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|
with_system_controller = false
with_amb = false
verbose = 0
m = murphy.get()
-- try loading the various logging plugins
m:try_load_plugin('systemd')
m:try_load_plugin('dlog')
-- load the console plugin
m:try_load_plugin('console')
m:try_load_plugin('console.disabled', 'webconsole', {
address = 'wsck:127.0.0.1:3000/murphy',
httpdir = '/usr/share/murphy/webconsole' });
-- load the dbus plugin
if m:plugin_exists('dbus') then
m:load_plugin('dbus')
end
-- load the native resource plugin
if m:plugin_exists('resource-native') then
m:load_plugin('resource-native')
m:info("native resource plugin loaded")
else
m:info("No native resource plugin found...")
end
-- load the dbus resource plugin
m:try_load_plugin('resource-dbus', {
dbus_bus = "system",
dbus_service = "org.Murphy",
dbus_track = true,
default_zone = "driver",
default_class = "implicit"
})
-- load the domain control plugin
if m:plugin_exists('domain-control') then
m:load_plugin('domain-control')
else
m:info("No domain-control plugin found...")
end
if m:plugin_exists('glib') then
m:load_plugin('glib')
else
m:info("No glib plugin found...")
end
if m:plugin_exists("gam-resource-manager") then
function get_general_priorities(self)
print("*** get_general_priorities\n")
return { "USB Headset", "wiredHeadset", "speakers" }
end
function get_phone_priorities(self)
print("*** get_phone_priorities\n")
return { "wiredHeadset", "USB Headset" }
end
m:load_plugin('gam-resource-manager', {
config_dir = '/etc/murphy/gam',
decision_names = 'gam-wrtApplication-4',
max_active = 4,
app_mapping = {
['t8j6HTRpuz.MediaPlayer'] = 'wrtApplication',
['pacat'] = 'icoApplication'
},
app_default = 'icoApplication'
})
routing_sink_priority {
application_class = "player",
priority_queue = get_general_priorities
}
routing_sink_priority {
application_class = "game",
priority_queue = get_general_priorities
}
routing_sink_priority {
application_class = "implicit",
priority_queue = get_general_priorities
}
routing_sink_priority {
application_class = "phone",
priority_queue = get_phone_priorities
}
routing_sink_priority {
application_class = "basic",
priority_queue = get_phone_priorities
}
routing_sink_priority {
application_class = "event",
priority_queue = get_phone_priorities
}
end
-- load the AMB plugin
if m:plugin_exists('amb') then
m:try_load_plugin('amb')
if builtin.method.amb_initiate and
builtin.method.amb_update
then
with_amb = true
end
else
m:info("No amb plugin found...")
end
-- load the ASM resource plugin
if m:plugin_exists('resource-asm') then
m:try_load_plugin('resource-asm', {
zone = "driver",
share_mmplayer = "player:AVP,mandatory,exclusive,strict",
ignored_argv0 = "WebProcess"
})
else
m:info("No audio session manager plugin found...")
end
if m:plugin_exists('system-controller') then
with_system_controller = true
elseif m:plugin_exists('ivi-resource-manager') then
m:load_plugin('ivi-resource-manager')
with_system_controller = false
end
-- define application classes
application_class {
name = "interrupt",
priority = 99,
modal = true ,
share = false,
order = "fifo"
}
application_class {
name = "emergency",
priority = 80,
modal = false,
share = false,
order = "fifo"
}
application_class {
name = "system",
priority = 52,
modal = false,
share = true,
order = "lifo"
}
application_class {
name = "alert",
priority = 51,
modal = false,
share = false,
order = "fifo"
}
application_class {
name = "navigator",
priority = 50,
modal = false,
share = true,
order = "fifo"
}
application_class {
name = "phone",
priority = 6 ,
modal = false,
share = false,
order = "lifo"
}
application_class {
name = "camera",
priority = 5,
modal = false,
share = false,
order = "lifo"
}
application_class { name="event" , priority=4 , modal=false, share=true , order="fifo" }
application_class { name="game" , priority=3 , modal=false, share=false, order="lifo" }
--# doesn't need to be created here, ivi-resource-manager creates it if loaded
--#application_class { name="basic" , priority=2 , modal=false, share=false, order="lifo" }
application_class { name="player" , priority=1 , modal=false, share=true , order="lifo" }
application_class { name="implicit" , priority=0 , modal=false, share=false, order="lifo" }
-- define zone attributes
zone.attributes {
type = {mdb.string, "common", "rw"},
location = {mdb.string, "anywhere", "rw"}
}
-- define zones
zone {
name = "driver",
attributes = {
type = "common",
location = "front-left"
}
}
zone {
name = "passanger1",
attributes = {
type = "private",
location = "front-right"
}
}
zone {
name = "passanger2",
attributes = {
type = "private",
location = "back-left"
}
}
zone {
name = "passanger3",
attributes = {
type = "private",
location = "back-right"
}
}
zone {
name = "passanger4",
attributes = {
type = "private",
location = "back-left"
}
}
-- define resource classes
if not m:plugin_exists('ivi-resource-manager') and
not with_system_controller and
not m:plugin_exists('gam-resource-manager')
then
resource.class {
name = "audio_playback",
shareable = true,
attributes = {
role = { mdb.string, "music", "rw" },
pid = { mdb.string, "<unknown>", "rw" },
policy = { mdb.string, "relaxed", "rw" },
source = { mdb.string, "webkit", "rw" },
conn_id = { mdb.unsigned, 0, "rw" },
name = { mdb.string, "<unknown>", "rw" },
}
}
end
if not m:plugin_exists('gam-resource-manager') then
resource.class {
name = "audio_recording",
shareable = true,
attributes = {
role = { mdb.string, "music" , "rw" },
pid = { mdb.string, "<unknown>", "rw" },
policy = { mdb.string, "relaxed" , "rw" },
name = { mdb.string, "<unknown>", "rw" },
}
}
end
resource.class {
name = "video_playback",
shareable = false,
}
resource.class {
name = "video_recording",
shareable = false
}
resource.class {
name = "speech_recognition",
shareable = true
}
resource.class {
name = "speech_synthesis",
shareable = true
}
-- PulseAudio volume context
mdb.table {
name = "volume_context",
index = { "id" },
create = true,
columns = {
{ "id", mdb.unsigned },
{ "value", mdb.string, 64 },
}
}
