/* sync.c the Netwide Disassembler synchronisation processing module * * The Netwide Assembler is copyright (C) 1996 Simon Tatham and * Julian Hall. All rights reserved. The software is * redistributable under the licence given in the file "Licence" * distributed in the NASM archive. */ #include #include #include #include #include "sync.h" #define SYNC_MAX 4096 /* max # of sync points */ /* * This lot manages the current set of sync points by means of a * heap (priority queue) structure. */ static struct Sync { uint32_t pos; uint32_t length; } *synx; static int nsynx; void init_sync(void) { /* * I'd like to allocate an array of size SYNC_MAX, then write * `synx--' which would allow numbering the array from one * instead of zero without wasting memory. Sadly I don't trust * this to work in 16-bit Large model, so it's staying the way * it is. Btw, we don't care about freeing this array, since it * has to last for the duration of the program and will then be * auto-freed on exit. And I'm lazy ;-) * * Speaking of 16-bit Large model, that's also the reason I'm * not declaring this array statically - by doing it * dynamically I avoid problems with the total size of DGROUP * in Borland C. */ synx = malloc((SYNC_MAX + 1) * sizeof(*synx)); if (!synx) { fprintf(stderr, "ndisasm: not enough memory for sync array\n"); exit(1); } nsynx = 0; } void add_sync(uint32_t pos, uint32_t length) { int i; if (nsynx == SYNC_MAX) return; /* can't do anything - overflow */ nsynx++; synx[nsynx].pos = pos; synx[nsynx].length = length; for (i = nsynx; i > 1; i /= 2) { if (synx[i / 2].pos > synx[i].pos) { struct Sync t; t = synx[i / 2]; /* structure copy */ synx[i / 2] = synx[i]; /* structure copy again */ synx[i] = t; /* another structure copy */ } } } uint32_t next_sync(uint32_t position, uint32_t *length) { while (nsynx > 0 && synx[1].pos + synx[1].length <= position) { int i, j; struct Sync t; t = synx[nsynx]; /* structure copy */ synx[nsynx] = synx[1]; /* structure copy */ synx[1] = t; /* ditto */ nsynx--; i = 1; while (i * 2 <= nsynx) { j = i * 2; if (synx[j].pos < synx[i].pos && (j + 1 > nsynx || synx[j + 1].pos > synx[j].pos)) { t = synx[j]; /* structure copy */ synx[j] = synx[i]; /* lots of these... */ synx[i] = t; /* ...aren't there? */ i = j; } else if (j + 1 <= nsynx && synx[j + 1].pos < synx[i].pos) { t = synx[j + 1]; /* structure copy */ synx[j + 1] = synx[i]; /* structure copy */ synx[i] = t; /* structure copy */ i = j + 1; } else break; } } if (nsynx > 0) { if (length) *length = synx[1].length; return synx[1].pos; } else { if (length) *length = 0L; return UINT32_MAX; } }