University of Texas at Austin. */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or */ /* without modification, are permitted provided that the following */ /* conditions are met: */ /* */ /* 1. Redistributions of source code must retain the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer. */ /* */ /* 2. Redistributions in binary form must reproduce the above */ /* copyright notice, this list of conditions and the following */ /* disclaimer in the documentation and/or other materials */ /* provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */ /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */ /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */ /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */ /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */ /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */ /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */ /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */ /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */ /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */ /* POSSIBILITY OF SUCH DAMAGE. */ /* */ /* The views and conclusions contained in the software and */ /* documentation are those of the authors and should not be */ /* interpreted as representing official policies, either expressed */ /* or implied, of The University of Texas at Austin. */ /*********************************************************************/ #include #include "common.h" int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){ BLASLONG i, js; BLASLONG X; FLOAT data01, data02, data03, data04; FLOAT data05, data06, data07, data08; FLOAT *ao1, *ao2; lda += lda; js = (n >> 1); if (js > 0){ do { X = posX; if (posX <= posY) { ao1 = a + posY * 2 + (posX + 0) * lda; ao2 = a + posY * 2 + (posX + 1) * lda; } else { ao1 = a + posX * 2 + (posY + 0) * lda; ao2 = a + posX * 2 + (posY + 1) * lda; } i = (m >> 1); if (i > 0) { do { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao1 + 2); data04 = *(ao1 + 3); data05 = *(ao2 + 0); data06 = *(ao2 + 1); data07 = *(ao2 + 2); data08 = *(ao2 + 3); b[ 0] = data01; b[ 1] = data02; b[ 2] = data05; b[ 3] = data06; b[ 4] = data03; b[ 5] = data04; b[ 6] = data07; b[ 7] = data08; ao1 += 4; ao2 += 4; b += 8; } else if (X < posY) { ao1 += 2 * lda; ao2 += 2 * lda; b += 8; } else { #ifdef UNIT data03 = *(ao1 + 2); data04 = *(ao1 + 3); b[ 0] = ONE; b[ 1] = ZERO; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = data03; b[ 5] = data04; b[ 6] = ONE; b[ 7] = ZERO; #else data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao1 + 2); data04 = *(ao1 + 3); data07 = *(ao2 + 2); data08 = *(ao2 + 3); b[ 0] = data01; b[ 1] = data02; b[ 2] = ZERO; b[ 3] = ZERO; b[ 4] = data03; b[ 5] = data04; b[ 6] = data07; b[ 7] = data08; #endif ao1 += 4; ao2 += 4; b += 8; } X += 2; i --; } while (i > 0); } if (m & 1) { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); data03 = *(ao2 + 0); data04 = *(ao2 + 1); b[ 0] = data01; b[ 1] = data02; b[ 2] = data03; b[ 3] = data04; ao1 += 2; ao2 += 2; b += 4; } else if (X < posY) { ao1 += lda; b += 4; } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; b[ 0] = ZERO; b[ 1] = ZERO; #else data01 = *(ao1 + 0); data02 = *(ao1 + 1); b[ 0] = data01; b[ 1] = data02; b[ 2] = ZERO; b[ 3] = ZERO; #endif b += 4; } } posY += 2; js --; } while (js > 0); } /* End of main loop */ if (n & 1){ X = posX; if (posX <= posY) { ao1 = a + posY * 2 + (posX + 0) * lda; } else { ao1 = a + posX * 2 + (posY + 0) * lda; } i = m; if (i > 0) { do { if (X > posY) { data01 = *(ao1 + 0); data02 = *(ao1 + 1); b[ 0] = data01; b[ 1] = data02; b += 2; ao1 += 2; } else if (X < posY) { b += 2; ao1 += lda; } else { #ifdef UNIT b[ 0] = ONE; b[ 1] = ZERO; #else data01 = *(ao1 + 0); data02 = *(ao1 + 1); b[ 0] = data01; b[ 1] = data02; #endif b += 2; ao1 += 2; } X ++; i --; } while (i > 0); } posY += 1; } return 0; }