-- put default volume context to the table
mdb.table.volume_context:insert({ id = 1, value = "default" })
if not m:plugin_exists('ivi-resource-manager') and
not with_system_controller
then
resource.method.veto = {
function(zone, rset, grant, owners, req_set)
return true
end
}
end
-- test for creating selections
mdb.select {
name = "audio_owner",
table = "audio_playback_owner",
columns = {"application_class"},
condition = "zone_name = 'driver'"
}
mdb.select {
name = "vehicle_speed",
table = "amb_vehicle_speed",
columns = {"value"},
condition = "key = 'VehicleSpeed'"
}
element.lua {
name = "speed2volume",
inputs = { speed = mdb.select.vehicle_speed, param = 9 },
outputs = { mdb.table { name = "speedvol",
index = {"zone", "device"},
columns = {{"zone", mdb.string, 16},
{"device", mdb.string, 16},
{"value", mdb.floating}},
create = true
}
},
oldvolume = 0.0,
update = function(self)
speed = self.inputs.speed.single_value
if (speed) then
volume = (speed - 144.0) / 7.0
else
volume = 0.0
end
diff = volume - self.oldvolume
if (diff*diff > self.inputs.param) then
print("*** element "..self.name.." update "..volume)
self.oldvolume = volume
mdb.table.speedvol:replace({zone = "driver", device = "speakers", value = volume})
end
end
}
mdb.select {
name = "amb_state",
table = "amb_state",
columns = { "state" },
condition = "id = 0"
}
-- Night mode processing chain
mdb.select {
name = "exterior_brightness",
table = "amb_exterior_brightness",
columns = { "value" },
condition = "key = 'ExteriorBrightness'"
}
element.lua {
name = "nightmode",
inputs = { brightness = mdb.select.exterior_brightness },
oldmode = -1;
outputs = {
mdb.table {
name = "amb_nightmode",
index = { "id" },
create = true,
columns = {
{ "id", mdb.unsigned },
{ "night_mode", mdb.unsigned }
}
}
},
update = function(self)
-- This is a trivial function to calculate night mode. Later, we will
-- need a better threshold value and hysteresis to prevent oscillation.
brightness = self.inputs.brightness.single_value
if not brightness then
return
end
print("*** element "..self.name.." update brightness: "..brightness)
if brightness > 300 then
mode = 0
else
mode = 1
end
print("*** resulting mode: ".. mode)
if not (mode == self.oldmode) then
mdb.table.amb_nightmode:replace({ id = 0, night_mode = mode })
end
self.oldmode = mode
end
}
mdb.select {
name = "select_night_mode",
table = "amb_nightmode",
columns = { "night_mode" },
condition = "id = 0"
}
if with_amb then
sink.lua {
name = "night_mode",
inputs = { NightMode = mdb.select.select_night_mode,
amb_state = mdb.select.amb_state },
property = "NightMode",
type = "b",
initiate = builtin.method.amb_initiate,
update = builtin.method.amb_update
}
end
-- Night mode general handlers
if with_system_controller then
sink.lua {
name = "nightmode_homescreen",
inputs = { owner = mdb.select.select_night_mode },
initiate = function(self)
-- data = mdb.select.select_night_mode.single_value
return true
end,
update = function(self)
send_night_mode_to(homescreen)
end
}
end
-- Driving mode processing chain
element.lua {
name = "drivingmode",
inputs = { speed = mdb.select.vehicle_speed },
oldmode = -1;
outputs = {
mdb.table {
name = "amb_drivingmode",
index = { "id" },
create = true,
columns = {
{ "id", mdb.unsigned },
{ "driving_mode", mdb.unsigned }
}
}
},
update = function(self)
speed = self.inputs.speed.single_value
if not speed then
return
end
if speed == 0 then
mode = 0
else
mode = 1
end
if not (mode == self.oldmode) then
mdb.table.amb_drivingmode:replace({ id = 0, driving_mode = mode })
end
self.oldmode = mode
end
}
mdb.select {
name = "select_driving_mode",
table = "amb_drivingmode",
columns = { "driving_mode" },
condition = "id = 0"
}
if with_amb then
sink.lua {
name = "driving_mode",
inputs = { DrivingMode = mdb.select.select_driving_mode,
amb_state = mdb.select.amb_state },
property = "DrivingMode",
type = "u",
initiate = builtin.method.amb_initiate,
update = builtin.method.amb_update
}
end
-- turn signals (left, right)
mdb.select {
name = "winker",
table = "amb_turn_signal",
columns = { "value" },
condition = "key = 'TurnSignal'"
}
-- define three categories
mdb.select {
name = "undefined_applications",
table = "aul_applications",
columns = { "appid" },
condition = "category = '<undefined>'"
}
mdb.select {
name = "basic_applications",
table = "aul_applications",
columns = { "appid" },
condition = "category = 'basic'"
}
mdb.select {
name = "entertainment_applications",
table = "aul_applications",
columns = { "appid" },
condition = "category = 'entertainment'"
}
function ft(t)
-- filter the object garbage out of the tables
ret = {}
for k,v in pairs(t) do
if k ~= "userdata" and k ~= "new" then
ret[k] = v
end
end
return ret
end
function getApplication(appid)
local conf = nil
-- find the correct local application definition
for k,v in pairs(ft(application)) do
if appid == v.appid then
conf = v
break
end
end
return conf
end
function regulateApplications(t, regulation)
for k,v in pairs(ft(t)) do
whitelisted = false
-- our local application config, which takes precedence
local conf = getApplication(v.appid)
if conf then
if conf.resource_class ~= "player" then
whitelisted = true
end
if conf.requisites and conf.requisites.screen then
if conf.requisites.screen.driving then
whitelisted = true
end
end
end
if whitelisted then
-- override, don't disable
resmgr:disable_screen_by_appid("*", "*", v.appid, false, false)
else
resmgr:disable_screen_by_appid("*", "*", v.appid, regulation == 1, false)
end
end
resource.method.recalc("driver")
end
-- regulation (on), use "select_driving_mode"
sink.lua {
name = "driving_regulation",
inputs = { owner = mdb.select.select_driving_mode },
initiate = function(self)
-- local data = mdb.select.select_driving_mode.single_value
return true
end,
update = function(self)
local data = mdb.select.select_driving_mode.single_value
if verbose > 1 then
print("Driving mode updated: " .. tostring(data))
end
if not sc then
return true
end
-- tell homescreen that driving mode was updated
send_driving_mode_to(homescreen)
regulateApplications(ft(mdb.select.entertainment_applications), data)
regulateApplications(ft(mdb.select.undefined_applications), data)
return true
end
}
--[[
sink.lua {
name = "regulated_app_change",
inputs = { undef = mdb.select.undefined_applications,
entertainment = mdb.select.entertainment_applications },
initiate = function(self)
return true
end,
update = function(self)
local data = mdb.select.select_driving_mode.single_value
if not sc then
return
end
if verbose > 1 then
print("regulated application list was changed")
end
regulateApplications(ft(mdb.select.entertainment_applications), data)
regulateApplications(ft(mdb.select.undefined_applications), data)
return true
end
}
--]]
-- shift position (parking, reverse, other)
mdb.select {
name = "gear_position",
table = "amb_gear_position",
columns = { "value" },
condition = "key = 'GearPosition'"
}
-- cameras (back, front, left, right)
element.lua {
name = "camera_state",
inputs = { winker = mdb.select.winker, gear = mdb.select.gear_position },
oldmode = -1;
outputs = {
mdb.table {
name = "target_camera_state",
index = { "id" },
create = true,
columns = {
{ "id", mdb.unsigned },
{ "front_camera", mdb.unsigned },
{ "back_camera", mdb.unsigned },
{ "right_camera", mdb.unsigned },
{ "left_camera", mdb.unsigned }
}
}
},
update = function(self)
front_camera = 0
back_camera = 0
right_camera = 0
left_camera = 0
if self.inputs.gear == 128 then
back_camera = 1
elseif self.inputs.winker == 1 then
right_camera = 1
elseif self.inputs.winker == 2 then
left_camera = 1
end
mdb.table.target_camera_state:replace({ id = 0, front_camera = front_camera, back_camera = back_camera, right_camera = right_camera, left_camera = left_camera })
end
}
-- system controller test setup
if not with_system_controller then
-- ok, we should have 'audio_playback' defined by now
m:try_load_plugin('telephony')
return
end
m:load_plugin('system-controller')
onscreen_counter = 0
window_manager_operation_names = {
[1] = "create",
[2] = "destroy"
}
function window_manager_operation_name(oper)
local name = window_manager_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
window_operation_names = {
[1] = "create",
[2] = "destroy",
[3] = "name_change",
[4] = "visible",
[5] = "configure",
[6] = "active",
[7] = "map",
[8] = "hint"
}
function window_operation_name(oper)
local name = window_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
layer_operation_names = {
[1] = "create",
[2] = "destroy",
[3] = "visible"
}
function layer_operation_name(oper)
local name = layer_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
input_manager_operation_names = {
[1] = "create",
[2] = "destroy",
[3] = "ready"
}
function input_manager_operation_name(oper)
local name = input_manager_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
input_operation_names = {
[1] = "create",
[2] = "destroy",
[3] = "update"
}
function input_operation_name(oper)
local name = input_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
code_operation_names = {
[1] = "create",
[2] = "destroy",
[3] = "state_change"
}
function code_operation_name(oper)
local name = code_operation_names[oper]
if name then return name end
return "<unknown " .. tostring(oper) .. ">"
end
command_names = {
[0x00001] = "send_appid",
[0x10001] = "create",
[0x10002] = "destroy",
[0x10003] = "show",
[0x10004] = "hide",
[0x10005] = "move",
[0x10006] = "animation",
[0x10007] = "change_active",
[0x10008] = "change_layer",
[0x10009] = "change_attr",
[0x10010] = "name",
[0x10020] = "map_thumb",
[0x10021] = "unmap_thumb",
[0x10022] = "map_get",
[0x10030] = "show layer",
[0x10031] = "hide_layer",
[0x10032] = "change_layer_attr",
[0x20001] = "add_input",
[0x20002] = "del_input",
[0x30001] = "change_user",
[0x30002] = "get_userlist",
[0x30003] = "get_lastinfo",
[0x30004] = "set_lastinfo",
[0x40001] = "acquire_res",
[0x40002] = "release_res",
[0x40003] = "deprive_res",
[0x40004] = "waiting_res",
[0x40005] = "revert_res",
[0x40006] = "window_id_res",
[0x40011] = "create_res",
[0x40012] = "destroy_res",
[0x50001] = "set_region",
[0x50002] = "unset_region",
[0x60001] = "change_state"
}
function command_name(command)
local name = command_names[command]
if name then return name end
return "<unknown " .. tostring(command) .. ">"
end
input_layer = {
[101] = true, -- input
[102] = true, -- touch
[103] = true -- cursor
}
-- some day this should be merged with wmgr.layers
ico_layer_type = {
[1] = 0x1000, -- background
[2] = 0x2000, -- application
[3] = 0x2000, -- homescreen
[4] = 0x2000, -- interrupt application
[5] = 0x2000, -- onscreen application
[6] = 0xc000, -- startup
[7] = 0x3000, -- fullscreen
[101] = 0x4000, -- input
[102] = 0xa000, -- touch
[103] = 0xb000 -- cursor
}
resmgr = resource_manager {
screen_event_handler = function(self, ev)
local event = ev.event
local surface = ev.surface
if event == "init" then
if verbose > 0 then
print("*** init screen resource allocation -- disable all 'player'")
end
resmgr:disable_audio_by_appid("*", "player", "*", true, false)
elseif event == "preallocate" then
if verbose > 0 then
print("*** preallocate screen resource "..
"for '" .. ev.appid .. "' -- enable 'player', if any")
end
resmgr:disable_audio_by_appid("*", "player", ev.appid, false, false)
elseif event == "grant" then
if verbose > 0 then
print("*** make visible surface "..surface)
end
local a = animation({})
local r = m:JSON({surface = surface,
visible = 1,
raise = 1})
if ev.appid == onscreen then
onscreen_counter = onscreen_counter + 1
wmgr:layer_request(m:JSON({layer = 5, visible = 1}))
end
wmgr:window_request(r,a,0)
elseif event == "revoke" then
if verbose > 0 then
print("*** hide surface "..surface)
end
local a = animation({})
local r = m:JSON({surface = ev.surface,
visible = 0})
if ev.appid == onscreen then
onscreen_counter = onscreen_counter - 1
if onscreen_counter <= 0 then
onscreen_counter = 0
wmgr:layer_request(m:JSON({layer = 5, visible = 0}))
end
end
wmgr:window_request(r,a,0)
elseif event == "create" then
if verbose > 0 then
print("*** screen resource event: " ..
tostring(ev))
end
local regulation = mdb.select.select_driving_mode.single_value
if regulation == 1 then
local blacklisted = false
-- applications which have their category set to "entertainment"
-- or "undefined" are blacklisted, meaning they should be regulated
for i,v in pairs(ft(mdb.select.undefined_applications)) do
if v.appid == ev.appid then
if verbose > 0 then
print(ev.appid .. " was blacklisted (undefined)")
end
blacklisted = true
break
end
end
if not blacklisted then
for i,v in pairs(ft(mdb.select.entertainment_applications)) do
if v.appid == ev.appid then
if verbose > 0 then
print(ev.appid .. " was blacklisted (entertainment)")
end
blacklisted = true
break
end
end
end
-- our local application config, which takes precedence
local conf = getApplication(ev.appid)
if not conf then
blacklisted = true
else
if conf.resource_class == "player" then
blacklisted = true
end
-- check the exceptions
if conf.requisites and conf.requisites.screen then
if conf.requisites.screen.driving then
blacklisted = false
end
end
end
-- disable only non-whitelisted applications
if blacklisted then
if verbose > 0 then
print("disabling screen for " .. ev.appid)
end
resmgr:disable_screen_by_appid("*", "*", ev.appid, true, true)
end
end
elseif event == "destroy" then
if verbose > 0 then
print("*** screen resource event: " ..
tostring(ev))
end
else
if verbose > 0 then
print("*** screen resource event: " ..
tostring(ev))
end
end
end,
audio_event_handler = function(self, ev)
local event = ev.event
local appid = ev.appid
local audioid = ev.audioid
if event == "grant" then
if verbose > 0 then
print("*** grant audio to "..appid..
" ("..audioid..") in '" ..
ev.zone .. "' zone")
end
elseif event == "revoke" then
if verbose > 0 then
print("*** revoke audio from "..appid..
" ("..audioid..") in '" ..
ev.zone .. "' zone")
end
else
if verbose > 0 then
print("*** audio resource event: " ..
tostring(ev))
end
end
end
}
resclnt = resource_client {}
wmgr = window_manager {
geometry = function(self, w,h, v)
if type(v) == "function" then
return v(w,h)
end
return v
end,
application = function(self, appid)
if appid then
local app = application_lookup(appid)
if not app then
app = application_lookup("default")
end
return app
end
return { privileges = {screen="none", audio="none"} }
end,
output_order = { 1, 0 },
outputs = { { name = "Mid",
id = 1,
zone = "driver",
areas = { Full = {
id = 20,
pos_x = 0,
pos_y = 0,
width = function(w,h) return w end,
height = function(w,h) return h end
},
Left = {
id = 21,
pos_x = 0,
pos_y = 0,
width = 320,
height = function(w,h) return h end
},
Right = {
id = 22,
pos_x = function(w,h) return w-320 end,
pos_y = 0,
width = 320,
height = function(w,h) return h end
}
}
},
{ name = "Center",
id = 4,
zone = "driver",
areas = { Status = {
id = 0,
pos_x = 0,
pos_y = 0,
width = function(w,h) return w end,
height = 64
},
Full = {
id = 1,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w end,
height = function(w,h) return h-64-128 end
},
Upper = {
id = 2,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w end,
height = function(w,h) return (h-64-128)/2 end
},
Lower = {
id = 3,
pos_x = 0,
pos_y = function(w,h) return (h-64-128)/2+64 end,
width = function(w,h) return w end,
height = function(w,h) return (h-64-128)/2 end
},
UpperLeft = {
id = 4,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w/2 end,
height = function(w,h) return (h-64-128)/2 end
},
UpperRight = {
id = 5,
pos_x = function(w,h) return w/2 end,
pos_y = 64,
width = function(w,h) return w/2 end,
height = function(w,h) return (h-64-128)/2 end
},
LowerLeft = {
id = 6,
pos_x = 0,
pos_y = function(w,h) return (h-64-128/2)+64 end,
width = function(w,h) return w/2 end,
height = function(w,h) return (h-64-128)/2 end
},
LowerRight = {
id = 7,
pos_x = function(w,h) return w/2 end,
pos_y = function(w,h) return (h-64-128/2)+64 end,
width = function(w,h) return w/2 end,
height = function(w,h) return (h-64-128)/2 end
},
SysApp = {
id = 8,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w end,
height = function(w,h) return h-64-128 end
},
["SysApp.Left"] = {
id = 9,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w/2-181 end,
height = function(w,h) return h-64-128 end
},
["SysApp.Right"] = {
id = 10,
pos_x = function(w,h) return w/2+181 end,
pos_y = 64,
width = function(w,h) return w/2-181 end,
height = function(w,h) return h-64-128 end
},
MobileFull = {
id = 11,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w end,
height = function(w,h) return h-64-128 end
},
MobileUpper = {
id = 12,
pos_x = 0,
pos_y = 64,
width = function(w,h) return w end,
height = function(w,h) return (h-64-128)/2 end
},
MobileLower = {
id = 13,
pos_x = 0,
pos_y = function(w,h) return (h-64-128)/2+64 end,
width = function(w,h) return w end,
height = function(w,h) return (h-64-128)/2 end
},
Control = {
id = 14,
pos_x = 0,
pos_y = function(w,h) return h-128 end,
width = function(w,h) return w end,
height = 128
},
}
}
},
-- id name type output
layers = { { 0, "BackGround" , 1, "Center" },
{ 1, "Application" , 2, "Center" },
{ 2, "HomeScreen" , 3, "Center" },
{ 3, "ControlBar" , 3, "Center" },
{ 4, "InterruptApp" , 4, "Center" },
{ 5, "OnScreen" , 5, "Center" },
{ 6, "Touch" , 102, "Center" },
{ 7, "Cursor" , 103, "Center" }
},
manager_update = function(self, oper)
if verbose > 0 then
print("### <== WINDOW MANAGER UPDATE:" ..
window_manager_operation_name(oper))
end
if oper == 1 then
local wumask = window_mask { --raise = true,
visible = true,
active = true }
local wrmask = window_mask { raise = true,
active = true,
layer = true }
local lumask = layer_mask { visible = true }
local lrmask = layer_mask { visible = true }
local req = m:JSON({
passthrough_window_update = wumask:tointeger(),
passthrough_window_request = wrmask:tointeger(),
passthrough_layer_update = lumask:tointeger(),
passthrough_layer_request = lrmask:tointeger()
})
self:manager_request(req)
end
end,
window_update = function(self, oper, win, mask)
if verbose > 0 then
print("### <== WINDOW UPDATE oper:" ..
window_operation_name(oper) ..
" mask: " .. tostring(mask))
if verbose > 1 then
print(win)
end
end
local arg = m:JSON({ surface = win.surface,
winname = win.name
})
local command = 0
if oper == 1 then -- create
local layertype = win.layertype
if layertype and input_layer[layertype] then
if verbose > 0 then
print("ignoring input panel creation")
end
return
end
command = 0x10001
elseif oper == 2 then -- destroy
command = 0x10002
elseif oper == 3 then -- namechange
command = 0x10010
elseif oper == 4 or oper == 5 then -- visible/configure
command = 0x10009
arg.zone = win.area
arg.node = win.node
if win.layertype then
arg.layertype = win.layertype
end
arg.layer = win.layer
arg.pos_x = win.pos_x
arg.pos_y = win.pos_y
arg.width = win.width
arg.height = win.height
arg.raise = win.raise
arg.visible = win.visible
if win.active == 0 then
arg.active = 0
else
arg.active = 1
end
elseif oper == 6 then -- active
if win.active == 0 then
if verbose > 0 then
print("ignoring inactive event")
end
return
end
command = 0x10007
elseif oper == 7 then -- map
local map = win.map
if not map then
return
end
if win.mapped == 0 then
command = 0x10021
else
command = 0x10020
end
arg.attr = map.type
--arg.name = map.target
arg.width = map.width
arg.height = map.height
arg.stride = map.stride
arg.format = map.format
else
if verbose > 0 then
print("### nothing to do")
end
return
end
local msg = m:JSON({ command = command,
appid = win.appid,
pid = win.pid,
arg = arg
})
if verbose > 0 then
print("### <== sending " ..
command_name(msg.command) ..
" window message to '" .. homescreen .. "'")
if verbose > 1 then
print(msg)
end
end
sc:send_message(homescreen, msg)
if oper == 1 then -- create
local i = input_layer[win.layertype]
local p = self:application(win.appid)
local s = p.privileges.screen
if s == "system" then
local a = animation({})
local r = m:JSON({surface = win.surface,
visible = 0,
raise = 1})
self:window_request(r,a,0)
else
if i then
if verbose > 0 then
print("do not make resource for " ..
"input window")
end
else
resclnt:resource_set_create("screen",
"driver",
win.appid,
win.surface)
special_screen_sets[win.surface] = true
end
end
if onscreen and win.appid == onscreen then
local resmsg = m:JSON({
command = 0x40006, -- window_id_res
appid = win.appid,
pid = win.pid,
res = m:JSON({
window = m:JSON({
ECU = "",
display = "",
layer = "",
layout = "",
area = "",
dispatchApp = "",
role = win.name,
resourceId = win.surface
})
})
})
if verbose > 0 then
print("### <== sending " ..
command_name(resmsg.command) ..
" message to '" .. onscreen .. "'")
if verbose > 1 then
print(resmsg)
end
end
sc:send_message(onscreen, resmsg);
end
elseif oper == 2 then -- destroy
resclnt:resource_set_destroy("screen", win.surface)
special_screen_sets[win.surface] = nil
elseif oper == 6 then -- active
if win.active then
local i = input_layer[win.layertype]
local p = self:application(win.appid)
local s = p.privileges.screen
local surface = win.surface
if not i and s ~= "system" then
resclnt:resource_set_acquire("screen",surface)
resmgr:window_raise(win.appid, surface, 1)
end
end
end
end,
layer_update = function(self, oper, layer, mask)
if verbose > 0 then
print("### LAYER UPDATE:" ..
layer_operation_name(oper) ..
" mask: " .. tostring(mask))
if verbose > 1 then
print(layer)
end
end
if oper == 3 then -- visible
local command = 0x10008 -- change_layer
local msg = m:JSON({
command = command,
appid = "",
arg = m:JSON({layer = layer.id,
visible = layer.visible
})
})
if verbose > 0 then
print("### <== sending "..command_name(command)..
" layer message")
if verbose > 1 then
print(msg)
end
end
sc:send_message(homescreen, msg)
else
if verbose > 0 then
print("### nothing to do")
end
end
end,
output_update = function(self, oper, out, mask)
local idx = out.index
local defidx = self.output_order[idx+1]
if verbose > 0 then
print("### OUTPUT UPDATE:" .. oper ..
" mask: "..tostring(mask))
end
if not defidx then
return
end
print(out)
local outdef = self.outputs[defidx+1]
if (oper == 1) then -- create
if outdef then
self:output_request(m:JSON({index = idx,
id = outdef.id,
name = outdef.name
}))
end
elseif (oper == 5) then -- done
local ads = outdef.areas
local on = outdef.name
if ads then
for name,ad in pairs(ads) do
local can = wmgr:canonical_name(on.."."..name)
local a = m:JSON({name = name,
output = out.index})
for fld,val in pairs(ad) do
a[fld] = self:geometry(out.width,
out.height,
val)
end
self:area_create(a)
resmgr:area_create(area[can], outdef.zone)
end
end
end
end
}
imgr = input_manager {
inputs = {{ name = "G27 Racing Wheel",
id = 0,
switch = { [2] = {appid="org.tizen.ico.app-soundsample" },
[3] = {appid="org.tizen.ico.homescreen", keycode=1},
[4] = {appid="org.tizen.ico.app-soundsample" },
[5] = {appid="org.tizen.ico.homescreen", keycode=2}
}}
},
manager_update = function(self, oper)
if verbose > 0 then
print("### <== INPUT MANAGER UPDATE:" ..
input_manager_operation_name(oper))
end
end,
input_update = function(self, oper, inp, mask)
if verbose > 0 then
print("### INPUT UPDATE:" ..
input_operation_name(oper) ..
" mask: " .. tostring(mask))
if verbose > 1 then
print(inp)
end
end
end,
code_update = function(self, oper, code, mask)
if verbose > 0 then
print("### CODE UPDATE: mask: " .. tostring(mask))
if verbose > 1 then
print(code)
end
end
local msg = m:JSON({ command = 1,
appid = "org.tizen.ico.homescreen",
arg = m:JSON({ device = code.device,
time = code.time,
input = code.input,
code = code.id,
state = code.state
})
})
if verbose > 0 then
print("### <== sending " ..
command_name(msg.command) ..
" input message")
if verbose > 1 then
print(msg)
end
end
sc:send_message(homescreen, msg)
end
}
sc = m:get_system_controller()
-- resource sets
sets = {}
-- special screen resource sets
-- TODO: just rewrite screen resource handling to use regular resource API
special_screen_sets = {}
-- user manager
um = m:UserManager()
connected = false
homescreen = ""
onscreen = ""
cids = {}
-- these shoud be before wmgr:connect() is called
if verbose > 0 then
print("====== creating applications ======")
end
application {
appid = "default",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
resource_class = "player",
screen_priority = 0
}
application {
appid = "weston",
area = "Center.Full",
privileges = { screen = "system", audio = "none" },
resource_class = "implicit",
screen_priority = 30
}
application {
appid = "org.tizen.ico.homescreen",
area = "Center.Full",
windows = { {'ico_hs_controlbarwindow', 'Center.Control'} },
privileges = { screen = "system", audio = "system" },
resource_class = "player",
screen_priority = 20
}
application {
appid = "org.tizen.ico.statusbar",
area = "Center.Status",
privileges = { screen = "system", audio = "none" },
resource_class = "player",
screen_priority = 20
}
application {
appid = "org.tizen.ico.onscreen",
area = "Center.Full",
privileges = { screen = "system", audio = "system" },
resource_class = "player",
screen_priority = 20
}
application {
appid = "org.tizen.ico.login",
area = "Center.Full",
privileges = { screen = "system", audio = "system" },
resource_class = "player",
screen_priority = 20
}
application {
appid = "org.tizen.ico.camera_left",
area = "Center.SysApp.Left",
privileges = { screen = "system", audio = "none" },
requisites = { screen = "blinker_left", audio = "none" },
resource_class = "player",
screen_priority = 30
}
application {
appid = "org.tizen.ico.camera_right",
area = "Center.SysApp.Right",
privileges = { screen = "system", audio = "none" },
requisites = { screen = "blinker_right", audio = "none" },
resource_class = "player",
screen_priority = 30
}
application {
appid = "net.zmap.navi",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
resource_class = "navigator",
screen_priority = 30
}
application {
appid = "GV3ySIINq7.GhostCluster",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
resource_class = "system",
requisites = { screen = "driving", audio = "none" },
screen_priority = 30
}
application {
appid = "MediaPlayer",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
requisites = { screen = "driving", audio = "none" },
resource_class = "player",
screen_priority = 0
}
application {
appid = "MyMediaPlayer",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
requisites = { screen = "driving", audio = "none" },
resource_class = "player",
screen_priority = 0
}
application {
appid = "MeterWidget",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
requisites = { screen = "driving", audio = "none" },
resource_class = "player",
screen_priority = 0
}
application {
appid = "org.tizen.ico.app-soundsample",
area = "Center.Full",
privileges = { screen = "none", audio = "none" },
-- uncomment the next line to make the app exempt from regulation
-- requisites = { screen = "driving", audio = "none" },
resource_class = "player",
screen_priority = 0
}
if sc then
sc.client_handler = function (self, cid, msg)
local command = msg.command
local appid = msg.appid
if verbose > 0 then
print('### ==> client handler:')
if verbose > 1 then
print(msg)
end
end
-- known commands: 1 for SEND_APPID, synthetic command 0xFFFF for
-- disconnection
if command == 0xFFFF then
if verbose > 1 then
print('client ' .. cid .. ' disconnected')
end
if msg.appid == homescreen then
homescreen = ""
for i,v in pairs(special_screen_sets) do
resclnt:resource_set_destroy("screen", i)
special_screen_sets[i] = nil
end
end
return
end
-- handle the connection to weston
if appid then
if appid == "org.tizen.ico.homescreen" then
print('Setting homescreen='..appid)
homescreen = appid
if command and command == 1 then
send_driving_mode_to(homescreen)
send_night_mode_to(homescreen)
end
elseif appid == "org.tizen.ico.onscreen" then
onscreen = appid
if command and command == 1 then
send_driving_mode_to(onscreen)
send_night_mode_to(onscreen)
end
end
if not connected and appid == "org.tizen.ico.homescreen" then
print('Trying to connect to weston...')
connected = wmgr:connect()
end
cids[cid] = appid
end
end
sc.generic_handler = function (self, cid, msg)
if verbose > 0 then
print('### ==> generic handler:')
if verbose > 1 then
print(msg)
end
end
end
sc.window_handler = function (self, cid, msg)
if verbose > 0 then
print('### ==> received ' ..
command_name(msg.command) .. ' message from ' .. cids[cid])
if verbose > 1 then
print(tostring(msg))
end
end
local a = animation({})
local nores = false
if msg.command == 0x10003 then -- ico SHOW command
local raise_mask = 0x01000000
local lower_mask = 0x02000000
local nores_mask = 0x40000000
local time_mask = 0x00ffffff
local surface = msg.arg.surface
local system_surface = false
local appdb = wmgr:application(msg.appid)
system_surface = appdb.privileges.screen == "system"
msg.arg.visible = 1
if msg.arg then
local time = 200
if msg.arg.anim_time then
local t = msg.arg.anim_time
-- the actual time for the animation
time = m:AND(t, time_mask)
-- flag for ignoring resource control
nores = m:AND(t, nores_mask)
if m:AND(t, raise_mask) then
msg.arg.raise = 1
elseif m:AND(t, lower_mask) then
msg.arg.raise = 0
end
end
if msg.arg.anim_name then
a.show = { msg.arg.anim_name, time }
print('time: ' .. tostring(time))
end
end
-- all show messages from system surfaces are forced
if not nores and system_surface then
nores = true
if not msg.arg.raise then
msg.arg.raise = 1
end
end
if verbose > 2 then
print('### ==> SHOW')
print(tostring(msg.arg) .. ", system_surface=" .. tostring(system_surface))
end
if nores then
wmgr:window_request(msg.arg, a, 0)
-- only non-system surfaces have resource sets
if not system_surface then
resclnt:resource_set_acquire("screen", surface)
end
else
resclnt:resource_set_acquire("screen", surface)
resmgr:window_raise(msg.appid, surface, 1)
end
elseif msg.command == 0x10004 then -- ico HIDE command
local raise_mask = 0x01000000
local lower_mask = 0x02000000
local nores_mask = 0x40000000
local time_mask = 0x00ffffff
msg.arg.visible = 0
if msg.arg then
local time = 200
if msg.arg.anim_time then
local t = msg.arg.anim_time
-- the actual time for the animation
time = m:AND(t, time_mask)
-- flag for ignoring resource control
nores = m:AND(t, nores_mask)
end
if msg.arg.anim_name then
a.hide = { msg.arg.anim_name, time }
print('hide animation time: ' .. tostring(a.hide[2]))
end
end
if not nores then
local p = wmgr:application(msg.appid)
local s = p.privileges.screen
if s == "system" then
nores = true
msg.arg.raise = 0
end
end
if verbose > 2 then
print('### ==> HIDE REQUEST')
print(tostring(msg.arg))
end
if nores then
wmgr:window_request(msg.arg, a, 0)
else
resmgr:window_raise(msg.appid, msg.arg.surface, -1)
end
elseif msg.command == 0x10005 then -- ico MOVE
if verbose > 2 then
print('### ==> MOVE REQUEST')
print(tostring(msg.arg))
end
if msg.arg.zone then
msg.arg.area = msg.arg.zone
end
wmgr:window_request(msg.arg, a, 0)
-- TODO: handle if area changed
elseif msg.command == 0x10007 then -- ico CHANGE_ACTIVE
if not msg.arg.active then
msg.arg.active = 3 -- pointer + keyboard
end
if verbose > 2 then
print('### ==> CHANGE_ACTIVE REQUEST')
print(tostring(msg.arg))
end
wmgr:window_request(msg.arg, a, 0)
elseif msg.command == 0x10008 then -- ico CHANGE_LAYER
if verbose > 2 then
print('### ==> CHANGE_LAYER REQUEST')
print(tostring(msg.arg))
end
--[[
if msg.arg.layer ~= 4 or msg.arg.layer ~= 5 then
print("do not change layer for other than cursor or touch")
return
end
--]]
wmgr:window_request(msg.arg, a, 0)
elseif msg.command == 0x10020 then -- ico MAP_THUMB
local framerate = msg.arg.framerate
local animname = msg.arg.anim_name
if animname then
a.map = { animname, 1 }
if not framerate or framerate < 0 then
framerate = 5
end
msg.arg.mapped = 1
if verbose > 2 then
print('### ==> MAP_THUMB REQUEST')
print(msg.arg)
print('framerate: '..framerate)
end
wmgr:window_request(msg.arg, a, framerate)
end
elseif msg.command == 0x10021 then -- ico UNMAP_THUMB
msg.arg.mapped = 0
if verbose > 2 then
print('### ==> UNMAP_THUMB REQUEST')
print(msg.arg)
end
wmgr:window_request(msg.arg, a, 0)
--[[
elseif msg.command == 0x10013 then -- ico MAP_BUFFER command
local shmname = msg.arg.anim_name
local bufsize = msg.arg.width
local bufnum = msg.arg.height
if shmname and bufsize and bufnum then
if verbose > 2 then
print('### ==> MAP_BUFFER REQUEST')
print("shmaname='" .. shmname ..
"' bufsize='" .. bufsize ..
" bufnum=" .. bufnum)
end
wmgr:buffer_request(shmname, bufsize, bufnum)
end
--]]
elseif msg.command == 0x10030 then -- ico SHOW_LAYER command
msg.arg.visible = 1
if verbose > 2 then
print('### ==> SHOW_LAYER REQUEST')
print(msg.arg)
end
wmgr:layer_request(msg.arg)
elseif msg.command == 0x10031 then -- ico HIDE_LAYER command
msg.arg.visible = 0
if verbose > 2 then
print('### ==> HIDE_LAYER REQUEST')
print(msg.arg)
end
wmgr:layer_request(msg.arg)
end
end
sc.input_handler = function (self, cid, msg)
if verbose > 0 then
print('### ==> input handler: ' .. command_name(msg.command))
if verbose > 1 then
print(msg)
end
end
if msg.command == 0x20001 then -- add_input
msg.arg.appid = msg.appid
if verbose > 2 then
print('### ==> ADD_INPUT REQUEST')
print(tostring(msg.arg))
end
imgr:input_request(msg.arg)
elseif msg.command == 0x20002 then -- del_input
msg.arg.appid = ''
if verbose > 2 then
print('### ==> DEL_INPUT REQUEST')
print(tostring(msg.arg))
end
imgr:input_request(msg.arg)
-- elseif msg.command == 0x20003 then -- send_input
end
end
sc.user_handler = function (self, cid, msg)
if verbose > 0 then
print('### ==> user handler: ' .. command_name(msg.command))
if verbose > 1 then
print(msg)
end
end
if not um then
print("User Manager not initialized")
return
end
if msg.command == 0x30001 then -- change_user
print("command CHANGE_USER")
if not msg.arg then
print("invalid message")
return
end
username = msg.arg.user
passwd = msg.arg.pass
if not username then
username = ""
end
if not passwd then
passwd = ""
end
success = um:changeUser(username, passwd)
if not success then
reply = m.JSON({
appid = msg.appid,
command = cmd
})
if sc:send_message(msg.appid, reply) then
print('*** sent authentication failed message')
else
print('*** failed to send authentication failed message')
end
end
elseif msg.command == 0x30002 then -- get_userlist
print("command GET_USERLIST")
if not msg.appid then
print("invalid message")
return
end
users, currentUser = um:getUserList()
if not users then
print("failed to get user list")
return
end
nUsers = 0
for i,v in pairs(users) do
nUsers = nUsers + 1
end
if not currentUser then
currentUser = ""
end
if verbose > 1 then
print("current user: " .. currentUser)
print("user list:")
for i,v in pairs(users) do
print(v)
end
end
reply = m.JSON({
appid = msg.appid,
command = cmd,
arg = m.JSON({
user_num = nUsers,
user_list = users,
user_login = currentUser
})
})
if verbose > 1 then
print("### <== GetUserList reply: " .. tostring(reply))
end
if sc:send_message(msg.appid, reply) then
print('*** reply OK')
else
print('*** reply FAILED')
end
elseif msg.command == 0x30003 then -- get_lastinfo
print("command GET_LASTINFO")
if not msg.appid then
print("invalid message")
return
end
lastInfo = um:getLastInfo(msg.appid)
if not lastInfo then
print("failed to get last info for app" .. msg.appid)
return
end
reply = m.JSON({
appid = msg.appid,
command = cmd,
arg = m.JSON({
lastinfo = lastinfo
})
})
if sc:send_message(msg.appid, reply) then
print('*** reply OK')
else
print('*** reply FAILED')
end
elseif msg.command == 0x30004 then -- set_lastinfo
print("command SET_LASTINFO")
if not msg.arg or not msg.appid then
print("invalid message")
return
end
lastInfo = um:setLastInfo(msg.appid, msg.arg.lastinfo)
end
end
sc.resource_handler = function (self, cid, msg)
if verbose > 0 then
print('### ==> resource handler: ' .. command_name(msg.command))
if verbose > 1 then
print(msg)
end
end
getKey = function (msg)
-- Field rset.key is an id for distinguishing between rsets. All
-- resource types appear to contain a different key. Just pick one
-- based on what we have on the message.
key = nil
if msg and msg.res then
if msg.res.sound then
key = msg.res.sound.id
elseif msg.res.input then
key = msg.res.input.name
elseif msg.res.window then
-- alarm! this appars to be non-unique?
key = msg.res.window.resourceId
end
end
return key
end
createResourceSet = function (ctl, client, msg)
cb = function(rset)
-- m:info("*** resource_cb: client = '" .. msg.appid .. "'")
-- type is either basic (0) or interrupt (1)
requestType = 0
if msg.res.type then
requestType = msg.res.type
end
if rset.data.filter_first then
rset.data.filter_first = false
return
end
if rset.acquired then
cmd = 0x00040001 -- acquire
if msg.appid == onscreen then
-- notifications are valid only for a number of seconds
rset.timer = m:Timer({
interval = 5000,
oneshot = true,
callback = function (t)
m:info("notification timer expired")
if rset.data then
reply.res.window = rset.data.window
end
rset:release()
rset.timer = nil
-- Send a "RELEASE" message to client.
-- This triggers the resource deletion
-- cycle in OnScreen.
reply = m.JSON({
appid = msg.appid,
command = cmd,
res = {
type = requestType
}
})
sc:send_message(client, reply)
end
})
end
else
cmd = 0x00040002 -- release
if rset.timer then
rset.timer.callback = nil
rset.timer = nil
end
end
reply = m.JSON({
appid = msg.appid,
command = cmd,
res = {
type = requestType
}
})
if rset.data.sound then
reply.res.sound = rset.data.sound
end
if rset.data.window then
reply.res.window = rset.data.window
end
if rset.data.input then
reply.res.input = rset.data.input
end
if rset.acquired then
m:info("resource cb: 'acquire' reply to client " .. client)
else
m:info("resource cb: 'release' reply to client " .. client)
end
if not sc:send_message(client, reply) then
m:info('*** reply FAILED')
end
end
local rset = m:ResourceSet({
application_class = "player",
zone = "driver", -- msg.zone ("full")
callback = cb
})
rset.data = {
cid = cid,
ctl = ctl,
filter_first = true
}
if msg.res.sound then
rset:addResource({
resource_name = "audio_playback"
})
rset.resources.audio_playback.attributes.pid = tostring(msg.pid)
rset.resources.audio_playback.attributes.appid = msg.appid
print("sound name: " .. msg.res.sound.name)
print("sound zone:" .. msg.res.sound.zone)
print("sound adjust: " .. tostring(msg.res.sound.adjust))
rset.data.sound = msg.res.sound
end
if msg.res.input then
rset:addResource({
resource_name = "input"
})
rset.resources.input.attributes.pid = tostring(msg.pid)
rset.resources.input.attributes.appid = msg.appid
print("input name: " .. msg.res.input.name)
print("input event:" .. tostring(msg.res.input.event))
rset.data.input = msg.res.input
end
if msg.res.window then
rset:addResource({
resource_name = "screen",
shared = true
})
rset.resources.screen.attributes.pid = tostring(msg.pid)
rset.resources.screen.attributes.appid = msg.appid
rset.resources.screen.attributes.surface = msg.res.window.resourceId
complete_area = msg.res.window.display .. '.' .. msg.res.window.area
rset.resources.screen.attributes.area = complete_area
if msg.appid == onscreen then
rset.resources.screen.attributes.classpri = 1
else
rset.resources.screen.attributes.classpri = 0
end
rset.data.window = msg.res.window
end
rset.key = getKey(msg)
return rset
end
-- parse the message
-- fields common to all messages:
-- msg.command
-- msg.appid
-- msg.pid
if msg.command == 0x40011 then -- create_res
print("command CREATE_RES")
key = getKey(msg)
if key then
if not sets.cid then
sets.cid = {}
end
sets.cid[key] = createResourceSet(self, cid, msg)
end
elseif msg.command == 0x40012 then -- destroy_res
print("command DESTROY_RES")
key = getKey(msg)
if key then
if sets.cid and sets.cid[key] then
sets.cid[key]:release()
sets.cid[key].timer = nil
sets.cid[key] = nil -- garbage collecting
end
end
elseif msg.command == 0x40001 then -- acquire_res
print("command ACQUIRE_RES")
key = getKey(msg)
if key then
if not sets.cid then
sets.cid = {}
end
if not sets.cid[key] then
sets.cid[key] = createResourceSet(self, cid, msg)
end
print("acquiring the resource set")
sets.cid[key]:acquire()
end
elseif msg.command == 0x40002 then -- release_res
print("command RELEASE_RES")
key = getKey(msg)
if key then
if sets.cid and sets.cid[key] then
sets.cid[key]:release()
if msg.appid == onscreen then
-- in case of OnScreen, this actually means that the
-- resource set is never used again; let gc do its job
sets.cid[key].timer = nil
sets.cid[key] = nil -- garbage collecting
end
end
end
elseif msg.command == 0x40003 then -- deprive_res
print("command DEPRIVE_RES")
elseif msg.command == 0x40004 then -- waiting_res
print("command WAITING_RES")
elseif msg.command == 0x40005 then -- revert_res
print("command REVERT_RES")
end
end
sc.inputdev_handler = function (self, cid, msg)
if verbose > 0 then
print('*** inputdev handler: ' .. command_name(msg.command))
if verbose > 1 then
print(msg)
end
end
end
sc.notify_handler = function (self, cid, msg)
if verbose > 0 then
print('### notify handler: ' .. command_name(msg.command))
if verbose > 1 then
print(msg)
end
end
end
end
function send_driving_mode_to(client)
if client == "" then
return
end
local driving_mode = mdb.select.select_driving_mode.single_value
if not driving_mode then driving_mode = 0 end
local reply = m:JSON({ command = 0x60001,
arg = m:JSON({ stateid = 1,
state = driving_mode
})
})
if verbose > 0 then
print("### <== sending " .. command_name(reply.command) .. " message")
if verbose > 1 then
print(reply)
end
end
sc:send_message(client, reply)
end
function send_night_mode_to(client)
if client == "" then
return
end
local night_mode = mdb.select.select_night_mode.single_value
if not night_mode then night_mode = 0 end
local reply = m:JSON({ command = 0x60001,
arg = m:JSON({ stateid = 2,
state = night_mode
})
})
if verbose > 0 then
print("### <== sending " .. command_name(reply.command) .. " message")
if verbose > 1 then
print(reply)
end
end
sc:send_message(client, reply)
end
-- we should have 'audio_playback' defined by now
m:try_load_plugin('telephony')
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